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Pipeline mode commit on Aurora. 5+ TF/s on 16^3x32 per tile at 384
nodes. More concurrency/fine grained scheduling is possible.
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@@ -132,6 +132,8 @@ double CartesianCommunicator::StencilSendToRecvFrom( void *xmit,
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{
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return 2.0*bytes;
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}
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void CartesianCommunicator::StencilSendToRecvFromPollIRecv(std::vector<CommsRequest_t> &list) {};
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void CartesianCommunicator::StencilSendToRecvFromPollDtoH(std::vector<CommsRequest_t> &list) {};
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double CartesianCommunicator::StencilSendToRecvFromPrepare(std::vector<CommsRequest_t> &list,
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void *xmit,
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int xmit_to_rank,int dox,
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@@ -139,7 +141,7 @@ double CartesianCommunicator::StencilSendToRecvFromPrepare(std::vector<CommsRequ
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int recv_from_rank,int dor,
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int xbytes,int rbytes, int dir)
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{
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return xbytes+rbytes;
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return 0.0;
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}
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double CartesianCommunicator::StencilSendToRecvFromBegin(std::vector<CommsRequest_t> &list,
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void *xmit,
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