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https://github.com/paboyle/Grid.git
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Build reorg with which I am a bit happier
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278
lib/simd/Grid_vRealF.h
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278
lib/simd/Grid_vRealF.h
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#ifndef GRID_VREALF_H
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#define GRID_VREALF_H
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namespace Grid {
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class vRealF {
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public:
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fvec v;
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public:
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typedef fvec vector_type;
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typedef RealF scalar_type;
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vRealF(){};
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vRealF(RealF a){
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vsplat(*this,a);
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};
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////////////////////////////////////
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// Arithmetic operator overloads +,-,*
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////////////////////////////////////
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friend inline vRealF operator + ( vRealF a, vRealF b)
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{
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vRealF ret;
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_add_ps(a.v,b.v);
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#endif
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#ifdef SSE4
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ret.v = _mm_add_ps(a.v,b.v);
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#endif
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#ifdef AVX512
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ret.v = _mm512_add_ps(a.v,b.v);
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#endif
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#ifdef QPX
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vector4double aa,bb,cc;
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aa = vec_lda(0,(float *)&a);
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bb = vec_lda(0,(float *)&b);
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cc = vec_add(aa,bb);
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vec_sta(cc,0,(float *)&ret.v);
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#endif
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return ret;
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};
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friend inline vRealF operator - ( vRealF a, vRealF b)
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{
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vRealF ret;
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_sub_ps(a.v,b.v);
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#endif
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#ifdef SSE4
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ret.v = _mm_sub_ps(a.v,b.v);
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#endif
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#ifdef AVX512
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ret.v = _mm512_sub_ps(a.v,b.v);
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#endif
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#ifdef QPX
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vector4double aa,bb,cc;
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aa = vec_lda(0,(float *)&a);
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bb = vec_lda(0,(float *)&b);
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cc = vec_sub(aa,bb);
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vec_sta(cc,0,(float *)&ret.v);
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#endif
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return ret;
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};
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friend inline vRealF operator * ( vRealF a, vRealF b)
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{
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vRealF ret;
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_mul_ps(a.v,b.v);
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#endif
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#ifdef SSE4
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ret.v = _mm_mul_ps(a.v,b.v);
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#endif
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#ifdef AVX512
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ret.v = _mm512_mul_ps(a.v,b.v);
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#endif
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#ifdef QPX
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vector4double aa,bb,cc; // QPX single we are forced to load as this promotes single mem->double regs.
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aa = vec_lda(0,(float *)&a);
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bb = vec_lda(0,(float *)&b);
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cc = vec_mul(aa,bb);
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vec_sta(cc,0,(float *)&ret.v);
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#endif
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return ret;
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};
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///////////////////////////////////////////////
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// mult, sub, add, adj,conj, mac functions
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///////////////////////////////////////////////
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friend inline void mult(vRealF * __restrict__ y,const vRealF * __restrict__ l,const vRealF *__restrict__ r) {*y = (*l) * (*r);}
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friend inline void sub (vRealF * __restrict__ y,const vRealF * __restrict__ l,const vRealF *__restrict__ r) {*y = (*l) - (*r);}
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friend inline void add (vRealF * __restrict__ y,const vRealF * __restrict__ l,const vRealF *__restrict__ r) {*y = (*l) + (*r);}
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friend inline vRealF adj(const vRealF &in) { return in; }
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friend inline vRealF conj(const vRealF &in){ return in; }
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friend inline void mac (vRealF &y,const vRealF a,const vRealF x){
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#if defined (AVX1) || defined (SSE4)
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y = a*x+y;
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#endif
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#ifdef AVX2 // AVX 2 introduced FMA support. FMA4 eliminates a copy, but AVX only has FMA3
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// accelerates multiply accumulate, but not general multiply add
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y.v = _mm256_fmadd_ps(a.v,x.v,y.v);
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#endif
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#ifdef AVX512
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y.v = _mm512_fmadd_ps(a.v,x.v,y.v);
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#endif
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#ifdef QPX
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vector4double aa,xx,yy; // QPX single we are forced to load as this promotes single mem->double regs.
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aa = vec_lda(0,(float *)&a.v);
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xx = vec_lda(0,(float *)&x.v);
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yy = vec_lda(0,(float *)&y.v);
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yy = vec_madd(aa,xx,yy);
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vec_sta(yy,0,(float *)&y.v);
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#endif
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}
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//////////////////////////////////
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// Initialise to 1,0,i
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//////////////////////////////////
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friend inline void vone (vRealF &ret){vsplat(ret,1.0);}
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friend inline void vzero(vRealF &ret){vsplat(ret,0.0);}
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////////////////////////////////////////////////////////////////////
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// General permute; assumes vector length is same across
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// all subtypes; may not be a good assumption, but could
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// add the vector width as a template param for BG/Q for example
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////////////////////////////////////////////////////////////////////
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friend inline void permute(vRealF &y,vRealF b,int perm)
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{
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Gpermute<vRealF>(y,b,perm);
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}
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friend inline void merge(vRealF &y,std::vector<RealF *> &extracted)
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{
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Gmerge<vRealF,RealF >(y,extracted);
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}
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friend inline void extract(const vRealF &y,std::vector<RealF *> &extracted)
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{
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Gextract<vRealF,RealF>(y,extracted);
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}
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friend inline void merge(vRealF &y,std::vector<RealF> &extracted)
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{
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Gmerge<vRealF,RealF >(y,extracted);
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}
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friend inline void extract(const vRealF &y,std::vector<RealF> &extracted)
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{
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Gextract<vRealF,RealF>(y,extracted);
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}
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/////////////////////////////////////////////////////
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// Broadcast a value across Nsimd copies.
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/////////////////////////////////////////////////////
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friend inline void vsplat(vRealF &ret,float a){
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_set_ps(a,a,a,a,a,a,a,a);
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#endif
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#ifdef SSE4
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ret.v = _mm_set_ps(a,a,a,a);
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#endif
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#ifdef AVX512
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//ret.v = _mm512_set_ps(a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a);
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ret.v = _mm512_set1_ps(a);
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#endif
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#ifdef QPX
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ret.v = {a,a,a,a};
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#endif
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}
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friend inline void vset(vRealF &ret, float *a){
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_set_ps(a[7],a[6],a[5],a[4],a[3],a[2],a[1],a[0]);
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#endif
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#ifdef SSE4
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ret.v = _mm_set_ps(a[0],a[1],a[2],a[3]);
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#endif
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#ifdef AVX512
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ret.v = _mm512_set_ps( a[15],a[14],a[13],a[12],a[11],a[10],a[9],a[8],
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a[7],a[6],a[5],a[4],a[3],a[2],a[1],a[0]);
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// Note v has a0 a1 a2 a3 a4 a5 a6 a7
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#endif
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#ifdef QPX
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ret.v = {a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7]};
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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// FIXME: gonna remove these load/store, get, set, prefetch
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////////////////////////////////////////////////////////////////////////
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friend inline void vstore(const vRealF &ret, float *a){
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#if defined (AVX1)|| defined (AVX2)
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_mm256_store_ps(a,ret.v);
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#endif
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#ifdef SSE4
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_mm_store_ps(a,ret.v);
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#endif
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#ifdef AVX512
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_mm512_store_ps(a,ret.v);
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// Note v has a7 a6 a5ba4 a3 a2 a1 a0
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#endif
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#ifdef QPX
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assert(0);
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#endif
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}
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friend inline void vprefetch(const vRealF &v)
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{
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_mm_prefetch((const char*)&v.v,_MM_HINT_T0);
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}
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// Unary negation
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friend inline vRealF operator -(const vRealF &r) {
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vRealF ret;
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vzero(ret);
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ret = ret - r;
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return ret;
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}
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friend inline RealF Reduce(const vRealF & in)
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{
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#if defined (AVX1) || defined(AVX2)
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__attribute__ ((aligned(32))) float c_[16];
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__m256 tmp = _mm256_permute2f128_ps(in.v,in.v,0x01);
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__m256 hadd = _mm256_hadd_ps(in.v,tmp);
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tmp = _mm256_permute2f128_ps(hadd,hadd,0x01);
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hadd = _mm256_hadd_ps(tmp,tmp);
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_mm256_store_ps(c_,hadd);
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return (float)c_[0];
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#endif
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#ifdef AVX512
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return _mm512_reduce_add_ps(in.v);
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/*
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__attribute__ ((aligned(64))) float c_[16];
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_mm512_store_ps(c_,in.v);
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return c_[0]+c_[1]+c_[2]+c_[3]+c_[4]+c_[5]+c_[6]+c_[7]
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+c_[8]+c_[9]+c_[10]+c_[11]+c_[12]+c_[13]+c_[14]+c_[15];
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*/
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#endif
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#ifdef QPX
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#endif
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}
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// *=,+=,-= operators
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inline vRealF &operator *=(const vRealF &r) {
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*this = (*this)*r;
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return *this;
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}
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inline vRealF &operator +=(const vRealF &r) {
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*this = *this+r;
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return *this;
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}
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inline vRealF &operator -=(const vRealF &r) {
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*this = *this-r;
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return *this;
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}
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public:
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static inline int Nsimd(void) { return sizeof(fvec)/sizeof(float);}
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};
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inline vRealF innerProduct(const vRealF & l, const vRealF & r) { return conj(l)*r; }
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inline void zeroit(vRealF &z){ vzero(z);}
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inline vRealF outerProduct(const vRealF &l, const vRealF& r)
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{
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return l*r;
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}
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inline vRealF trace(const vRealF &arg){
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return arg;
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}
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inline vRealF real(const vRealF &arg){
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return arg;
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}
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}
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#endif
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