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Starting the DDHMC filter. This will be seriously subject to tuning as force in
Omega and force in Omega bar appears to have different structure
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@ -28,6 +28,7 @@ directory
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*************************************************************************************/
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/* END LEGAL */
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NAMESPACE_BEGIN(Grid);
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////////////////////////////////////////////////////
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// DDHMC filter with sub-block size B[mu]
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////////////////////////////////////////////////////
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@ -43,37 +44,60 @@ struct DDHMCFilter: public MomentumFilterBase<MomentaField>
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typedef Lattice<ScalarType> LatticeScalarType;
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Coordinate Block;
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int Width;
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// Could also zero links in plane like Luscher advocates.
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DDHMCFilter(const Coordinate &_Block): Block(_Block){}
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DDHMCFilter(const Coordinate &_Block,int _Width): Block(_Block), Width(_Width)
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{
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assert( (Width==0) || (Width==1) || (Width==2) );
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}
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void applyFilter(MomentaField &P) const override
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{
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GridBase *grid = P.Grid();
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LatticeScalarType mask_mu(grid);
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LatticeLorentzScalarType mask(grid);
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LatticeColourMatrix zz(grid); zz = Zero();
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////////////////////////////////////////////////////
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// Zero strictly links crossing between domains
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// Luscher also zeroes links in plane of domain boundaries
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// Keeping interior only. This prevents force from plaquettes
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// crossing domains and keeps whole MD trajectory local.
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// Step further than I want to go.
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// This is the case Width=1.
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// Width = 2 should also decouple rectangle force.
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////////////////////////////////////////////////////
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ScalarType zz = scalar_type(0.0);
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ScalarType one= scalar_type(1.0);
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Coordinate Global=grid->GlobalDimensions();
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LatticeInteger coor(grid);
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for(int mu=0;mu<Nd;mu++) {
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if ( Block[mu] <= Global[mu] ) {
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LatticeCoordinate(coor,mu);
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auto P_mu = PeekIndex<LorentzIndex>(P, mu);
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P_mu = where(mod(coor,Block[mu])==Integer(Block[mu]-1),zz,P_mu);
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/* if(Width>=2) {
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P_mu = where(mod(coor,Block[mu])==Integer(0),zz,P_mu);
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P_mu = where(mod(coor,Block[mu])==Integer(Block[mu]-2),zz,P_mu);
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}*/
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PokeIndex<LorentzIndex>(P, P_mu, mu);
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mask_mu = where(mod(coor,Block[mu])==Block[mu]-1,zz,one);
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PokeIndex<LorentzIndex>(mask, mask_mu, mu);
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for(int nu=0;nu<Nd;nu++){
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if ( (mu!=nu) && Block[mu] <= Global[mu]){
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auto P_nu = PeekIndex<LorentzIndex>(P, nu);
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if ( Width>=1 ){
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P_nu = where(mod(coor,Block[mu])==Integer(Block[mu]-1),zz,P_nu);
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P_nu = where(mod(coor,Block[mu])==Integer(0) ,zz,P_nu);
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}
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/* if ( Width>=2 ){
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P_nu = where(mod(coor,Block[mu])==Integer(Block[mu]-2),zz,P_nu);
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P_nu = where(mod(coor,Block[mu])==Integer(1) ,zz,P_nu);
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}*/
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PokeIndex<LorentzIndex>(P, P_nu, nu);
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}
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}
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}
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}
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}
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};
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NAMESPACE_END(Grid);
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