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Coordinate handling gpu friendly
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@@ -490,7 +490,7 @@ int main (int argc, char ** argv)
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std::vector<int> block ({2,2,2,2});
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const int nbasis= 32;
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std::vector<int> clatt = GridDefaultLatt();
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auto clatt = GridDefaultLatt();
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for(int d=0;d<clatt.size();d++){
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clatt[d] = clatt[d]/block[d];
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}
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