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Cleaned up unused variables in Lattice_reduction_gpu.h

This commit is contained in:
Fabian Joswig 2022-03-02 16:54:23 +00:00
parent d4ae71b880
commit d1decee4cc

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@ -232,10 +232,6 @@ inline typename vobj::scalar_objectD sumD_gpu_large(const vobj *lat, Integer osi
const int words = sizeof(vobj)/sizeof(vector);
Integer nsimd= vobj::Nsimd();
Integer size = osites*nsimd;
Integer numThreads, numBlocks;
Vector<vector> buffer(osites);
vector *dat = (vector *)lat;
vector *buf = &buffer[0];
@ -258,10 +254,7 @@ inline typename vobj::scalar_objectD sumD_gpu(const vobj *lat, Integer osites)
typedef typename vobj::scalar_typeD scalarD;
typedef typename vobj::scalar_objectD sobj;
sobj ret;
scalarD *ret_p = (scalarD *)&ret;
const int words = sizeof(vobj)/sizeof(vector);
Integer nsimd= vobj::Nsimd();
Integer size = osites*nsimd;
Integer numThreads, numBlocks;
@ -275,7 +268,6 @@ inline typename vobj::scalar_objectD sumD_gpu(const vobj *lat, Integer osites)
return ret;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Return as same precision as input performing reduction in double precision though
/////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -297,5 +289,4 @@ inline typename vobj::scalar_object sum_gpu_large(const vobj *lat, Integer osite
return result;
}
NAMESPACE_END(Grid);