mirror of
https://github.com/paboyle/Grid.git
synced 2025-06-10 19:36:56 +01:00
Big commit fixing nocompiles in defective C++11 compilers (gcc, icpc). stared getting to
near the bleeding edge I guess
This commit is contained in:
@ -91,18 +91,12 @@ public:
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return _internal;
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}
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// Type casts meta programmed
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template<class U=vtype,class V=scalar_type,IfComplex<V> = 0,IfNotSimd<U> = 0>
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operator ComplexF () const { return(TensorRemove(_internal)); };
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template<class U=vtype,class V=scalar_type,IfComplex<V> = 0,IfNotSimd<U> = 0>
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operator ComplexD () const { return(TensorRemove(_internal)); };
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template<class U=vtype,class V=scalar_type,IfComplex<V> = 0,IfNotSimd<U> = 0>
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operator RealD () const { return(real(TensorRemove(_internal))); }
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template<class U=vtype,class V=scalar_type,IfReal<V> = 0,IfNotSimd<U> = 0>
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operator RealD () const { return TensorRemove(_internal); }
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template<class U=vtype,class V=scalar_type,IfInteger<V> = 0,IfNotSimd<U> = 0>
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operator Integer () const { return Integer(TensorRemove(_internal)); }
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// Type casts meta programmed, must be pure scalar to match TensorRemove
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template<class U=vtype,class V=scalar_type,IfComplex<V> = 0,IfNotSimd<U> = 0> operator ComplexF () const { return(TensorRemove(_internal)); };
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template<class U=vtype,class V=scalar_type,IfComplex<V> = 0,IfNotSimd<U> = 0> operator ComplexD () const { return(TensorRemove(_internal)); };
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// template<class U=vtype,class V=scalar_type,IfComplex<V> = 0,IfNotSimd<U> = 0> operator RealD () const { return(real(TensorRemove(_internal))); }
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template<class U=vtype,class V=scalar_type,IfReal<V> = 0,IfNotSimd<U> = 0> operator RealD () const { return TensorRemove(_internal); }
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template<class U=vtype,class V=scalar_type,IfInteger<V> = 0,IfNotSimd<U> = 0> operator Integer () const { return Integer(TensorRemove(_internal)); }
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// convert from a something to a scalar via constructor of something arg
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template<class T,typename std::enable_if<!isGridTensor<T>::value, T>::type* = nullptr > strong_inline iScalar<vtype> operator = (T arg)
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@ -11,7 +11,7 @@ namespace Grid {
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//template<int Level> inline ComplexD peekIndex(const ComplexD arg) { return arg;}
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//template<int Level> inline RealF peekIndex(const RealF arg) { return arg;}
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//template<int Level> inline RealD peekIndex(const RealD arg) { return arg;}
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#if 0
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// Scalar peek, no indices
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template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
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auto peekIndex(const iScalar<vtype> &arg) -> iScalar<vtype>
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@ -88,6 +88,7 @@ template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::T
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}
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return ret;
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}
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// matrix
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template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
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auto peekIndex(const iMatrix<vtype,N> &arg) -> iMatrix<decltype(peekIndex<Level>(arg._internal[0][0])),N>
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@ -119,6 +120,7 @@ template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::T
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}}
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return ret;
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}
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#endif
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}
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@ -5,7 +5,7 @@ namespace Grid {
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//////////////////////////////////////////////////////////////////////////////
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// Poke a specific index;
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//////////////////////////////////////////////////////////////////////////////
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#if 0
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// Scalar poke
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template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
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void pokeIndex(iScalar<vtype> &ret, const iScalar<vtype> &arg)
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@ -18,7 +18,7 @@ template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::Te
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{
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ret._internal[i] = arg._internal;
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}
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// Vector poke, two indices
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//Matrix poke, two indices
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template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
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void pokeIndex(iMatrix<vtype,N> &ret, const iScalar<vtype> &arg,int i,int j)
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{
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@ -31,7 +31,6 @@ template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::Te
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// scalar
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template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
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void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(peekIndex<Level>(ret._internal))> &arg)
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{
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pokeIndex<Level>(ret._internal,arg._internal);
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}
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@ -95,7 +94,7 @@ template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::Te
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pokeIndex<Level>(ret._internal[ii][jj],arg._internal[ii][jj],i,j);
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}}
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}
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#endif
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}
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#endif
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@ -32,58 +32,327 @@ inline auto trace(const iScalar<vtype> &arg) -> iScalar<decltype(trace(arg._inte
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ret._internal=trace(arg._internal);
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return ret;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Trace Specific indices.
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline auto
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traceIndex (const iScalar<vtype> &arg) -> iScalar<decltype(traceIndex<Level>(arg._internal))>
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{
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iScalar<decltype(traceIndex<Level>(arg._internal))> ret;
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ret._internal=traceIndex<Level>(arg._internal);
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return ret;
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}
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template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline auto
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traceIndex (const iScalar<vtype> &arg) -> iScalar<vtype>
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{
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return arg;
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}
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// If we hit the right index, return scalar and trace it with no further recursion
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template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
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auto traceIndex(const iMatrix<vtype,N> &arg) -> iScalar<vtype>
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{
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iScalar<vtype> ret;
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zeroit(ret._internal);
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for(int i=0;i<N;i++){
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ret._internal = ret._internal + arg._internal[i][i];
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}
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return ret;
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}
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// not this level, so recurse
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template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
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auto traceIndex(const iMatrix<vtype,N> &arg) -> iMatrix<decltype(traceIndex<Level>(arg._internal[0][0])),N>
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{
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iMatrix<decltype(traceIndex<Level>(arg._internal[0][0])),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = traceIndex<Level>(arg._internal[i][j]);
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}}
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return ret;
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}
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/////////////////////////////////////
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// Alternate implementation .. count
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// indices from left. Annoying but
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// I'm working around compiler bugs in gcc and earlier icpc
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/////////////////////////////////////
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// Allow to recurse if vector, but never terminate on a vector
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// trace of a different index can distribute across the vector index in a replicated way
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// but we do not trace a vector index.
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template<int Level,class vtype,int N,typename std::enable_if< iVector<vtype, N>::TensorLevel != Level >::type * =nullptr> inline
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auto traceIndex(const iVector<vtype,N> &arg) -> iVector<decltype(traceIndex<Level>(arg._internal[0])),N>
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{
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iVector<decltype(traceIndex<Level>(arg._internal[0])),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = traceIndex<Level>(arg._internal[i]);
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// ltrace of a different index can distribute across the vector index in a replicated way
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// but we do not ltrace a vector index.
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template<int Level>
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class TensorIndexRecursion {
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public:
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////////////////////////////////////////////
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// Recursion for tracing a specific index
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////////////////////////////////////////////
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template<class vtype>
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static auto traceIndex(const iScalar<vtype> arg) -> iScalar<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal))>
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{
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iScalar<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal))> ret;
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ret._internal = TensorIndexRecursion<Level-1>::traceIndex(arg._internal);
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iVector<vtype,N> arg) -> iVector<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0])),N>
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{
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iVector<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0])),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::traceIndex(arg._internal[i]);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iMatrix<vtype,N> arg) -> iMatrix<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0][0])),N>
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{
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iMatrix<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0][0])),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::traceIndex(arg._internal[i][j]);
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}}
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return ret;
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}
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////////////////////////////////////////////
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// Recursion for peeking a specific index
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////////////////////////////////////////////
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template<class vtype>
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static auto peekIndex(const iScalar<vtype> arg,int i) -> iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0))>
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{
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iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0))> ret;
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ret._internal = TensorIndexRecursion<Level-1>::peekIndex(arg._internal,i);
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return ret;
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}
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template<class vtype>
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static auto peekIndex(const iScalar<vtype> arg,int i,int j) -> iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0,0))>
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{
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iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0,0))> ret;
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ret._internal = TensorIndexRecursion<Level-1>::peekIndex(arg._internal,i,j);
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iVector<vtype,N> arg,int ii) -> iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0)),N>
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{
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iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0)),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i],ii);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iVector<vtype,N> arg,int ii,int jj) -> iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0,0)),N>
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{
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iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0,0)),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i],ii,jj);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iMatrix<vtype,N> arg,int ii) -> iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0)),N>
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{
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iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0)),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i][j],ii);
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}}
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iMatrix<vtype,N> arg,int ii,int jj) -> iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0,0)),N>
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{
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iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0,0)),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i][j],ii,jj);
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}}
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return ret;
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}
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////////////////////////////////////////////
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// Recursion for poking a specific index
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////////////////////////////////////////////
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template<class vtype> inline static
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void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0))> &arg, int i)
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{
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal,arg._internal,i);
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}
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template<class vtype> inline static
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void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0,0))> &arg, int i,int j)
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{
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal,arg._internal,i,j);
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}
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template<class vtype,int N> inline static
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void pokeIndex(iVector<vtype,N> &ret, const iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0)),N> &arg, int i)
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{
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for(int ii=0;ii<N;ii++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii],arg._internal[ii],i);
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}
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}
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template<class vtype,int N> inline static
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void pokeIndex(iVector<vtype,N> &ret, const iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0)),N> &arg, int i,int j)
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{
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for(int ii=0;ii<N;ii++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii],arg._internal[ii],i,j);
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}
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}
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template<class vtype,int N> inline static
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void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0)),N> &arg, int i)
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{
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for(int ii=0;ii<N;ii++){
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for(int jj=0;jj<N;jj++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii][jj],arg._internal[ii][jj],i);
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}}
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}
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template<class vtype,int N> inline static
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void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0)),N> &arg, int i,int j)
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{
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for(int ii=0;ii<N;ii++){
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for(int jj=0;jj<N;jj++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii][jj],arg._internal[ii][jj],i,j);
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}}
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}
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////////////////////////////////////////////
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// Recursion for transposing a specific index
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////////////////////////////////////////////
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template<class vtype>
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static auto transposeIndex(const iScalar<vtype> arg) -> iScalar<vtype>
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{
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iScalar<vtype> ret;
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ret._internal = TensorIndexRecursion<Level-1>::transposeIndex(arg._internal);
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return ret;
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}
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template<class vtype,int N>
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static auto transposeIndex(const iVector<vtype,N> arg) -> iVector<vtype,N>
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{
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iVector<vtype,N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::transposeIndex(arg._internal[i]);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto transposeIndex(const iMatrix<vtype,N> arg) -> iMatrix<vtype,N>
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::transposeIndex(arg._internal[i][j]);
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}}
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return ret;
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}
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};
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////////////////////////////
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// strip const & ref quali's
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////////////////////////////
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#define RemoveCRV(a) typename std::remove_const<typename std::remove_reference<decltype(a)>::type>::type
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template<>
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class TensorIndexRecursion<0> {
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public:
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/////////////////////////////////////////
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// Ends recursion for trace (scalar/vector/matrix)
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/////////////////////////////////////////
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template<class vtype>
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static auto traceIndex(const iScalar<vtype> arg) -> iScalar<RemoveCRV(arg._internal)>
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{
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iScalar<RemoveCRV(arg._internal)> ret;
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ret._internal = arg._internal;
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iVector<vtype,N> arg) -> iScalar<RemoveCRV(arg._internal[0])>
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{
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iScalar<RemoveCRV(arg._internal[0])> ret;
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ret._internal=zero;
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for(int i=0;i<N;i++){
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||||
ret._internal = ret._internal+ arg._internal[i];
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}
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iMatrix<vtype,N> arg) -> iScalar<RemoveCRV(arg._internal[0][0])>
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{
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iScalar<RemoveCRV(arg._internal[0][0])> ret;
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ret=zero;
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for(int i=0;i<N;i++){
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ret._internal = ret._internal+arg._internal[i][i];
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}
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return ret;
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||||
}
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/////////////////////////////////////////
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// Ends recursion for transpose scalar/vector/matrix
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/////////////////////////////////////////
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template<class vtype>
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||||
static auto transposeIndex(const iScalar<vtype> arg) -> iScalar<vtype>
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||||
{
|
||||
iScalar<vtype> ret;
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||||
ret._internal = arg._internal;
|
||||
return ret;
|
||||
}
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||||
template<class vtype,int N>
|
||||
static auto transposeIndex(const iVector<vtype,N> arg) -> iVector<vtype,N>
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||||
{
|
||||
iScalar<vtype> ret;
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||||
ret._internal=zero;
|
||||
for(int i=0;i<N;i++){
|
||||
ret._internal = ret._internal+ arg._internal[i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
template<class vtype,int N>
|
||||
static auto transposeIndex(const iMatrix<vtype,N> arg) -> iMatrix<vtype,N>
|
||||
{
|
||||
iScalar<vtype> ret;
|
||||
ret=zero;
|
||||
for(int i=0;i<N;i++){
|
||||
ret._internal = ret._internal+arg._internal[i][i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// End recursion for peeking a specific index; single index on vector, double index on matrix
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template<class vtype,int N>
|
||||
static auto peekIndex(const iVector<vtype,N> arg,int ii) -> iScalar<vtype>
|
||||
{
|
||||
iScalar<vtype> ret;
|
||||
ret._internal = arg._internal[ii];
|
||||
return ret;
|
||||
}
|
||||
template<class vtype,int N>
|
||||
static auto peekIndex(const iMatrix<vtype,N> arg,int ii,int jj) -> iScalar<vtype>
|
||||
{
|
||||
iScalar<vtype> ret;
|
||||
ret._internal = arg._internal[ii][jj];
|
||||
return ret;
|
||||
}
|
||||
// Vector poke, one index
|
||||
template<class vtype,int N> inline static
|
||||
void pokeIndex(iVector<vtype,N> &ret, const iScalar<vtype> &arg,int i)
|
||||
{
|
||||
ret._internal[i] = arg._internal;
|
||||
}
|
||||
// Matrix poke two indices
|
||||
template<class vtype,int N> inline static
|
||||
void pokeIndex(iMatrix<vtype,N> &ret, const iScalar<vtype> &arg,int i,int j)
|
||||
{
|
||||
ret._internal[i][j] = arg._internal;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// External wrappers
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<int Level,class vtype> inline auto traceIndex (const vtype &arg) -> RemoveCRV(TensorIndexRecursion<Level>::traceIndex(arg))
|
||||
{
|
||||
RemoveCRV(TensorIndexRecursion<Level>::traceIndex(arg)) ret;
|
||||
ret=TensorIndexRecursion<Level>::traceIndex(arg);
|
||||
return ret;
|
||||
}
|
||||
template<int Level,class vtype> inline auto transposeIndex (const vtype &arg) -> RemoveCRV(TensorIndexRecursion<Level>::transposeIndex(arg))
|
||||
{
|
||||
RemoveCRV(TensorIndexRecursion<Level>::transposeIndex(arg)) ret;
|
||||
ret=TensorIndexRecursion<Level>::transposeIndex(arg);
|
||||
return ret;
|
||||
}
|
||||
template<int Level,class vtype> inline auto peekIndex (const vtype &arg,int i) -> RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0))
|
||||
{
|
||||
RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0)) ret;
|
||||
ret=TensorIndexRecursion<Level>::peekIndex(arg,i);
|
||||
return ret;
|
||||
}
|
||||
template<int Level,class vtype> inline auto peekIndex (const vtype &arg,int i,int j) -> RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0,0))
|
||||
{
|
||||
RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0,0)) ret;
|
||||
ret=TensorIndexRecursion<Level>::peekIndex(arg,i,j);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<int Level,class vtype> inline
|
||||
void pokeIndex (vtype &ret,const decltype(TensorIndexRecursion<Level>::peekIndex(ret,0)) &arg,int i)
|
||||
{
|
||||
TensorIndexRecursion<Level>::pokeIndex(ret,arg,i);
|
||||
}
|
||||
|
||||
template<int Level,class vtype> inline
|
||||
void pokeIndex (vtype &ret,const decltype(TensorIndexRecursion<Level>::peekIndex(ret,0,0)) &arg,int i,int j)
|
||||
{
|
||||
TensorIndexRecursion<Level>::pokeIndex(ret,arg,i,j);
|
||||
}
|
||||
|
||||
|
||||
#undef RemoveCRV
|
||||
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user