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GPU happy. Still need to prevent hand kernels being callable under NVCC
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@@ -163,7 +163,7 @@ class FourierAcceleratedPV {
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for (int sidx=0;sidx<group_in_s;sidx++) {
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int s = sgroup*group_in_s + sidx;
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int sprime = Ls-s-1;
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// int sprime = Ls-s-1;
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RealD phase = M_PI / (RealD)Ls * (2.0 * s + 1.0);
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RealD cosp = ::cos(phase);
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