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More progress in the HMC construction
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@ -303,35 +303,35 @@ namespace QCD {
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const Lattice<decltype(peekIndex<ColourIndex>(lhs._odata[0],0))> & rhs,
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int i)
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{
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pokeIndex<ColourIndex>(lhs,rhs,i);
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PokeIndex<ColourIndex>(lhs,rhs,i);
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}
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template<class vobj>
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void pokeColour(Lattice<vobj> &lhs,
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const Lattice<decltype(peekIndex<ColourIndex>(lhs._odata[0],0,0))> & rhs,
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int i,int j)
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{
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pokeIndex<ColourIndex>(lhs,rhs,i,j);
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PokeIndex<ColourIndex>(lhs,rhs,i,j);
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}
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template<class vobj>
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void pokeSpin(Lattice<vobj> &lhs,
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const Lattice<decltype(peekIndex<SpinIndex>(lhs._odata[0],0))> & rhs,
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int i)
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{
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pokeIndex<SpinIndex>(lhs,rhs,i);
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PokeIndex<SpinIndex>(lhs,rhs,i);
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}
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template<class vobj>
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void pokeSpin(Lattice<vobj> &lhs,
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const Lattice<decltype(peekIndex<SpinIndex>(lhs._odata[0],0,0))> & rhs,
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int i,int j)
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{
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pokeIndex<SpinIndex>(lhs,rhs,i,j);
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PokeIndex<SpinIndex>(lhs,rhs,i,j);
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}
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template<class vobj>
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void pokeLorentz(Lattice<vobj> &lhs,
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const Lattice<decltype(peekIndex<LorentzIndex>(lhs._odata[0],0))> & rhs,
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int i)
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{
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pokeIndex<LorentzIndex>(lhs,rhs,i);
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PokeIndex<LorentzIndex>(lhs,rhs,i);
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}
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//////////////////////////////////////////////
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