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Rely on default constructors
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@ -34,7 +34,13 @@ public:
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// Scalar no action
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// template<int Level> using tensor_reduce_level = typename iScalar<GridTypeMapper<vtype>::tensor_reduce_level<Level> >;
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iScalar()=default;
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iScalar() = default;
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/*
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iScalar(const iScalar<vtype> ©me)=default;
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iScalar(iScalar<vtype> &©me)=default;
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iScalar<vtype> & operator= (const iScalar<vtype> ©me) = default;
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iScalar<vtype> & operator= (iScalar<vtype> &©me) = default;
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*/
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iScalar(scalar_type s) : _internal(s) {};// recurse down and hit the constructor for vector_type
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iScalar(const Zero &z){ *this = zero; };
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@ -45,8 +51,6 @@ public:
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friend strong_inline void vstream(iScalar<vtype> &out,const iScalar<vtype> &in){
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vstream(out._internal,in._internal);
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}
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friend strong_inline void zeroit(iScalar<vtype> &that){
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zeroit(that._internal);
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}
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@ -76,11 +80,9 @@ public:
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*this = (*this)+r;
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return *this;
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}
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strong_inline vtype & operator ()(void) {
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return _internal;
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}
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strong_inline const vtype & operator ()(void) const {
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return _internal;
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}
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@ -125,6 +127,12 @@ public:
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enum { TensorLevel = GridTypeMapper<vtype>::TensorLevel + 1};
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iVector(const Zero &z){ *this = zero; };
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iVector() =default;
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/*
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iVector(const iVector<vtype,N> ©me)=default;
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iVector(iVector<vtype,N> &©me)=default;
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iVector<vtype,N> & operator= (const iVector<vtype,N> ©me) = default;
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iVector<vtype,N> & operator= (iVector<vtype,N> &©me) = default;
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*/
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iVector<vtype,N> & operator= (const Zero &hero){
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zeroit(*this);
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@ -205,8 +213,12 @@ public:
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iMatrix(const Zero &z){ *this = zero; };
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iMatrix() =default;
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/*
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iMatrix(const iMatrix<vtype,N> ©me)=default;
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iMatrix(iMatrix<vtype,N> &©me)=default;
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iMatrix<vtype,N> & operator= (const iMatrix<vtype,N> ©me) = default;
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iMatrix<vtype,N> & operator= (iMatrix<vtype,N> &©me) = default;
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*/
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iMatrix<vtype,N> & operator= (const Zero &hero){
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zeroit(*this);
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return *this;
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