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https://github.com/paboyle/Grid.git
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More NEON functionalities
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@ -1,14 +1,16 @@
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//----------------------------------------------------------------------
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/*! @file Grid_sse4.h
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@brief Optimization libraries for NEON (ARM) instructions set ARMv7
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@brief Optimization libraries for NEON (ARM) instructions set ARMv8
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Experimental - Using intrinsics - DEVELOPING!
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*/
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// Time-stamp: <2015-06-09 15:25:40 neo>
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// Time-stamp: <2015-07-10 17:45:09 neo>
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//----------------------------------------------------------------------
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#include <arm_neon.h>
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// ARMv8 supports double precision
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namespace Optimization {
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template<class vtype>
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@ -22,50 +24,47 @@ namespace Optimization {
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float f[4];
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};
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union u128d {
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float32x4_t v;
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float f[4];
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float64x2_t v;
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double f[4];
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};
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struct Vsplat{
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//Complex float
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inline float32x4_t operator()(float a, float b){
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float32x4_t foo;
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return foo;
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float tmp[4]={a,b,a,b};
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return vld1q_f32(tmp);
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}
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// Real float
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inline float32x4_t operator()(float a){
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float32x4_t foo;
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return foo;
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return vld1q_dup_f32(&a);
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}
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//Complex double
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inline float32x4_t operator()(double a, double b){
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float32x4_t foo;
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return foo;
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float tmp[4]={(float)a,(float)b,(float)a,(float)b};
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return vld1q_f32(tmp);
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}
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//Real double
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inline float32x4_t operator()(double a){
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float32x4_t foo;
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return foo;
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return vld1q_dup_f32(&a);
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}
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//Integer
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inline uint32x4_t operator()(Integer a){
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uint32x4_t foo;
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return foo;
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return vld1q_dup_u32(&a);
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}
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};
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struct Vstore{
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//Float
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inline void operator()(float32x4_t a, float* F){
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vst1q_f32(F, a);
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}
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//Double
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inline void operator()(float32x4_t a, double* D){
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vst1q_f32((float*)D, a);
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}
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//Integer
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inline void operator()(uint32x4_t a, Integer* I){
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vst1q_u32(I, a);
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}
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};
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@ -130,36 +129,30 @@ namespace Optimization {
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struct Sum{
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//Complex/Real float
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inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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float32x4_t foo;
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return foo;
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return vaddq_f32(a,b);
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}
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//Complex/Real double
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//inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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// float32x4_t foo;
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// return foo;
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//}
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inline float64x2_t operator()(float64x2_t a, float64x2_t b){
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return vaddq_f64(a,b);
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}
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//Integer
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inline uint32x4_t operator()(uint32x4_t a, uint32x4_t b){
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uint32x4_t foo;
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return foo;
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return vaddq_u32(a,b);
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}
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};
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struct Sub{
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//Complex/Real float
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inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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float32x4_t foo;
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return foo;
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return vsubq_f32(a,b);
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}
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//Complex/Real double
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//inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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// float32x4_t foo;
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// return foo;
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//}
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inline float64x2_t operator()(float64x2_t a, float64x2_t b){
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return vsubq_f64(a,b);
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}
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//Integer
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inline uint32x4_t operator()(uint32x4_t a, uint32x4_t b){
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uint32x4_t foo;
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return foo;
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return vsubq_u32(a,b);
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}
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};
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@ -170,24 +163,24 @@ namespace Optimization {
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return foo;
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}
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// Complex double
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//inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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// float32x4_t foo;
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// return foo;
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//}
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inline float64x2_t operator()(float64x2_t a, float64x2_t b){
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float32x4_t foo;
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return foo;
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}
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};
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struct Mult{
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// Real float
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inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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return a;
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return vmulq_f32(a,b);
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}
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// Real double
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//inline float32x4_t operator()(float32x4_t a, float32x4_t b){
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// return 0;
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//}
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inline float64x2_t operator()(float64x2_t a, float64x2_t b){
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return vmulq_f64(a,b);
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}
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// Integer
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inline uint32x4_t operator()(uint32x4_t a, uint32x4_t b){
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return a;
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return vmulq_u32(a,b);
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}
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};
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@ -219,6 +212,7 @@ namespace Optimization {
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struct TimesI{
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//Complex single
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inline float32x4_t operator()(float32x4_t in, float32x4_t ret){
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//need shuffle
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return in;
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}
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//Complex double
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@ -242,20 +236,25 @@ namespace Optimization {
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//Real float Reduce
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template<>
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inline Grid::RealF Reduce<Grid::RealF, float32x4_t>::operator()(float32x4_t in){
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return 0;
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float32x2_t high = vget_high_f32(in);
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float32x2_t low = vget_low_f32(in);
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float32x2_t tmp = vadd_f32(low, high);
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float32x2_t sum = vpadd_f32(tmp, tmp);
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return vget_lane_f32(sum,0);
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}
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//Complex double Reduce
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template<>
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inline Grid::ComplexD Reduce<Grid::ComplexD, float32x4_t>::operator()(float32x4_t in){
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inline Grid::ComplexD Reduce<Grid::ComplexD, float64x2_t>::operator()(float64x2_t in){
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return 0;
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}
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//Real double Reduce
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template<>
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inline Grid::RealD Reduce<Grid::RealD, float32x4_t>::operator()(float32x4_t in){
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return 0;
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inline Grid::RealD Reduce<Grid::RealD, float64x2_t>::operator()(float64x2_t in){
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float64x2_t sum = vpaddq_f64(in, in);
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return vgetq_lane_f64(sum,0);
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}
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//Integer Reduce
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@ -272,7 +271,7 @@ namespace Optimization {
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namespace Grid {
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typedef float32x4_t SIMD_Ftype; // Single precision type
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typedef float32x4_t SIMD_Dtype; // Double precision type - no double on ARMv7
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typedef float64x2_t SIMD_Dtype; // Double precision type
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typedef uint32x4_t SIMD_Itype; // Integer type
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inline void v_prefetch0(int size, const char *ptr){}; // prefetch utilities
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/*! @file Grid_vector_types.h
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@brief Defines templated class Grid_simd to deal with inner vector types
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*/
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// Time-stamp: <2015-06-09 15:00:47 neo>
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// Time-stamp: <2015-07-10 17:45:33 neo>
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//---------------------------------------------------------------------------
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#ifndef GRID_VECTOR_TYPES
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#define GRID_VECTOR_TYPES
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@ -22,7 +22,7 @@
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#if defined QPX
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#include "Grid_qpx.h"
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#endif
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#ifdef NEONv7
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#ifdef NEONv8
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#include "Grid_neon.h"
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#endif
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