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mirror of https://github.com/paboyle/Grid.git synced 2025-08-03 13:17:06 +01:00

FOrmatting

This commit is contained in:
paboyle
2018-01-13 00:11:53 +00:00
parent 7f6bffe5ad
commit 5e48b701ec
4 changed files with 114 additions and 114 deletions

View File

@@ -1,4 +1,4 @@
/*************************************************************************************
/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
@@ -24,8 +24,8 @@ Author: paboyle <paboyle@ph.ed.ac.uk>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
*************************************************************************************/
/* END LEGAL */
#ifndef GRID_LEBESGUE_H
#define GRID_LEBESGUE_H
@@ -34,48 +34,48 @@ Author: paboyle <paboyle@ph.ed.ac.uk>
// Lebesgue, Morton, Z-graph ordering assistance
NAMESPACE_BEGIN(Grid);
class LebesgueOrder {
public:
class LebesgueOrder {
public:
typedef int32_t IndexInteger;
typedef int32_t IndexInteger;
static int UseLebesgueOrder;
GridBase *grid;
static int UseLebesgueOrder;
GridBase *grid;
public:
LebesgueOrder(GridBase *_grid);
public:
LebesgueOrder(GridBase *_grid);
inline IndexInteger Reorder(IndexInteger ss) {
return _LebesgueReorder[ss] ;
};
inline IndexInteger Reorder(IndexInteger ss) {
return _LebesgueReorder[ss] ;
};
////////////////////////////
// Space filling fractal for cache oblivious
////////////////////////////
void ZGraph(void);
IndexInteger alignup(IndexInteger n);
////////////////////////////
// Space filling fractal for cache oblivious
////////////////////////////
void ZGraph(void);
IndexInteger alignup(IndexInteger n);
/////////////////////////////////
// Cartesian stencil blocking strategy
/////////////////////////////////
static std::vector<int> Block;
void NoBlocking(void);
void CartesianBlocking(void);
void IterateO(int ND,int dim,
std::vector<IndexInteger> & xo,
std::vector<IndexInteger> & xi,
std::vector<IndexInteger> &dims);
void IterateI(int ND,int dim,
std::vector<IndexInteger> & xo,
std::vector<IndexInteger> & xi,
std::vector<IndexInteger> &dims);
/////////////////////////////////
// Cartesian stencil blocking strategy
/////////////////////////////////
static std::vector<int> Block;
void NoBlocking(void);
void CartesianBlocking(void);
void IterateO(int ND,int dim,
std::vector<IndexInteger> & xo,
std::vector<IndexInteger> & xi,
std::vector<IndexInteger> &dims);
void IterateI(int ND,int dim,
std::vector<IndexInteger> & xo,
std::vector<IndexInteger> & xi,
std::vector<IndexInteger> &dims);
void ThreadInterleave(void);
void ThreadInterleave(void);
private:
std::vector<IndexInteger> _LebesgueReorder;
private:
std::vector<IndexInteger> _LebesgueReorder;
};
};
NAMESPACE_END(Grid);