#ifndef GRID_SIMD_H #define GRID_SIMD_H //////////////////////////////////////////////////////////////////////// // Define scalar and vector floating point types // // Scalar: RealF, RealD, ComplexF, ComplexD // // Vector: vRealF, vRealD, vComplexF, vComplexD // // Vector types are arch dependent //////////////////////////////////////////////////////////////////////// #define _MM_SELECT_FOUR_FOUR(A,B,C,D) ((A<<6)|(B<<4)|(C<<2)|(D)) #define _MM_SELECT_EIGHT_TWO(A,B,C,D,E,F,G,H) ((A<<7)|(B<<6)|(C<<5)|(D<<4)|(E<<3)|(F<<2)|(G<<4)|(H)) #define _MM_SELECT_FOUR_TWO (A,B,C,D) _MM_SELECT_EIGHT_TWO(0,0,0,0,A,B,C,D) #define _MM_SELECT_TWO_TWO (A,B) _MM_SELECT_FOUR_TWO(0,0,A,B) namespace Grid { typedef uint32_t Integer; typedef float RealF; typedef double RealD; #ifdef GRID_DEFAULT_PRECISION_DOUBLE typedef RealD Real; #else typedef RealF Real; #endif typedef std::complex ComplexF; typedef std::complex ComplexD; typedef std::complex Complex; inline RealF adj(const RealF & r){ return r; } inline RealF conjugate(const RealF & r){ return r; } inline RealF real(const RealF & r){ return r; } inline RealD adj(const RealD & r){ return r; } inline RealD conjugate(const RealD & r){ return r; } inline RealD real(const RealD & r){ return r; } inline RealD sqrt(const RealD & r){ return std::sqrt(r); } inline ComplexD conjugate(const ComplexD& r){ return(conj(r)); } inline ComplexD adj(const ComplexD& r){ return(conjugate(r)); } inline ComplexF conjugate(const ComplexF& r ){ return(conj(r)); } inline ComplexF adj(const ComplexF& r ){ return(conjugate(r)); } inline ComplexD innerProduct(const ComplexD & l, const ComplexD & r) { return conjugate(l)*r; } inline ComplexF innerProduct(const ComplexF & l, const ComplexF & r) { return conjugate(l)*r; } inline RealD innerProduct(const RealD & l, const RealD & r) { return l*r; } inline RealF innerProduct(const RealF & l, const RealF & r) { return l*r; } inline ComplexD Reduce(const ComplexD& r){ return r; } inline ComplexF Reduce(const ComplexF& r){ return r; } inline RealD Reduce(const RealD& r){ return r; } inline RealF Reduce(const RealF& r){ return r; } inline RealD toReal(const ComplexD& r){ return real(r); } inline RealF toReal(const ComplexF& r){ return real(r); } inline RealD toReal(const RealD& r){ return r; } inline RealF toReal(const RealF& r){ return r; } //////////////////////////////////////////////////////////////////////////////// //Provide support functions for basic real and complex data types required by Grid //Single and double precision versions. Should be able to template this once only. //////////////////////////////////////////////////////////////////////////////// inline void mac (ComplexD * __restrict__ y,const ComplexD * __restrict__ a,const ComplexD *__restrict__ x){ *y = (*a) * (*x)+(*y); }; inline void mult(ComplexD * __restrict__ y,const ComplexD * __restrict__ l,const ComplexD *__restrict__ r){ *y = (*l) * (*r);} inline void sub (ComplexD * __restrict__ y,const ComplexD * __restrict__ l,const ComplexD *__restrict__ r){ *y = (*l) - (*r);} inline void add (ComplexD * __restrict__ y,const ComplexD * __restrict__ l,const ComplexD *__restrict__ r){ *y = (*l) + (*r);} // conjugate already supported for complex inline void mac (ComplexF * __restrict__ y,const ComplexF * __restrict__ a,const ComplexF *__restrict__ x){ *y = (*a) * (*x)+(*y); } inline void mult(ComplexF * __restrict__ y,const ComplexF * __restrict__ l,const ComplexF *__restrict__ r){ *y = (*l) * (*r); } inline void sub (ComplexF * __restrict__ y,const ComplexF * __restrict__ l,const ComplexF *__restrict__ r){ *y = (*l) - (*r); } inline void add (ComplexF * __restrict__ y,const ComplexF * __restrict__ l,const ComplexF *__restrict__ r){ *y = (*l) + (*r); } //conjugate already supported for complex inline ComplexF timesI(const ComplexF &r) { return(r*ComplexF(0.0,1.0));} inline ComplexD timesI(const ComplexD &r) { return(r*ComplexD(0.0,1.0));} inline ComplexF timesMinusI(const ComplexF &r){ return(r*ComplexF(0.0,-1.0));} inline ComplexD timesMinusI(const ComplexD &r){ return(r*ComplexD(0.0,-1.0));} inline void timesI(ComplexF &ret,const ComplexF &r) { ret = timesI(r);} inline void timesI(ComplexD &ret,const ComplexD &r) { ret = timesI(r);} inline void timesMinusI(ComplexF &ret,const ComplexF &r){ ret = timesMinusI(r);} inline void timesMinusI(ComplexD &ret,const ComplexD &r){ ret = timesMinusI(r);} inline void mac (RealD * __restrict__ y,const RealD * __restrict__ a,const RealD *__restrict__ x){ *y = (*a) * (*x)+(*y);} inline void mult(RealD * __restrict__ y,const RealD * __restrict__ l,const RealD *__restrict__ r){ *y = (*l) * (*r);} inline void sub (RealD * __restrict__ y,const RealD * __restrict__ l,const RealD *__restrict__ r){ *y = (*l) - (*r);} inline void add (RealD * __restrict__ y,const RealD * __restrict__ l,const RealD *__restrict__ r){ *y = (*l) + (*r);} inline void mac (RealF * __restrict__ y,const RealF * __restrict__ a,const RealF *__restrict__ x){ *y = (*a) * (*x)+(*y); } inline void mult(RealF * __restrict__ y,const RealF * __restrict__ l,const RealF *__restrict__ r){ *y = (*l) * (*r); } inline void sub (RealF * __restrict__ y,const RealF * __restrict__ l,const RealF *__restrict__ r){ *y = (*l) - (*r); } inline void add (RealF * __restrict__ y,const RealF * __restrict__ l,const RealF *__restrict__ r){ *y = (*l) + (*r); } inline void vstream(ComplexF &l, const ComplexF &r){ l=r;} inline void vstream(ComplexD &l, const ComplexD &r){ l=r;} inline void vstream(RealF &l, const RealF &r){ l=r;} inline void vstream(RealD &l, const RealD &r){ l=r;} class Zero{}; static Zero zero; template inline void zeroit(itype &arg){ arg=zero;}; template<> inline void zeroit(ComplexF &arg){ arg=0; }; template<> inline void zeroit(ComplexD &arg){ arg=0; }; template<> inline void zeroit(RealF &arg){ arg=0; }; template<> inline void zeroit(RealD &arg){ arg=0; }; ////////////////////////////////////////////////////////// // Permute // Permute 0 every ABCDEFGH -> BA DC FE HG // Permute 1 every ABCDEFGH -> CD AB GH EF // Permute 2 every ABCDEFGH -> EFGH ABCD // Permute 3 possible on longer iVector lengths (512bit = 8 double = 16 single) // Permute 4 possible on half precision @512bit vectors. // // Defined inside SIMD specialization files ////////////////////////////////////////////////////////// template inline void Gpermute(VectorSIMD &y,const VectorSIMD &b,int perm); }; #include #include namespace Grid { // Default precision #ifdef GRID_DEFAULT_PRECISION_DOUBLE typedef vRealD vReal; typedef vComplexD vComplex; #else typedef vRealF vReal; typedef vComplexF vComplex; #endif inline std::ostream& operator<< (std::ostream& stream, const vComplexF &o){ int nn=vComplexF::Nsimd(); std::vector > buf(nn); vstore(o,&buf[0]); stream<<"<"; for(int i=0;i"; return stream; } inline std::ostream& operator<< (std::ostream& stream, const vComplexD &o){ int nn=vComplexD::Nsimd(); std::vector > buf(nn); vstore(o,&buf[0]); stream<<"<"; for(int i=0;i"; return stream; } inline std::ostream& operator<< (std::ostream& stream, const vRealF &o){ int nn=vRealF::Nsimd(); std::vector > buf(nn); vstore(o,&buf[0]); stream<<"<"; for(int i=0;i"; return stream; } inline std::ostream& operator<< (std::ostream& stream, const vRealD &o){ int nn=vRealD::Nsimd(); std::vector > buf(nn); vstore(o,&buf[0]); stream<<"<"; for(int i=0;i"; return stream; } } #endif