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Integer divide for blocking
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@ -403,6 +403,10 @@ namespace Optimization {
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accelerator_inline GpuVectorRD operator()(GpuVectorRD a, GpuVectorRD b){
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return a/b;
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}
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accelerator_inline GpuVectorI operator()(GpuVectorI a, GpuVectorI b){
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return a/b;
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}
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// Danger -- element wise divide fro complex, not complex div.
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// See Grid_vector_types.h lines around 735, applied after "toReal"
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accelerator_inline GpuVectorCF operator()(GpuVectorCF a, GpuVectorCF b){
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