Peter Boyle
a5b0c492d7
Rework of RNG to use C++11 random. Should work correctly maintaining parallel RNG across
...
a machine. If a "fixedSeed" is used, randoms should be reproducible across different machine
decomposition since the generators are physically indexed and assigned in lexico ordering.
2015-04-19 14:55:58 +01:00
Peter Boyle
42f167ea37
Rework of RNG to use C++11 random. Should work correctly maintaining parallel RNG across
...
a machine. If a "fixedSeed" is used, randoms should be reproducible across different machine
decomposition since the generators are physically indexed and assigned in lexico ordering.
2015-04-19 14:55:58 +01:00
Peter Boyle
1556c2ba3f
Finishing the reorg
2015-04-18 21:24:10 +01:00
Peter Boyle
6bd11d920a
Finishing the reorg
2015-04-18 21:24:10 +01:00
Peter Boyle
e6ec92d0e4
More files, shorter each.
2015-04-18 20:45:00 +01:00
Peter Boyle
25a8266638
More files, shorter each.
2015-04-18 20:45:00 +01:00
Peter Boyle
1674f899e0
Cleaing up
2015-04-18 16:42:47 +01:00
Peter Boyle
eb0925d702
Cleaing up
2015-04-18 16:42:47 +01:00
Peter Boyle
f678be5f94
Shaken out the peekIndex support.
...
Hardwire constants "SpinIndex, ColourIndex" and LorentzIndex in Grid_QCD.h
2015-04-18 16:17:41 +01:00
Peter Boyle
b47d33c4f1
Shaken out the peekIndex support.
...
Hardwire constants "SpinIndex, ColourIndex" and LorentzIndex in Grid_QCD.h
2015-04-18 16:17:41 +01:00
Peter Boyle
3e3df092bb
Reorg of build structure
2015-04-18 14:55:00 +01:00
Peter Boyle
c656164015
Reorg of build structure
2015-04-18 14:55:00 +01:00