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Merge branch 'develop' into feature/multi-communicator
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@ -93,6 +93,8 @@ class ScalarImplTypes {
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class ScalarAdjMatrixImplTypes {
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public:
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typedef S Simd;
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typedef QCD::SU<N> Group;
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template <typename vtype>
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using iImplField = iScalar<iScalar<iMatrix<vtype, N>>>;
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template <typename vtype>
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@ -108,7 +110,7 @@ class ScalarImplTypes {
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typedef Field PropagatorField;
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static inline void generate_momenta(Field& P, GridParallelRNG& pRNG) {
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QCD::SU<N>::GaussianFundamentalLieAlgebraMatrix(pRNG, P);
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Group::GaussianFundamentalLieAlgebraMatrix(pRNG, P);
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}
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static inline Field projectForce(Field& P) {return P;}
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@ -122,11 +124,11 @@ class ScalarImplTypes {
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}
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static inline void HotConfiguration(GridParallelRNG &pRNG, Field &U) {
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QCD::SU<N>::LieRandomize(pRNG, U);
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Group::GaussianFundamentalLieAlgebraMatrix(pRNG, U);
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}
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static inline void TepidConfiguration(GridParallelRNG &pRNG, Field &U) {
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QCD::SU<N>::LieRandomize(pRNG, U, 0.01);
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Group::GaussianFundamentalLieAlgebraMatrix(pRNG, U, 0.01);
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}
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static inline void ColdConfiguration(GridParallelRNG &pRNG, Field &U) {
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@ -81,7 +81,7 @@ namespace Grid {
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phiStencil.HaloExchange(p, compressor);
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Field action(p._grid), pshift(p._grid), phisquared(p._grid);
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phisquared = p*p;
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action = (2.0*Ndim + mass_square)*phisquared + lambda*phisquared*phisquared;
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action = (2.0*Ndim + mass_square)*phisquared - lambda/24.*phisquared*phisquared;
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for (int mu = 0; mu < Ndim; mu++) {
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// pshift = Cshift(p, mu, +1); // not efficient, implement with stencils
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parallel_for (int i = 0; i < p._grid->oSites(); i++) {
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@ -98,7 +98,7 @@ namespace Grid {
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permute(temp2, *temp, permute_type);
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action._odata[i] -= temp2*(*t_p) + (*t_p)*temp2;
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} else {
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action._odata[i] -= *temp*(*t_p) + (*t_p)*(*temp);
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action._odata[i] -= (*temp)*(*t_p) + (*t_p)*(*temp);
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}
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} else {
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action._odata[i] -= phiStencil.CommBuf()[SE->_offset]*(*t_p) + (*t_p)*phiStencil.CommBuf()[SE->_offset];
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@ -113,7 +113,7 @@ namespace Grid {
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virtual void deriv(const Field &p, Field &force) {
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assert(p._grid->Nd() == Ndim);
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force = (2.0*Ndim + mass_square)*p + 2.0*lambda*p*p*p;
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force = (2.0*Ndim + mass_square)*p - lambda/12.*p*p*p;
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// move this outside
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static Stencil phiStencil(p._grid, npoint, 0, directions, displacements);
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phiStencil.HaloExchange(p, compressor);
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