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mirror of https://github.com/paboyle/Grid.git synced 2025-06-13 20:57:06 +01:00

Cleaning up the recursion for traceIndex<n> after the changes the enable G++ to

compile it again.
This commit is contained in:
Peter Boyle
2015-07-01 23:43:57 +01:00
parent 31a0c8d783
commit a5c3edaca9
7 changed files with 331 additions and 329 deletions

127
lib/Old/Tensor_peek.h Normal file
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#ifndef GRID_MATH_PEEK_H
#define GRID_MATH_PEEK_H
namespace Grid {
//////////////////////////////////////////////////////////////////////////////
// Peek on a specific index; returns a scalar in that index, tensor inherits rest
//////////////////////////////////////////////////////////////////////////////
// If we hit the right index, return scalar with no further recursion
//template<int Level> inline ComplexF peekIndex(const ComplexF arg) { return arg;}
//template<int Level> inline ComplexD peekIndex(const ComplexD arg) { return arg;}
//template<int Level> inline RealF peekIndex(const RealF arg) { return arg;}
//template<int Level> inline RealD peekIndex(const RealD arg) { return arg;}
#if 0
// Scalar peek, no indices
template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
auto peekIndex(const iScalar<vtype> &arg) -> iScalar<vtype>
{
return arg;
}
// Vector peek, one index
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
auto peekIndex(const iVector<vtype,N> &arg,int i) -> iScalar<vtype> // Index matches
{
iScalar<vtype> ret; // return scalar
ret._internal = arg._internal[i];
return ret;
}
// Matrix peek, two indices
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
auto peekIndex(const iMatrix<vtype,N> &arg,int i,int j) -> iScalar<vtype>
{
iScalar<vtype> ret; // return scalar
ret._internal = arg._internal[i][j];
return ret;
}
/////////////
// No match peek for scalar,vector,matrix must forward on either 0,1,2 args. Must have 9 routines with notvalue
/////////////
// scalar
template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iScalar<vtype> &arg) -> iScalar<decltype(peekIndex<Level>(arg._internal))>
{
iScalar<decltype(peekIndex<Level>(arg._internal))> ret;
ret._internal= peekIndex<Level>(arg._internal);
return ret;
}
template<int Level,class vtype, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iScalar<vtype> &arg,int i) -> iScalar<decltype(peekIndex<Level>(arg._internal,i))>
{
iScalar<decltype(peekIndex<Level>(arg._internal,i))> ret;
ret._internal=peekIndex<Level>(arg._internal,i);
return ret;
}
template<int Level,class vtype, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iScalar<vtype> &arg,int i,int j) -> iScalar<decltype(peekIndex<Level>(arg._internal,i,j))>
{
iScalar<decltype(peekIndex<Level>(arg._internal,i,j))> ret;
ret._internal=peekIndex<Level>(arg._internal,i,j);
return ret;
}
// vector
template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iVector<vtype,N> &arg) -> iVector<decltype(peekIndex<Level>(arg._internal[0])),N>
{
iVector<decltype(peekIndex<Level>(arg._internal[0])),N> ret;
for(int ii=0;ii<N;ii++){
ret._internal[ii]=peekIndex<Level>(arg._internal[ii]);
}
return ret;
}
template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iVector<vtype,N> &arg,int i) -> iVector<decltype(peekIndex<Level>(arg._internal[0],i)),N>
{
iVector<decltype(peekIndex<Level>(arg._internal[0],i)),N> ret;
for(int ii=0;ii<N;ii++){
ret._internal[ii]=peekIndex<Level>(arg._internal[ii],i);
}
return ret;
}
template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iVector<vtype,N> &arg,int i,int j) -> iVector<decltype(peekIndex<Level>(arg._internal[0],i,j)),N>
{
iVector<decltype(peekIndex<Level>(arg._internal[0],i,j)),N> ret;
for(int ii=0;ii<N;ii++){
ret._internal[ii]=peekIndex<Level>(arg._internal[ii],i,j);
}
return ret;
}
// matrix
template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iMatrix<vtype,N> &arg) -> iMatrix<decltype(peekIndex<Level>(arg._internal[0][0])),N>
{
iMatrix<decltype(peekIndex<Level>(arg._internal[0][0])),N> ret;
for(int ii=0;ii<N;ii++){
for(int jj=0;jj<N;jj++){
ret._internal[ii][jj]=peekIndex<Level>(arg._internal[ii][jj]);// Could avoid this because peeking a scalar is dumb
}}
return ret;
}
template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iMatrix<vtype,N> &arg,int i) -> iMatrix<decltype(peekIndex<Level>(arg._internal[0][0],i)),N>
{
iMatrix<decltype(peekIndex<Level>(arg._internal[0][0],i)),N> ret;
for(int ii=0;ii<N;ii++){
for(int jj=0;jj<N;jj++){
ret._internal[ii][jj]=peekIndex<Level>(arg._internal[ii][jj],i);
}}
return ret;
}
template<int Level,class vtype,int N, typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
auto peekIndex(const iMatrix<vtype,N> &arg,int i,int j) -> iMatrix<decltype(peekIndex<Level>(arg._internal[0][0],i,j)),N>
{
iMatrix<decltype(peekIndex<Level>(arg._internal[0][0],i,j)),N> ret;
for(int ii=0;ii<N;ii++){
for(int jj=0;jj<N;jj++){
ret._internal[ii][jj]=peekIndex<Level>(arg._internal[ii][jj],i,j);
}}
return ret;
}
#endif
}
#endif

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lib/Old/Tensor_poke.h Normal file
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#ifndef GRID_MATH_POKE_H
#define GRID_MATH_POKE_H
namespace Grid {
//////////////////////////////////////////////////////////////////////////////
// Poke a specific index;
//////////////////////////////////////////////////////////////////////////////
#if 0
// Scalar poke
template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
void pokeIndex(iScalar<vtype> &ret, const iScalar<vtype> &arg)
{
ret._internal = arg._internal;
}
// Vector poke, one index
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
void pokeIndex(iVector<vtype,N> &ret, const iScalar<vtype> &arg,int i)
{
ret._internal[i] = arg._internal;
}
//Matrix poke, two indices
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel == Level >::type * =nullptr> inline
void pokeIndex(iMatrix<vtype,N> &ret, const iScalar<vtype> &arg,int i,int j)
{
ret._internal[i][j] = arg._internal;
}
/////////////
// No match poke for scalar,vector,matrix must forward on either 0,1,2 args. Must have 9 routines with notvalue
/////////////
// scalar
template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(peekIndex<Level>(ret._internal))> &arg)
{
pokeIndex<Level>(ret._internal,arg._internal);
}
template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(peekIndex<Level>(ret._internal,0))> &arg, int i)
{
pokeIndex<Level>(ret._internal,arg._internal,i);
}
template<int Level,class vtype,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(peekIndex<Level>(ret._internal,0,0))> &arg,int i,int j)
{
pokeIndex<Level>(ret._internal,arg._internal,i,j);
}
// Vector
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iVector<vtype,N> &ret, iVector<decltype(peekIndex<Level>(ret._internal)),N> &arg)
{
for(int ii=0;ii<N;ii++){
pokeIndex<Level>(ret._internal[ii],arg._internal[ii]);
}
}
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iVector<vtype,N> &ret, const iVector<decltype(peekIndex<Level>(ret._internal,0)),N> &arg,int i)
{
for(int ii=0;ii<N;ii++){
pokeIndex<Level>(ret._internal[ii],arg._internal[ii],i);
}
}
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iVector<vtype,N> &ret, const iVector<decltype(peekIndex<Level>(ret._internal,0,0)),N> &arg,int i,int j)
{
for(int ii=0;ii<N;ii++){
pokeIndex<Level>(ret._internal[ii],arg._internal[ii],i,j);
}
}
// Matrix
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(peekIndex<Level>(ret._internal)),N> &arg)
{
for(int ii=0;ii<N;ii++){
for(int jj=0;jj<N;jj++){
pokeIndex<Level>(ret._internal[ii][jj],arg._internal[ii][jj]);
}}
}
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(peekIndex<Level>(ret._internal,0)),N> &arg,int i)
{
for(int ii=0;ii<N;ii++){
for(int jj=0;jj<N;jj++){
pokeIndex<Level>(ret._internal[ii][jj],arg._internal[ii][jj],i);
}}
}
template<int Level,class vtype,int N,typename std::enable_if< iScalar<vtype>::TensorLevel != Level >::type * =nullptr> inline
void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(peekIndex<Level>(ret._internal,0,0)),N> &arg, int i,int j)
{
for(int ii=0;ii<N;ii++){
for(int jj=0;jj<N;jj++){
pokeIndex<Level>(ret._internal[ii][jj],arg._internal[ii][jj],i,j);
}}
}
#endif
}
#endif