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Grid/lib/algorithms/SparseMatrix.h

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#ifndef GRID_ALGORITHM_SPARSE_MATRIX_H
#define GRID_ALGORITHM_SPARSE_MATRIX_H
#include <Grid.h>
namespace Grid {
/////////////////////////////////////////////////////////////////////////////////////////////
// Interface defining what I expect of a general sparse matrix, such as a Fermion action
/////////////////////////////////////////////////////////////////////////////////////////////
template<class Field> class SparseMatrixBase {
public:
// Full checkerboar operations
virtual RealD M (const Field &in, Field &out)=0;
virtual RealD Mdag (const Field &in, Field &out)=0;
virtual void MdagM(const Field &in, Field &out,RealD &ni,RealD &no) {
Field tmp (in._grid);
ni=M(in,tmp);
no=Mdag(tmp,out);
}
};
/////////////////////////////////////////////////////////////////////////////////////////////
// Interface augmented by a red black sparse matrix, such as a Fermion action
/////////////////////////////////////////////////////////////////////////////////////////////
template<class Field> class CheckerBoardedSparseMatrixBase : public SparseMatrixBase<Field> {
public:
// half checkerboard operaions
virtual void Meooe (const Field &in, Field &out)=0;
virtual void Mooee (const Field &in, Field &out)=0;
virtual void MooeeInv (const Field &in, Field &out)=0;
virtual void MeooeDag (const Field &in, Field &out)=0;
virtual void MooeeDag (const Field &in, Field &out)=0;
virtual void MooeeInvDag (const Field &in, Field &out)=0;
// Schur decomp operators
virtual RealD Mpc (const Field &in, Field &out) {
Field tmp(in._grid);
Meooe(in,tmp);
MooeeInv(tmp,out);
Meooe(out,tmp);
Mooee(in,out);
out=out-tmp; // axpy_norm
RealD n=norm2(out);
return n;
}
virtual RealD MpcDag (const Field &in, Field &out){
Field tmp(in._grid);
MeooeDag(in,tmp);
MooeeInvDag(tmp,out);
MeooeDag(out,tmp);
MooeeDag(in,out);
out=out-tmp; // axpy_norm
RealD n=norm2(out);
return n;
}
virtual void MpcDagMpc(const Field &in, Field &out,RealD ni,RealD no) {
Field tmp(in._grid);
ni=Mpc(in,tmp);
no=Mpc(tmp,out);
}
};
}
#endif