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Pipeline mode commit on Aurora. 5+ TF/s on 16^3x32 per tile at 384
nodes. More concurrency/fine grained scheduling is possible.
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@ -192,6 +192,11 @@ public:
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void *recv,
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int recv_from_rank,int do_recv,
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int xbytes,int rbytes,int dir);
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// Could do a PollHtoD and have a CommsMerge dependence
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void StencilSendToRecvFromPollDtoH (std::vector<CommsRequest_t> &list);
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void StencilSendToRecvFromPollIRecv(std::vector<CommsRequest_t> &list);
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double StencilSendToRecvFromBegin(std::vector<CommsRequest_t> &list,
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void *xmit,
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int xmit_to_rank,int do_xmit,
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