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More progress in the HMC construction
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@ -25,21 +25,91 @@ namespace Grid{
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HMCparameters();
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};
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template <class IntegType>
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class HybridMonteCarlo{
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const HMCparameters Params;
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GridSerialRNG& RNG;
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// FIXME need the integrator
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GridSerialRNG sRNG;
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GridParallelRNG pRNG;
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std::unique_ptr< Integrator<IntegType> > MD;
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bool metropolis_test(const RealD DeltaH)const;
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RealD evolve_step(LatticeColourMatrix&)const;
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bool metropolis_test(const RealD DeltaH){
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RealD rn_test;
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RealD prob = std::exp(-DeltaH);
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random(sRNG,rn_test);
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std::cout<< "--------------------------------------------\n";
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std::cout<< "dH = "<<DeltaH << " Random = "<< rn_test
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<< "\nAcc. Probability = " << ((prob<1.0)? prob: 1.0)<< " ";
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if((prob >1.0) || (rn_test <= prob)){ // accepted
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std::cout <<"-- ACCEPTED\n";
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return true;
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} else { // rejected
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std::cout <<"-- REJECTED\n";
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return false;
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}
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}
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RealD evolve_step(LatticeColourMatrix& Uin){
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MD->init(Uin,pRNG); // set U and initialize P and phi's
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RealD H0 = MD->S(); // current state
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std::cout<<"Total H_before = "<< H0 << "\n";
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MD->integrate(0);
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RealD H1 = MD->S(); // updated state
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std::cout<<"Total H_after = "<< H1 << "\n";
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return (H1-H0);
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}
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public:
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HybridMonteCarlo(GridSerialRNG&);
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HybridMonteCarlo(Integrator<IntegType>& MolDyn, GridBase* grid):MD(&MolDyn),pRNG(grid){
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//FIXME
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// initialize RNGs
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sRNG.SeedRandomDevice();
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pRNG.SeedRandomDevice();
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}
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~HybridMonteCarlo(){};
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void evolve(LatticeColourMatrix& Uin)const;
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void evolve(LatticeColourMatrix& Uin){
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Real DeltaH;
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Real timer;
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// Thermalizations
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for(int iter=1; iter <= Params.ThermalizationSteps; ++iter){
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std::cout << "-- # Thermalization step = "<< iter << "\n";
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DeltaH = evolve_step(Uin);
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std::cout<< "[Timing] Trajectory time (s) : "<< timer/1000.0 << "\n";
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std::cout<< "dH = "<< DeltaH << "\n";
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// Update matrix
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Uin = MD->get_U(); //accept every time
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}
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// Actual updates
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for(int iter=Params.StartingConfig;
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iter < Params.Nsweeps+Params.StartingConfig; ++iter){
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std::cout << "-- # Sweep = "<< iter << "\n";
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DeltaH = evolve_step(Uin);
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if(metropolis_test(DeltaH)) Uin = MD->get_U();
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// need sync?
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}
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}
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};
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