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Grid/lib/simd/Grid_qpx.h

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//----------------------------------------------------------------------
/*! @file Grid_qpx.h
@brief Optimization libraries for QPX instructions set for BG/Q
Using intrinsics
*/
// Time-stamp: <2015-05-27 11:30:21 neo>
//----------------------------------------------------------------------
// lot of undefined functions
namespace Optimization {
struct Vsplat{
//Complex float
inline float operator()(float a, float b){
return {a,b,a,b};
}
// Real float
inline float operator()(float a){
return {a,a,a,a};
}
//Complex double
inline vector4double operator()(double a, double b){
return {a,b,a,b};
}
//Real double
inline vector4double operator()(double a){
return {a,a,a,a};
}
//Integer
inline int operator()(Integer a){
#error
}
};
struct Vstore{
//Float
inline void operator()(float a, float* F){
assert(0);
}
//Double
inline void operator()(vector4double a, double* D){
assert(0);
}
//Integer
inline void operator()(int a, Integer* I){
assert(0);
}
};
struct Vstream{
//Float
inline void operator()(float * a, float b){
assert(0);
}
//Double
inline void operator()(double * a, vector4double b){
assert(0);
}
};
struct Vset{
// Complex float
inline float operator()(Grid::ComplexF *a){
return {a[0].real(),a[0].imag(),a[1].real(),a[1].imag(),a[2].real(),a[2].imag(),a[3].real(),a[3].imag()};
}
// Complex double
inline vector4double operator()(Grid::ComplexD *a){
return {a[0].real(),a[0].imag(),a[1].real(),a[1].imag(),a[2].real(),a[2].imag(),a[3].real(),a[3].imag()};
}
// Real float
inline float operator()(float *a){
return {a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7]};
}
// Real double
inline vector4double operator()(double *a){
return {a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7]};
}
// Integer
inline int operator()(Integer *a){
#error
}
};
template <typename Out_type, typename In_type>
struct Reduce{
//Need templated class to overload output type
//General form must generate error if compiled
inline Out_type operator()(In_type in){
printf("Error, using wrong Reduce function\n");
exit(1);
return 0;
}
};
/////////////////////////////////////////////////////
// Arithmetic operations
/////////////////////////////////////////////////////
struct Sum{
//Complex/Real float
inline float operator()(float a, float b){
#error
}
//Complex/Real double
inline vector4double operator()(vector4double a, vector4double b){
return vec_add(a,b);
}
//Integer
inline int operator()(int a, int b){
#error
}
};
struct Sub{
//Complex/Real float
inline float operator()(float a, float b){
#error
}
//Complex/Real double
inline vector4double operator()(vector4double a, vector4double b){
#error
}
//Integer
inline floati operator()(int a, int b){
#error
}
};
struct MultComplex{
// Complex float
inline float operator()(float a, float b){
#error
}
// Complex double
inline vector4double operator()(vector4double a, vector4double b){
#error
}
};
struct Mult{
// Real float
inline float operator()(float a, float b){
#error
}
// Real double
inline vector4double operator()(vector4double a, vector4double b){
#error
}
// Integer
inline int operator()(int a, int b){
#error
}
};
struct Conj{
// Complex single
inline float operator()(float in){
assert(0);
}
// Complex double
inline vector4double operator()(vector4double in){
assert(0);
}
// do not define for integer input
};
struct TimesMinusI{
//Complex single
inline float operator()(float in, float ret){
assert(0);
}
//Complex double
inline vector4double operator()(vector4double in, vector4double ret){
assert(0);
}
};
struct TimesI{
//Complex single
inline float operator()(float in, float ret){
}
//Complex double
inline vector4double operator()(vector4double in, vector4double ret){
}
};
//////////////////////////////////////////////
// Some Template specialization
//Complex float Reduce
template<>
inline Grid::ComplexF Reduce<Grid::ComplexF, float>::operator()(float in){
assert(0);
}
//Real float Reduce
template<>
inline Grid::RealF Reduce<Grid::RealF, float>::operator()(float in){
assert(0);
}
//Complex double Reduce
template<>
inline Grid::ComplexD Reduce<Grid::ComplexD, vector4double>::operator()(vector4double in){
assert(0);
}
//Real double Reduce
template<>
inline Grid::RealD Reduce<Grid::RealD, vector4double>::operator()(vector4double in){
assert(0);
}
//Integer Reduce
template<>
inline Integer Reduce<Integer, floati>::operator()(float in){
assert(0);
}
}
//////////////////////////////////////////////////////////////////////////////////////
// Here assign types
namespace Grid {
typedef float SIMD_Ftype __attribute__ ((vector_size (16))); // Single precision type
typedef vector4double SIMD_Dtype; // Double precision type
typedef int SIMD_Itype; // Integer type
inline void v_prefetch0(int size, const char *ptr){};
// Function name aliases
typedef Optimization::Vsplat VsplatSIMD;
typedef Optimization::Vstore VstoreSIMD;
typedef Optimization::Vset VsetSIMD;
typedef Optimization::Vstream VstreamSIMD;
template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
// Arithmetic operations
typedef Optimization::Sum SumSIMD;
typedef Optimization::Sub SubSIMD;
typedef Optimization::Mult MultSIMD;
typedef Optimization::MultComplex MultComplexSIMD;
typedef Optimization::Conj ConjSIMD;
typedef Optimization::TimesMinusI TimesMinusISIMD;
typedef Optimization::TimesI TimesISIMD;
}