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Grid/lib/qcd/action/gauge/WilsonGaugeAction.h

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#ifndef QCD_WILSON_GAUGE_ACTION_H
#define QCD_WILSON_GAUGE_ACTION_H
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namespace Grid{
namespace QCD{
////////////////////////////////////////////////////////////////////////
// Wilson Gauge Action .. should I template the Nc etc..
////////////////////////////////////////////////////////////////////////
template<class GaugeField,class MatrixField>
class WilsonGaugeAction : public Action<GaugeField> {
private:
RealD beta;
public:
WilsonGaugeAction(RealD b):beta(b){};
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virtual void init(const GaugeField &U, GridParallelRNG& pRNG) {};
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virtual RealD S(const GaugeField &U) {
RealD plaq = WilsonLoops<MatrixField,GaugeField>::avgPlaquette(U);
std::cout << "Plaq : "<<plaq << "\n";
double vol = U._grid->gSites();
return beta*(1.0 -plaq)*(Nd*(Nd-1.0))*vol*0.5;
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};
virtual void deriv(const GaugeField &U,GaugeField & dSdU) {
//not optimal implementation FIXME
//extend Ta to include Lorentz indexes
RealD factor = 0.5*beta/RealD(Nc);
std::cout << "Debug force Wilson "<< factor << "\n";
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MatrixField dSdU_mu(U._grid);
MatrixField Umu(U._grid);
for (int mu=0; mu < Nd; mu++){
Umu = PeekIndex<LorentzIndex>(U,mu);
// Staple in direction mu
WilsonLoops<MatrixField,GaugeField>::Staple(dSdU_mu,U,mu);
std::cout << "Staple norm ["<<mu<<"] = "<< norm2(dSdU_mu) <<"\n";
dSdU_mu = Ta(Umu*adj(dSdU_mu))*factor;
std::cout << "Force norm ["<<mu<<"] = "<< norm2(dSdU_mu) << " : Umu "<< norm2(Umu)<<"\n";
pokeLorentz(dSdU, dSdU_mu, mu);
}
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};
};
}
}
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#endif