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Coordinate handling GPU friendly. Avoid std::vector

This commit is contained in:
paboyle
2018-02-24 22:19:28 +00:00
parent bb7d87d0a0
commit 285deab432
59 changed files with 232 additions and 2785 deletions

View File

@ -160,11 +160,11 @@ int main (int argc, char ** argv) {
GridCartesian * FGrid = SpaceTimeGrid::makeFiveDimGrid(Ls,UGrid);
GridRedBlackCartesian * FrbGrid = SpaceTimeGrid::makeFiveDimRedBlackGrid(Ls,UGrid);
std::vector<int> fineLatt = GridDefaultLatt();
Coordinate fineLatt = GridDefaultLatt();
int dims=fineLatt.size();
assert(blockSize.size()==dims+1);
std::vector<int> coarseLatt(dims);
std::vector<int> coarseLatt5d ;
Coordinate coarseLatt(dims);
Coordinate coarseLatt5d ;
for (int d=0;d<coarseLatt.size();d++){
coarseLatt[d] = fineLatt[d]/blockSize[d]; assert(coarseLatt[d]*blockSize[d]==fineLatt[d]);