#ifndef GRID_SIMD_H #define GRID_SIMD_H //////////////////////////////////////////////////////////////////////// // Define scalar and vector floating point types // // Scalar: RealF, RealD, ComplexF, ComplexD // // Vector: vRealF, vRealD, vComplexF, vComplexD // // Vector types are arch dependent //////////////////////////////////////////////////////////////////////// // TODO // // Base class to share common code between vRealF, VComplexF etc... // // lattice Broad cast assignment // // where() support // implement with masks, and/or? Type of the mask & boolean support? // // Unary functions // cos,sin, tan, acos, asin, cosh, acosh, tanh, sinh, // Scalar only arg // exp, log, sqrt, fabs // // transposeColor, transposeSpin, // adjColor, adjSpin, // traceColor, traceSpin. // peekColor, peekSpin + pokeColor PokeSpin // // copyMask. // // localMaxAbs // // norm2, // sumMulti equivalent. // Fourier transform equivalent. // //////////////////////////////////////////////////////////// // SIMD Alignment controls //////////////////////////////////////////////////////////// #ifdef HAVE_VAR_ATTRIBUTE_ALIGNED #define ALIGN_DIRECTIVE(A) __attribute__ ((aligned(A))) #else #define ALIGN_DIRECTIVE(A) __declspec(align(A)) #endif #ifdef SSE2 #include #define SIMDalign ALIGN_DIRECTIVE(16) #endif #if defined(AVX1) || defined (AVX2) #include #define SIMDalign ALIGN_DIRECTIVE(32) #endif #ifdef AVX512 #include #define SIMDalign ALIGN_DIRECTIVE(64) #endif namespace Grid { typedef float RealF; typedef double RealD; typedef RealF Real; typedef std::complex ComplexF; typedef std::complex ComplexD; typedef std::complex Complex; inline RealF adj(const RealF & r){ return r; } inline RealF conj(const RealF & r){ return r; } inline ComplexD localInnerProduct(const ComplexD & l, const ComplexD & r) { return conj(l)*r; } inline ComplexF localInnerProduct(const ComplexF & l, const ComplexF & r) { return conj(l)*r; } inline RealD localInnerProduct(const RealD & l, const RealD & r) { return l*r; } inline RealF localInnerProduct(const RealF & l, const RealF & r) { return l*r; } //////////////////////////////////////////////////////////////////////////////// //Provide support functions for basic real and complex data types required by Grid //Single and double precision versions. Should be able to template this once only. //////////////////////////////////////////////////////////////////////////////// inline void mac (ComplexD * __restrict__ y,const ComplexD * __restrict__ a,const ComplexD *__restrict__ x){ *y = (*a) * (*x)+(*y); }; inline void mult(ComplexD * __restrict__ y,const ComplexD * __restrict__ l,const ComplexD *__restrict__ r){ *y = (*l) * (*r);} inline void sub (ComplexD * __restrict__ y,const ComplexD * __restrict__ l,const ComplexD *__restrict__ r){ *y = (*l) - (*r);} inline void add (ComplexD * __restrict__ y,const ComplexD * __restrict__ l,const ComplexD *__restrict__ r){ *y = (*l) + (*r);} inline ComplexD adj(const ComplexD& r){ return(conj(r)); } // conj already supported for complex inline void mac (ComplexF * __restrict__ y,const ComplexF * __restrict__ a,const ComplexF *__restrict__ x){ *y = (*a) * (*x)+(*y); } inline void mult(ComplexF * __restrict__ y,const ComplexF * __restrict__ l,const ComplexF *__restrict__ r){ *y = (*l) * (*r); } inline void sub (ComplexF * __restrict__ y,const ComplexF * __restrict__ l,const ComplexF *__restrict__ r){ *y = (*l) - (*r); } inline void add (ComplexF * __restrict__ y,const ComplexF * __restrict__ l,const ComplexF *__restrict__ r){ *y = (*l) + (*r); } inline Complex adj(const Complex& r ){ return(conj(r)); } //conj already supported for complex inline void mac (RealD * __restrict__ y,const RealD * __restrict__ a,const RealD *__restrict__ x){ *y = (*a) * (*x)+(*y);} inline void mult(RealD * __restrict__ y,const RealD * __restrict__ l,const RealD *__restrict__ r){ *y = (*l) * (*r);} inline void sub (RealD * __restrict__ y,const RealD * __restrict__ l,const RealD *__restrict__ r){ *y = (*l) - (*r);} inline void add (RealD * __restrict__ y,const RealD * __restrict__ l,const RealD *__restrict__ r){ *y = (*l) + (*r);} inline RealD adj(const RealD & r){ return r; } // No-op for real inline RealD conj(const RealD & r){ return r; } inline void mac (RealF * __restrict__ y,const RealF * __restrict__ a,const RealF *__restrict__ x){ *y = (*a) * (*x)+(*y); } inline void mult(RealF * __restrict__ y,const RealF * __restrict__ l,const RealF *__restrict__ r){ *y = (*l) * (*r); } inline void sub (RealF * __restrict__ y,const RealF * __restrict__ l,const RealF *__restrict__ r){ *y = (*l) - (*r); } inline void add (RealF * __restrict__ y,const RealF * __restrict__ l,const RealF *__restrict__ r){ *y = (*l) + (*r); } class Zero{}; static Zero zero; template inline void ZeroIt(itype &arg){ arg=zero;}; template<> inline void ZeroIt(ComplexF &arg){ arg=0; }; template<> inline void ZeroIt(ComplexD &arg){ arg=0; }; template<> inline void ZeroIt(RealF &arg){ arg=0; }; template<> inline void ZeroIt(RealD &arg){ arg=0; }; #if defined (SSE2) typedef __m128 fvec; typedef __m128d dvec; typedef __m128 cvec; typedef __m128d zvec; typedef __m128i ivec; #endif #if defined (AVX1) || defined (AVX2) typedef __m256 fvec; typedef __m256d dvec; typedef __m256 cvec; typedef __m256d zvec; typedef __m256i ivec; #endif #if defined (AVX512) typedef __m512 fvec; typedef __m512d dvec; typedef __m512 cvec; typedef __m512d zvec; typedef __m512i ivec; #endif #if defined (QPX) typedef float fvec __attribute__ ((vector_size (16))); // QPX has same SIMD width irrespective of precision typedef float cvec __attribute__ ((vector_size (16))); typedef vector4double dvec; typedef vector4double zvec; #endif #if defined (AVX1) || defined (AVX2) || defined (AVX512) inline void v_prefetch0(int size, const char *ptr){ for(int i=0;i inline void Gextract(vsimd &y,std::vector &extracted){ // Bounce off stack is painful // temporary hack while I figure out the right interface scalar buf[Nsimd]; vstore(y,buf); for(int i=0;i inline void Gmerge(vsimd &y,std::vector &extracted){ scalar buf[Nsimd]; for(int i=0;i BA DC FE HG // Permute 1 every ABCDEFGH -> CD AB GH EF // Permute 2 every ABCDEFGH -> EFGH ABCD // Permute 3 possible on longer iVector lengths (512bit = 8 double = 16 single) // Permute 4 possible on half precision @512bit vectors. ////////////////////////////////////////////////////////// // Should be able to make the permute/extract/merge independent of the // vector subtype and reduce the volume of code. template inline void Gpermute(vsimd &y,vsimd b,int perm){ switch (perm){ #if defined(AVX1)||defined(AVX2) // 8x32 bits=>3 permutes case 2: y.v = _mm256_shuffle_ps(b.v,b.v,_MM_SHUFFLE(2,3,0,1)); break; case 1: y.v = _mm256_shuffle_ps(b.v,b.v,_MM_SHUFFLE(1,0,3,2)); break; case 0: y.v = _mm256_permute2f128_ps(b.v,b.v,0x01); break; #endif #ifdef SSE2 case 1: y.v = _mm_shuffle_ps(b.v,b.v,_MM_SHUFFLE(2,3,0,1)); break; case 0: y.v = _mm_shuffle_ps(b.v,b.v,_MM_SHUFFLE(1,0,3,2));break; #endif #ifdef AVX512 // 16 floats=> permutes // Permute 0 every abcd efgh ijkl mnop -> badc fehg jilk nmpo // Permute 1 every abcd efgh ijkl mnop -> cdab ghef jkij opmn // Permute 2 every abcd efgh ijkl mnop -> efgh abcd mnop ijkl // Permute 3 every abcd efgh ijkl mnop -> ijkl mnop abcd efgh case 3: y.v = _mm512_swizzle_ps(b.v,_MM_SWIZ_REG_CDAB); break; case 2: y.v = _mm512_swizzle_ps(b.v,_MM_SWIZ_REG_BADC); break; case 1: y.v = _mm512_permute4f128_ps(b.v,(_MM_PERM_ENUM)_MM_SHUFFLE(2,3,0,1)); break; case 0: y.v = _mm512_permute4f128_ps(b.v,(_MM_PERM_ENUM)_MM_SHUFFLE(1,0,3,2)); break; #endif #ifdef QPX #error not implemented #endif default: assert(0); break; } }; #include #include #include #include #include #endif