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Grid/lib/algorithms/iterative/bisec.c

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#include <math.h>
#include <stdlib.h>
#include <vector>
struct Bisection {
static void get_eig2(int row_num,std::vector<RealD> &ALPHA,std::vector<RealD> &BETA, std::vector<RealD> & eig)
{
int i,j;
std::vector<RealD> evec1(row_num+3);
std::vector<RealD> evec2(row_num+3);
RealD eps2;
ALPHA[1]=0.;
BETHA[1]=0.;
for(i=0;i<row_num-1;i++) {
ALPHA[i+1] = A[i*(row_num+1)].real();
BETHA[i+2] = A[i*(row_num+1)+1].real();
}
ALPHA[row_num] = A[(row_num-1)*(row_num+1)].real();
bisec(ALPHA,BETHA,row_num,1,row_num,1e-10,1e-10,evec1,eps2);
bisec(ALPHA,BETHA,row_num,1,row_num,1e-16,1e-16,evec2,eps2);
// Do we really need to sort here?
int begin=1;
int end = row_num;
int swapped=1;
while(swapped) {
swapped=0;
for(i=begin;i<end;i++){
if(mag(evec2[i])>mag(evec2[i+1])) {
swap(evec2+i,evec2+i+1);
swapped=1;
}
}
end--;
for(i=end-1;i>=begin;i--){
if(mag(evec2[i])>mag(evec2[i+1])) {
swap(evec2+i,evec2+i+1);
swapped=1;
}
}
begin++;
}
for(i=0;i<row_num;i++){
for(j=0;j<row_num;j++) {
if(i==j) H[i*row_num+j]=evec2[i+1];
else H[i*row_num+j]=0.;
}
}
}
static void bisec(std::vector<RealD> &c,
std::vector<RealD> &b,
int n,
int m1,
int m2,
RealD eps1,
RealD relfeh,
std::vector<RealD> &x,
RealD &eps2)
{
std::vector<RealD> wu(n+2);
RealD h,q,x1,xu,x0,xmin,xmax;
int i,a,k;
b[1]=0.0;
xmin=c[n]-fabs(b[n]);
xmax=c[n]+fabs(b[n]);
for(i=1;i<n;i++){
h=fabs(b[i])+fabs(b[i+1]);
if(c[i]+h>xmax) xmax= c[i]+h;
if(c[i]-h<xmin) xmin= c[i]-h;
}
xmax *=2.;
eps2=relfeh*((xmin+xmax)>0.0 ? xmax : -xmin);
if(eps1<=0.0) eps1=eps2;
eps2=0.5*eps1+7.0*(eps2);
x0=xmax;
for(i=m1;i<=m2;i++){
x[i]=xmax;
wu[i]=xmin;
}
for(k=m2;k>=m1;k--){
xu=xmin;
i=k;
do{
if(xu<wu[i]){
xu=wu[i];
i=m1-1;
}
i--;
}while(i>=m1);
if(x0>x[k]) x0=x[k];
while((x0-xu)>2*relfeh*(fabs(xu)+fabs(x0))+eps1){
x1=(xu+x0)/2;
a=0;
q=1.0;
for(i=1;i<=n;i++){
q=c[i]-x1-((q!=0.0)? b[i]*b[i]/q:fabs(b[i])/relfeh);
if(q<0) a++;
}
// printf("x1=%e a=%d\n",x1,a);
if(a<k){
if(a<m1){
xu=x1;
wu[m1]=x1;
}else {
xu=x1;
wu[a+1]=x1;
if(x[a]>x1) x[a]=x1;
}
}else x0=x1;
}
x[k]=(x0+xu)/2;
}
}
}