/************************************************************************************* Grid physics library, www.github.com/paboyle/Grid Source file: ./lib/communicator/Communicator_none.cc Copyright (C) 2015 Author: Peter Boyle This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. See the full license in the file "LICENSE" in the top level distribution directory *************************************************************************************/ /* END LEGAL */ #include #include #include #include #include NAMESPACE_BEGIN(Grid); /////////////////////////////////////////////////////////////// // Info that is setup once and indept of cartesian layout /////////////////////////////////////////////////////////////// CartesianCommunicator::CommunicatorPolicy_t CartesianCommunicator::CommunicatorPolicy= CartesianCommunicator::CommunicatorPolicyConcurrent; int CartesianCommunicator::nCommThreads = -1; ///////////////////////////////// // Grid information queries ///////////////////////////////// int CartesianCommunicator::Dimensions(void) { return _ndimension; }; int CartesianCommunicator::IsBoss(void) { return _processor==0; }; int CartesianCommunicator::BossRank(void) { return 0; }; int CartesianCommunicator::ThisRank(void) { return _processor; }; const Coordinate & CartesianCommunicator::ThisProcessorCoor(void) { return _processor_coor; }; const Coordinate & CartesianCommunicator::ProcessorGrid(void) { return _processors; }; int CartesianCommunicator::ProcessorCount(void) { return _Nprocessors; }; //////////////////////////////////////////////////////////////////////////////// // very VERY rarely (Log, serial RNG) we need world without a grid //////////////////////////////////////////////////////////////////////////////// void CartesianCommunicator::GlobalSum(ComplexF &c) { GlobalSumVector((float *)&c,2); } void CartesianCommunicator::GlobalSumVector(ComplexF *c,int N) { GlobalSumVector((float *)c,2*N); } void CartesianCommunicator::GlobalSum(ComplexD &c) { GlobalSumVector((double *)&c,2); } void CartesianCommunicator::GlobalSumVector(ComplexD *c,int N) { GlobalSumVector((double *)c,2*N); } NAMESPACE_END(Grid);