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Pipeline mode commit on Aurora. 5+ TF/s on 16^3x32 per tile at 384
nodes. More concurrency/fine grained scheduling is possible.
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@ -52,7 +52,7 @@ int main (int argc, char ** argv)
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int threads = GridThread::GetThreads();
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int Ls=8;
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int Ls=16;
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for(int i=0;i<argc;i++) {
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if(std::string(argv[i]) == "-Ls"){
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std::stringstream ss(argv[i+1]); ss >> Ls;
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