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Grid/TODO

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* FIXME audit
* Remove vload/store etc..
* Replace vset with a call to merge.
* Replace vset with a call to merge.
* Conditional execution Subset, where etc...
* Coordinate information, integers etc...
* Integer type padding/union to vector.
* LatticeCoordinate[mu]
* Optimise the extract/merge SIMD routines
* Broadcast, reduction tests.
* QDP++ regression suite and comparative benchmark
* NERSC Lattice loading, plaquette test
* Conformable test in Cshift routines.
* Gamma/Dirac structures
* Fourspin, two spin project
* Stencil operator support
* Check for missing functionality
* I/O support
- MPI IO?
- BinaryWriter, TextWriter etc...
- protocol buffers?
-
// Cartesian grid inheritance
// Grid::GridBase
// |
// __________|___________
// | |
// Grid::GridCartesian Grid::GridCartesianRedBlack
//
// TODO: document the following as an API guaranteed public interface
/*
* Rough map of functionality against QDP++ Layout
*
* Param | Grid | QDP++
* -----------------------------------------
* | |
* void | oSites, iSites, lSites | sitesOnNode
* void | gSites | vol
* | |
* gcoor | oIndex, iIndex | linearSiteIndex // no virtual node in QDP
* lcoor | |
*
* void | CheckerBoarded | - // No checkerboarded in QDP
* void | FullDimensions | lattSize
* void | GlobalDimensions | lattSize // No checkerboarded in QDP
* void | LocalDimensions | subgridLattSize
* void | VirtualLocalDimensions | subgridLattSize // no virtual node in QDP
* | |
* int x 3 | oiSiteRankToGlobal | siteCoords
* | ProcessorCoorLocalCoorToGlobalCoor |
* | |
* vector<int> | GlobalCoorToRankIndex | nodeNumber(coord)
* vector<int> | GlobalCoorToProcessorCoorLocalCoor| nodeCoord(coord)
* | |
* void | Processors | logicalSize // returns cart array shape
* void | ThisRank | nodeNumber(); // returns this node rank
* void | ThisProcessorCoor | // returns this node coor
* void | isBoss(void) | primaryNode();
* | |
* | RankFromProcessorCoor | getLogicalCoorFrom(node)
* | ProcessorCoorFromRank | getNodeNumberFrom(logical_coord)
*/
// Work out whether to permute
// ABCDEFGH -> AE BF CG DH permute wrap num
//
// Shift 0 AE BF CG DH 0 0 0 0 ABCDEFGH 0 0
// Shift 1 BF CG DH AE 0 0 0 1 BCDEFGHA 0 1
// Shift 2 CG DH AE BF 0 0 1 1 CDEFGHAB 0 2
// Shift 3 DH AE BF CG 0 1 1 1 DEFGHABC 0 3
// Shift 4 AE BF CG DH 1 1 1 1 EFGHABCD 1 0
// Shift 5 BF CG DH AE 1 1 1 0 FGHACBDE 1 1
// Shift 6 CG DH AE BF 1 1 0 0 GHABCDEF 1 2
// Shift 7 DH AE BF CG 1 0 0 0 HABCDEFG 1 3
// Suppose 4way simd in one dim.
// ABCDEFGH -> AECG BFDH permute wrap num
// Shift 0 AECG BFDH 0,00 0,00 ABCDEFGH 0 0
// Shift 1 BFDH CGEA 0,00 1,01 BCDEFGHA 0 1
// Shift 2 CGEA DHFB 1,01 1,01 CDEFGHAB 1 0
// Shift 3 DHFB EAGC 1,01 1,11 DEFGHABC 1 1
// Shift 4 EAGC FBHD 1,11 1,11 EFGHABCD 2 0
// Shift 5 FBHD GCAE 1,11 1,10 FGHABCDE 2 1
// Shift 6 GCAE HDBF 1,10 1,10 GHABCDEF 3 0
// Shift 7 HDBF AECG 1,10 0,00 HABCDEFG 3 1
// Generalisation to 8 way simd, 16 way simd required.
//
// Need log2 Nway masks. consisting of
// 1 bit 256 bit granule
// 2 bit 128 bit granule
// 4 bits 64 bit granule
// 8 bits 32 bit granules
//
// 15 bits....
// TODO
//
// Base class to share common code between vRealF, VComplexF etc...
//
// lattice Broad cast assignment
//
// where() support
// implement with masks, and/or? Type of the mask & boolean support?
//
// Unary functions
// cos,sin, tan, acos, asin, cosh, acosh, tanh, sinh, // Scalar<vReal> only arg
// exp, log, sqrt, fabs
//
// transposeColor, transposeSpin,
// adjColor, adjSpin,
// traceColor, traceSpin.
// peekColor, peekSpin + pokeColor PokeSpin
//
// copyMask.
//
// localMaxAbs
//
// norm2,
// sumMulti equivalent.
// Fourier transform equivalent.
//