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Hadrons: big module reorganisation
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extras/Hadrons/Modules/MGauge/Random.cc
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67
extras/Hadrons/Modules/MGauge/Random.cc
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/*******************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: programs/Hadrons/Random.cc
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Copyright (C) 2016
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Author: Antonin Portelli <antonin.portelli@me.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution
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directory.
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*******************************************************************************/
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#include <Grid/Hadrons/Modules/MGauge/Random.hpp>
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using namespace Grid;
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using namespace Hadrons;
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using namespace MGauge;
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/******************************************************************************
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* Random implementation *
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******************************************************************************/
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// constructor /////////////////////////////////////////////////////////////////
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Random::Random(const std::string name)
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: Module<NoPar>(name)
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{}
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// dependencies/products ///////////////////////////////////////////////////////
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std::vector<std::string> Random::getInput(void)
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{
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return std::vector<std::string>();
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}
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std::vector<std::string> Random::getOutput(void)
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{
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std::vector<std::string> out = {getName()};
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return out;
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}
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// setup ///////////////////////////////////////////////////////////////////////
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void Random::setup(void)
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{
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env().registerLattice<LatticeGaugeField>(getName());
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}
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// execution ///////////////////////////////////////////////////////////////////
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void Random::execute(void)
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{
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LOG(Message) << "Generating random gauge configuration" << std::endl;
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LatticeGaugeField &U = *env().createLattice<LatticeGaugeField>(getName());
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SU3::HotConfiguration(*env().get4dRng(), U);
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}
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