//---------------------------------------------------------------------- /*! @file Grid_sse4.h @brief Empty Optimization libraries for debugging Using intrinsics */ // Time-stamp: <2015-06-09 14:28:02 neo> //---------------------------------------------------------------------- namespace Optimization { template union uconv { float f; vtype v; }; union u128f { float v; float f[4]; }; union u128d { double v; double f[2]; }; struct Vsplat{ //Complex float inline float operator()(float a, float b){ return 0; } // Real float inline float operator()(float a){ return 0; } //Complex double inline double operator()(double a, double b){ return 0; } //Real double inline double operator()(double a){ return 0; } //Integer inline int operator()(Integer a){ return 0; } }; struct Vstore{ //Float inline void operator()(float a, float* F){ } //Double inline void operator()(double a, double* D){ } //Integer inline void operator()(int a, Integer* I){ } }; struct Vstream{ //Float inline void operator()(float * a, float b){ } //Double inline void operator()(double * a, double b){ } }; struct Vset{ // Complex float inline float operator()(Grid::ComplexF *a){ return 0; } // Complex double inline double operator()(Grid::ComplexD *a){ return 0; } // Real float inline float operator()(float *a){ return 0; } // Real double inline double operator()(double *a){ return 0; } // Integer inline int operator()(Integer *a){ return 0; } }; template struct Reduce{ //Need templated class to overload output type //General form must generate error if compiled inline Out_type operator()(In_type in){ printf("Error, using wrong Reduce function\n"); exit(1); return 0; } }; ///////////////////////////////////////////////////// // Arithmetic operations ///////////////////////////////////////////////////// struct Sum{ //Complex/Real float inline float operator()(float a, float b){ return 0; } //Complex/Real double inline double operator()(double a, double b){ return 0; } //Integer inline int operator()(int a, int b){ return 0; } }; struct Sub{ //Complex/Real float inline float operator()(float a, float b){ return 0; } //Complex/Real double inline double operator()(double a, double b){ return 0; } //Integer inline int operator()(int a, int b){ return 0; } }; struct MultComplex{ // Complex float inline float operator()(float a, float b){ return 0; } // Complex double inline double operator()(double a, double b){ return 0; } }; struct Mult{ // Real float inline float operator()(float a, float b){ return 0; } // Real double inline double operator()(double a, double b){ return 0; } // Integer inline int operator()(int a, int b){ return 0; } }; struct Conj{ // Complex single inline float operator()(float in){ return 0; } // Complex double inline double operator()(double in){ return 0; } // do not define for integer input }; struct TimesMinusI{ //Complex single inline float operator()(float in, float ret){ return 0; } //Complex double inline double operator()(double in, double ret){ return 0; } }; struct TimesI{ //Complex single inline float operator()(float in, float ret){ return 0; } //Complex double inline double operator()(double in, double ret){ return 0; } }; ////////////////////////////////////////////// // Some Template specialization template < typename vtype > void permute(vtype &a, vtype b, int perm) { }; //Complex float Reduce template<> inline Grid::ComplexF Reduce::operator()(float in){ return 0; } //Real float Reduce template<> inline Grid::RealF Reduce::operator()(float in){ return 0; } //Complex double Reduce template<> inline Grid::ComplexD Reduce::operator()(double in){ return 0; } //Real double Reduce template<> inline Grid::RealD Reduce::operator()(double in){ return 0; } //Integer Reduce template<> inline Integer Reduce::operator()(int in){ // FIXME unimplemented printf("Reduce : Missing integer implementation -> FIX\n"); assert(0); } } ////////////////////////////////////////////////////////////////////////////////////// // Here assign types namespace Grid { typedef float SIMD_Ftype; // Single precision type typedef double SIMD_Dtype; // Double precision type typedef int SIMD_Itype; // Integer type // prefetch utilities inline void v_prefetch0(int size, const char *ptr){}; inline void prefetch_HINT_T0(const char *ptr){}; // Gpermute function template < typename VectorSIMD > inline void Gpermute(VectorSIMD &y,const VectorSIMD &b, int perm ) { Optimization::permute(y.v,b.v,perm); } // Function name aliases typedef Optimization::Vsplat VsplatSIMD; typedef Optimization::Vstore VstoreSIMD; typedef Optimization::Vset VsetSIMD; typedef Optimization::Vstream VstreamSIMD; template using ReduceSIMD = Optimization::Reduce; // Arithmetic operations typedef Optimization::Sum SumSIMD; typedef Optimization::Sub SubSIMD; typedef Optimization::Mult MultSIMD; typedef Optimization::MultComplex MultComplexSIMD; typedef Optimization::Conj ConjSIMD; typedef Optimization::TimesMinusI TimesMinusISIMD; typedef Optimization::TimesI TimesISIMD; }