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Coordinate handling GPU friendly. Avoid std::vector
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@ -46,7 +46,7 @@ int main (int argc, char ** argv)
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///////////////////////////////////////////////////
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// Construct a coarsened grid; utility for this?
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///////////////////////////////////////////////////
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std::vector<int> clatt = GridDefaultLatt();
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Coordinate clatt = GridDefaultLatt();
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for(int d=0;d<clatt.size();d++){
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clatt[d] = clatt[d]/2;
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}
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