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Grid/lib/communicator/Communicator_base.cc

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/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/communicator/Communicator_none.cc
Copyright (C) 2015
Author: Peter Boyle <paboyle@ph.ed.ac.uk>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
/* END LEGAL */
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#include <Grid/GridCore.h>
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#include <fcntl.h>
#include <unistd.h>
#include <limits.h>
#include <sys/mman.h>
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NAMESPACE_BEGIN(Grid);
///////////////////////////////////////////////////////////////
// Info that is setup once and indept of cartesian layout
///////////////////////////////////////////////////////////////
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CartesianCommunicator::CommunicatorPolicy_t
CartesianCommunicator::CommunicatorPolicy= CartesianCommunicator::CommunicatorPolicyConcurrent;
int CartesianCommunicator::nCommThreads = -1;
/////////////////////////////////
// Grid information queries
/////////////////////////////////
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int CartesianCommunicator::Dimensions(void) { return _ndimension; };
int CartesianCommunicator::IsBoss(void) { return _processor==0; };
int CartesianCommunicator::BossRank(void) { return 0; };
int CartesianCommunicator::ThisRank(void) { return _processor; };
const Coordinate & CartesianCommunicator::ThisProcessorCoor(void) { return _processor_coor; };
const Coordinate & CartesianCommunicator::ProcessorGrid(void) { return _processors; };
int CartesianCommunicator::ProcessorCount(void) { return _Nprocessors; };
////////////////////////////////////////////////////////////////////////////////
// very VERY rarely (Log, serial RNG) we need world without a grid
////////////////////////////////////////////////////////////////////////////////
void CartesianCommunicator::GlobalSum(ComplexF &c)
{
GlobalSumVector((float *)&c,2);
}
void CartesianCommunicator::GlobalSumVector(ComplexF *c,int N)
{
GlobalSumVector((float *)c,2*N);
}
void CartesianCommunicator::GlobalSum(ComplexD &c)
{
GlobalSumVector((double *)&c,2);
}
void CartesianCommunicator::GlobalSumVector(ComplexD *c,int N)
{
GlobalSumVector((double *)c,2*N);
}
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NAMESPACE_END(Grid);