Coordinate handling GPU friendly. Avoid std::vector

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paboyle committed 2018-02-24 22:19:28 +00:00
1 parent bb7d87d0a0
commit 285deab432
59 files changed
+232 -2785

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@@ -46,7 +46,7 @@ int main (int argc, char ** argv)
///////////////////////////////////////////////////
// Construct a coarsened grid; utility for this?
///////////////////////////////////////////////////
std::vector<int> clatt = GridDefaultLatt();
Coordinate clatt = GridDefaultLatt();
for(int d=0;d<clatt.size();d++){
clatt[d] = clatt[d]/2;
}