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The Dirichlet BC filter
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Grid/qcd/action/momentum/DirichletFilter.h
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Grid/qcd/action/momentum/DirichletFilter.h
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/*************************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: ./lib/qcd/action/momentum/DirichletFilter.h
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Copyright (C) 2021
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Author: Peter Boyle <paboyle@ph.ed.ac.uk>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution
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directory
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*************************************************************************************/
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/* END LEGAL */
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////////////////////////////////////////////////////
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// Dirichlet filter with sub-block size B[mu]
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////////////////////////////////////////////////////
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#pragma once
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NAMESPACE_BEGIN(Grid);
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template<typename MomentaField>
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struct DirichletFilter: public MomentumFilterBase<MomentaField>
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{
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typedef typename MomentaField::vector_type vector_type; //SIMD-vectorized complex type
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typedef typename MomentaField::scalar_type scalar_type; //scalar complex type
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typedef iScalar<iScalar<iScalar<vector_type> > > ScalarType; //complex phase for each site
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Coordinate Block;
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DirichletFilter(const Coordinate &_Block): Block(_Block){}
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void applyFilter(MomentaField &P) const override
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{
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GridBase *grid = P.Grid();
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////////////////////////////////////////////////////
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// Zero strictly links crossing between domains
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////////////////////////////////////////////////////
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LatticeInteger coor(grid);
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LatticeColourMatrix zz(grid); zz = Zero();
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for(int mu=0;mu<Nd;mu++) {
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// If costly could provide Grid earlier and precompute masks
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LatticeCoordinate(coor,mu);
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auto P_mu = PeekIndex<LorentzIndex>(P, mu);
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P_mu = where(mod(coor,Block[mu])==Integer(Block[mu]-1),zz,P_mu);
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PokeIndex<LorentzIndex>(P, P_mu, mu);
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}
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}
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};
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NAMESPACE_END(Grid);
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