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Grid/extras/Hadrons/Modules.hpp

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#include <Grid/Hadrons/Modules/MAction/DWF.hpp>
#include <Grid/Hadrons/Modules/MAction/Wilson.hpp>
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#include <Grid/Hadrons/Modules/MContraction/Baryon.hpp>
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#include <Grid/Hadrons/Modules/MContraction/Meson.hpp>
#include <Grid/Hadrons/Modules/MContraction/WeakHamiltonian.hpp>
#include <Grid/Hadrons/Modules/MContraction/WeakHamiltonianEye.hpp>
#include <Grid/Hadrons/Modules/MContraction/WeakHamiltonianNonEye.hpp>
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#include <Grid/Hadrons/Modules/MGauge/Load.hpp>
#include <Grid/Hadrons/Modules/MGauge/Random.hpp>
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#include <Grid/Hadrons/Modules/MGauge/StochEm.hpp>
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#include <Grid/Hadrons/Modules/MGauge/Unit.hpp>
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#include <Grid/Hadrons/Modules/MLoop/NoiseLoop.hpp>
#include <Grid/Hadrons/Modules/MScalar/ChargedProp.hpp>
#include <Grid/Hadrons/Modules/MScalar/FreeProp.hpp>
#include <Grid/Hadrons/Modules/MScalar/Scalar.hpp>
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#include <Grid/Hadrons/Modules/MScalar/ScalarVP.hpp>
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#include <Grid/Hadrons/Modules/MSolver/RBPrecCG.hpp>
#include <Grid/Hadrons/Modules/MSource/Point.hpp>
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#include <Grid/Hadrons/Modules/MSource/SeqGamma.hpp>
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#include <Grid/Hadrons/Modules/MSource/Wall.hpp>
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#include <Grid/Hadrons/Modules/MSource/Z2.hpp>
#include <Grid/Hadrons/Modules/Quark.hpp>