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Use accelerator_for2d and DeviceSegmentedRecude to avoid kernel launch latencies
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@ -34,7 +34,7 @@ class GridTracer {
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};
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inline void tracePush(const char *name) { roctxRangePushA(name); }
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inline void tracePop(const char *name) { roctxRangePop(); }
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inline int traceStart(const char *name) { roctxRangeStart(name); }
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inline int traceStart(const char *name) { return roctxRangeStart(name); }
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inline void traceStop(int ID) { roctxRangeStop(ID); }
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#endif
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