/************************************************************************************* Grid physics library, www.github.com/paboyle/Grid Source file: ./lib/stencil/Lebesgue.h Copyright (C) 2015 Author: Peter Boyle Author: paboyle This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. See the full license in the file "LICENSE" in the top level distribution directory *************************************************************************************/ /* END LEGAL */ #ifndef GRID_LEBESGUE_H #define GRID_LEBESGUE_H #include // Lebesgue, Morton, Z-graph ordering assistance NAMESPACE_BEGIN(Grid); class LebesgueOrder { public: typedef int32_t IndexInteger; static int UseLebesgueOrder; GridBase *grid; public: LebesgueOrder(GridBase *_grid); inline IndexInteger Reorder(IndexInteger ss) { return _LebesgueReorder[ss] ; }; //////////////////////////// // Space filling fractal for cache oblivious //////////////////////////// void ZGraph(void); IndexInteger alignup(IndexInteger n); ///////////////////////////////// // Cartesian stencil blocking strategy ///////////////////////////////// static std::vector Block; void NoBlocking(void); void CartesianBlocking(void); void IterateO(int ND,int dim, Coordinate & xo, Coordinate & xi, Coordinate &dims); void IterateI(int ND,int dim, Coordinate & xo, Coordinate & xi, Coordinate &dims); void ThreadInterleave(void); private: std::vector _LebesgueReorder; }; NAMESPACE_END(Grid); #endif