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Grid/lib/qcd/action/Actions.h

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#ifndef GRID_QCD_ACTIONS_H
#define GRID_QCD_ACTIONS_H
// Some reorganisation likely required as both Chroma and IroIro
// are separating the concept of the operator from that of action.
//
// The FermAction contains methods to create
//
// * Linear operators (Hermitian and non-hermitian) .. my LinearOperator
// * System solvers (Hermitian and non-hermitian) .. my OperatorFunction
// * MultiShift System solvers (Hermitian and non-hermitian) .. my OperatorFunction
////////////////////////////////////////////
// Abstract base interface
////////////////////////////////////////////
#include <qcd/action/fermion/FermionOperator.h>
////////////////////////////////////////////
// Utility functions
////////////////////////////////////////////
#include <qcd/action/fermion/WilsonCompressor.h> //used by all wilson type fermions
#include <qcd/action/fermion/WilsonKernels.h> //used by all wilson type fermions
////////////////////////////////////////////
// 4D formulations
////////////////////////////////////////////
#include <qcd/action/fermion/WilsonFermion.h>
//#include <qcd/action/fermion/CloverFermion.h>
////////////////////////////////////////////
// 5D formulations
////////////////////////////////////////////
#include <qcd/action/fermion/WilsonFermion5D.h> // used by all 5d overlap types
#include <qcd/action/fermion/CayleyFermion5D.h>
#include <qcd/action/fermion/ContinuedFractionFermion5D.h>
//#include <qcd/action/fermion/PartialFraction.h>
#include <qcd/action/fermion/DomainWallFermion.h>
//#include <qcd/action/fermion/ScaledShamirCayleyTanh.h>
// Chroma interface defining FermionAction
/*
template<typename T, typename P, typename Q> class FermAct4D : public FermionAction<T,P,Q>
virtual LinearOperator<T>* linOp(Handle< FermState<T,P,Q> > state) const = 0;
virtual LinearOperator<T>* lMdagM(Handle< FermState<T,P,Q> > state) const = 0;
virtual LinOpSystemSolver<T>* invLinOp(Handle< FermState<T,P,Q> > state,
virtual MdagMSystemSolver<T>* invMdagM(Handle< FermState<T,P,Q> > state,
virtual LinOpMultiSystemSolver<T>* mInvLinOp(Handle< FermState<T,P,Q> > state,
virtual MdagMMultiSystemSolver<T>* mInvMdagM(Handle< FermState<T,P,Q> > state,
virtual MdagMMultiSystemSolverAccumulate<T>* mInvMdagMAcc(Handle< FermState<T,P,Q> > state,
virtual SystemSolver<T>* qprop(Handle< FermState<T,P,Q> > state,
class DiffFermAct4D : public FermAct4D<T,P,Q>
virtual DiffLinearOperator<T,Q,P>* linOp(Handle< FermState<T,P,Q> > state) const = 0;
virtual DiffLinearOperator<T,Q,P>* lMdagM(Handle< FermState<T,P,Q> > state) const = 0;
*/
// Chroma interface defining GaugeAction
/*
template<typename P, typename Q> class GaugeAction
virtual const CreateGaugeState<P,Q>& getCreateState() const = 0;
virtual GaugeState<P,Q>* createState(const Q& q) const
virtual const GaugeBC<P,Q>& getGaugeBC() const
virtual const Set& getSet(void) const = 0;
virtual void deriv(P& result, const Handle< GaugeState<P,Q> >& state) const
virtual Double S(const Handle< GaugeState<P,Q> >& state) const = 0;
class LinearGaugeAction : public GaugeAction< multi1d<LatticeColorMatrix>, multi1d<LatticeColorMatrix> >
typedef multi1d<LatticeColorMatrix> P;
typedef multi1d<LatticeColorMatrix> Q;
virtual void staple(LatticeColorMatrix& result,
const Handle< GaugeState<P,Q> >& state,
int mu, int cb) const = 0;
*/
#endif