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Grid/lib/Grid.h
Peter Boyle dc814f30da Binary IO file for generic Grid array parallel I/O.
Number of IO MPI tasks can be varied by selecting which
dimensions use parallel IO and which dimensions use Serial send to boss
I/O.

Thus can neck down from, say 1024 nodes = 4x4x8x8 to {1,8,32,64,128,256,1024} nodes
doing the I/O.

Interpolates nicely between ALL nodes write their data, a single boss per time-plane
in processor space [old UKQCD fortran code did this], and a single node doing all I/O.

Not sure I have the transfer sizes big enough and am not overly convinced fstream
is guaranteed to not give buffer inconsistencies unless I set streambuf size to zero.

Practically it has worked on 8 tasks, 2x1x2x2 writing /cloning NERSC configurations
on my MacOS + OpenMPI and Clang environment.

It is VERY easy to switch to pwrite at a later date, and also easy to send x-strips around from
each node in order to gather bigger chunks at the syscall level.

That would push us up to the circa 8x 18*4*8 == 4KB size write chunk, and by taking, say, x/y non
parallel we get to 16MB contiguous chunks written in multi 4KB transactions
per IOnode in 64^3 lattices for configuration I/O.

I suspect this is fine for system performance.
2015-08-26 13:40:29 +01:00

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1.0 KiB
C++

//
// Grid.h
// simd
//
// Created by Peter Boyle on 09/05/2014.
// Copyright (c) 2014 University of Edinburgh. All rights reserved.
//
#ifndef GRID_H
#define GRID_H
///////////////////
// Std C++ dependencies
///////////////////
#include <cassert>
#include <complex>
#include <vector>
#include <iostream>
#include <iomanip>
#include <random>
#include <functional>
#include <stdio.h>
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <ctime>
#include <sys/time.h>
#include <chrono>
///////////////////
// Grid headers
///////////////////
#include <serialisation/Serialisation.h>
#include <Config.h>
#include <Timer.h>
#include <Log.h>
#include <AlignedAllocator.h>
#include <Simd.h>
#include <Threads.h>
#include <Communicator.h>
#include <Cartesian.h>
#include <Tensors.h>
#include <Lattice.h>
#include <Cshift.h>
#include <Stencil.h>
#include <Algorithms.h>
#include <qcd/QCD.h>
#include <parallelIO/BinaryIO.h>
#include <parallelIO/NerscIO.h>
#include <Init.h>
#endif