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2d loop hits Nvidia 16bit limit on large local vols
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@ -112,7 +112,9 @@ Gather_plane_extract(const Lattice<vobj> &rhs,
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if ( cbmask ==0x3){
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#ifdef ACCELERATOR_CSHIFT
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autoView(rhs_v , rhs, AcceleratorRead);
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accelerator_for2d(n,e1,b,e2,1,{
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accelerator_for(nn,e1*e2,1,{
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int n = nn%e1;
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int b = nn/e1;
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int o = n*n1;
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int offset = b+n*e2;
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@ -135,7 +137,9 @@ Gather_plane_extract(const Lattice<vobj> &rhs,
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std::cout << " Dense packed buffer WARNING " <<std::endl; // Does this get called twice once for each cb?
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#ifdef ACCELERATOR_CSHIFT
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autoView(rhs_v , rhs, AcceleratorRead);
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accelerator_for2d(n,e1,b,e2,1,{
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accelerator_for(nn,e1*e2,1,{
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int n = nn%e1;
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int b = nn/e1;
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Coordinate coor;
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@ -257,7 +261,9 @@ template<class vobj> void Scatter_plane_merge(Lattice<vobj> &rhs,ExtractPointerA
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int _slice_block = rhs.Grid()->_slice_block[dimension];
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#ifdef ACCELERATOR_CSHIFT
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autoView( rhs_v , rhs, AcceleratorWrite);
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accelerator_for2d(n,e1,b,e2,1,{
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accelerator_for(nn,e1*e2,1,{
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int n = nn%e1;
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int b = nn/e1;
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int o = n*_slice_stride;
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int offset = b+n*_slice_block;
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merge(rhs_v[so+o+b],pointers,offset);
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@ -274,7 +280,7 @@ template<class vobj> void Scatter_plane_merge(Lattice<vobj> &rhs,ExtractPointerA
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// Case of SIMD split AND checker dim cannot currently be hit, except in
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// Test_cshift_red_black code.
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// std::cout << "Scatter_plane merge assert(0); think this is buggy FIXME "<< std::endl;// think this is buggy FIXME
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std::cout << "Scatter_plane merge assert(0); think this is buggy FIXME "<< std::endl;// think this is buggy FIXME
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std::cout<<" Unthreaded warning -- buffer is not densely packed ??"<<std::endl;
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assert(0); // This will fail if hit on GPU
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autoView( rhs_v, rhs, CpuWrite);
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