#include #include #include #include using namespace std; using namespace Grid; using namespace Grid::QCD; int main (int argc, char ** argv) { Grid_init(&argc,&argv); std::vector latt({4,4,4,8}); GridCartesian * grid = SpaceTimeGrid::makeFourDimGrid(latt, GridDefaultSimd(Nd,vComplexF::Nsimd()), GridDefaultMpi()); GridRedBlackCartesian * rbGrid = SpaceTimeGrid::makeFourDimRedBlackGrid(grid); std::cout<<"*********************************************"< pseeds({1,2,3,4,5}); // once I caught a fish alive std::vector sseeds({6,7,8,9,10});// then i let it go again GridParallelRNG pRNG(grid); pRNG.SeedFixedIntegers(pseeds); GridSerialRNG sRNG; sRNG.SeedFixedIntegers(sseeds); // SU3 colour operatoions LatticeColourMatrix link(grid); LatticeColourMatrix staple(grid); int mu=0; // Get Staple ColourWilsonLoops::Staple(staple,Umu,mu); // Get Link link = peekIndex(Umu,mu); // Apply heatbath to the link RealD beta=6.0; int subgroup=0; int nhb=1; int trials=0; int fails=0; LatticeInteger one(rbGrid); one = 1; // fill with ones LatticeInteger mask(grid); mask= zero; one.checkerboard=Even; setCheckerboard(mask,one); // update Even checkerboard SU3::SubGroupHeatBath(sRNG,pRNG,beta,link,staple,subgroup, nhb,trials,fails,mask); Grid_finalize(); }