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Peek poke colour/spin/complex and trace transpose support

This commit is contained in:
Azusa Yamaguchi 2015-06-14 01:00:11 +01:00
parent 610450bc0e
commit e529dd9696

View File

@ -250,6 +250,7 @@ namespace QCD {
//////////////////////////////////////////////////////////////////////////////
// Peek and Poke named after physics attributes
//////////////////////////////////////////////////////////////////////////////
//spin
template<class vobj> auto peekSpin(const vobj &rhs,int i) -> decltype(peekIndex<SpinIndex>(rhs,0))
{
@ -289,20 +290,117 @@ namespace QCD {
{
return peekIndex<LorentzIndex>(rhs,i);
}
template<class vobj> auto peekLorentz(const vobj &rhs,int i,int j) -> decltype(peekIndex<LorentzIndex>(rhs,0,0))
{
return peekIndex<LorentzIndex>(rhs,i,j);
}
template<class vobj> auto peekLorentz(const Lattice<vobj> &rhs,int i) -> decltype(peekIndex<LorentzIndex>(rhs,0))
{
return peekIndex<LorentzIndex>(rhs,i);
}
template<class vobj> auto peekLorentz(const Lattice<vobj> &rhs,int i,int j) -> decltype(peekIndex<LorentzIndex>(rhs,0,0))
//////////////////////////////////////////////
// Poke lattice
//////////////////////////////////////////////
template<class vobj>
void pokeColour(Lattice<vobj> &lhs,
const Lattice<decltype(peekIndex<ColourIndex>(lhs._odata[0],0))> & rhs,
int i)
{
return peekIndex<LorentzIndex>(rhs,i,j);
pokeIndex<ColourIndex>(lhs,rhs,i);
}
template<class vobj>
void pokeColour(Lattice<vobj> &lhs,
const Lattice<decltype(peekIndex<ColourIndex>(lhs._odata[0],0,0))> & rhs,
int i,int j)
{
pokeIndex<ColourIndex>(lhs,rhs,i,j);
}
template<class vobj>
void pokeSpin(Lattice<vobj> &lhs,
const Lattice<decltype(peekIndex<SpinIndex>(lhs._odata[0],0))> & rhs,
int i)
{
pokeIndex<SpinIndex>(lhs,rhs,i);
}
template<class vobj>
void pokeSpin(Lattice<vobj> &lhs,
const Lattice<decltype(peekIndex<SpinIndex>(lhs._odata[0],0,0))> & rhs,
int i,int j)
{
pokeIndex<SpinIndex>(lhs,rhs,i,j);
}
template<class vobj>
void pokeLorentz(Lattice<vobj> &lhs,
const Lattice<decltype(peekIndex<LorentzIndex>(lhs._odata[0],0))> & rhs,
int i)
{
pokeIndex<LorentzIndex>(lhs,rhs,i);
}
// FIXME transpose Colour, transpose Spin, traceColour traceSpin
//////////////////////////////////////////////
// Poke scalars
//////////////////////////////////////////////
template<class vobj> void pokeSpin(vobj &lhs,const decltype(peekIndex<SpinIndex>(lhs,0)) & rhs,int i)
{
pokeIndex<SpinIndex>(lhs,rhs,i);
}
template<class vobj> void pokeSpin(vobj &lhs,const decltype(peekIndex<SpinIndex>(lhs,0,0)) & rhs,int i,int j)
{
pokeIndex<SpinIndex>(lhs,rhs,i,j);
}
template<class vobj> void pokeColour(vobj &lhs,const decltype(peekIndex<ColourIndex>(lhs,0)) & rhs,int i)
{
pokeIndex<ColourIndex>(lhs,rhs,i);
}
template<class vobj> void pokeColour(vobj &lhs,const decltype(peekIndex<ColourIndex>(lhs,0,0)) & rhs,int i,int j)
{
pokeIndex<ColourIndex>(lhs,rhs,i,j);
}
template<class vobj> void pokeLorentz(vobj &lhs,const decltype(peekIndex<LorentzIndex>(lhs,0)) & rhs,int i)
{
pokeIndex<LorentzIndex>(lhs,rhs,i);
}
//////////////////////////////////////////////
// transpose array and scalar
//////////////////////////////////////////////
template<int Index,class vobj> inline Lattice<vobj> transposeSpin(const Lattice<vobj> &lhs){
return transposeIndex<SpinIndex>(lhs);
}
template<int Index,class vobj> inline Lattice<vobj> transposeColour(const Lattice<vobj> &lhs){
return transposeIndex<ColourIndex>(lhs);
}
template<int Index,class vobj> inline vobj transposeSpin(const vobj &lhs){
return transposeIndex<SpinIndex>(lhs);
}
template<int Index,class vobj> inline vobj transposeColour(const vobj &lhs){
return transposeIndex<ColourIndex>(lhs);
}
//////////////////////////////////////////
// Trace lattice and non-lattice
//////////////////////////////////////////
template<int Index,class vobj>
inline auto traceSpin(const Lattice<vobj> &lhs) -> Lattice<decltype(traceIndex<SpinIndex>(lhs._odata[0]))>
{
return traceIndex<SpinIndex>(lhs);
}
template<int Index,class vobj>
inline auto traceColour(const Lattice<vobj> &lhs) -> Lattice<decltype(traceIndex<ColourIndex>(lhs._odata[0]))>
{
return traceIndex<ColourIndex>(lhs);
}
template<int Index,class vobj>
inline auto traceSpin(const vobj &lhs) -> Lattice<decltype(traceIndex<SpinIndex>(lhs))>
{
return traceIndex<SpinIndex>(lhs);
}
template<int Index,class vobj>
inline auto traceColour(const vobj &lhs) -> Lattice<decltype(traceIndex<ColourIndex>(lhs))>
{
return traceIndex<ColourIndex>(lhs);
}
} //namespace QCD
} // Grid