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readme.md Update documentation with complete list of Macports needed to build Grid on a fresh Mac 2023-07-14 13:50:06 +01:00

Using Xcode for Grid on Mac OS

This guide explains how to use Xcode as an IDE for Grid on Mac OS.

NB: this guide, and the screenshots, were generated using Xcode 10.1.

Initial setup

For first time setup of the Xcode and Grid build environment on Mac OS, you will need to do the following, in this order:

  1. Install Xcode and the Xcode command-line utilities
  2. Set Grid environment variables
  3. Install and build Grid pre-requisites
  4. Install, Configure and Build Grid

Apple's Xcode website is the go-to reference for 1, and the definitive reference for 4 and 5 is the Grid Documentation.

The following sections explain these steps in more detail

1. Install Xcode and the Xcode command-line utilities

See Apple's Xcode website for instructions on installing Xcode.

Once Xcode is installed, install the Xcode command-line utilities using:

xcode-select --install

2. Set Grid environment variables

To make sure we can share Xcode projects via git and have them work without requiring modification, we will define Grid environment variables. To make sure these environment variables will be available to the Xcode build system, issue the following shell command:

defaults write com.apple.dt.Xcode UseSanitizedBuildSystemEnvironment -bool NO

These are the environment variables we will define for Grid:

Variable Typical Value Use
Grid $HOME/src/Grid Path to grid source
GridPre $HOME/.local Path to install directory containing grid pre-requisites built from source
GridPkg MacPorts=/opt/local, Homebrew=/usr/local Path to package manager install directory

Choose either of the following ways to do this, and when you're done, log out and in again. To check these have been set:

printenv|grep -i grid

Method 1 -- Apple Script

  • Start Script Editor (cmd-space, script editor)
  • Click on New Document. Paste the following into the new script, editing the paths appropriately (just replace user_id with your user_id if you are unsure):
do shell script "launchctl setenv Grid $HOME/src/Grid
launchctl setenv GridPre $HOME/.local
launchctl setenv GridPkg /opt/local"
  • Save the script inside ~/Applications and give it the name GridEnv.app.
  • Open System Preferences, Users & Groups
  • Click on Login Items
  • Click the plus sign to add a new login item
  • Select the ~/Applications folder and select GridEnv.app

Log out and in again.

Method 2 -- environment.plist

Make the file environment.plist in ~/Library/LaunchAgents with the following contents, editing the paths appropriately (just replace user_id with your user_id if you are unsure):

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>Grid.startup</string>
<key>ProgramArguments</key>
<array>
<string>sh</string>
<string>-c</string>
<string>launchctl setenv Grid $HOME/src/Grid
launchctl setenv GridPre $HOME/.local
launchctl setenv GridPkg /opt/local</string>

</array>
<key>RunAtLoad</key>
<true/>
</dict>
</plist>

3. Install and build Grid pre-requisites

To simplify the installation of Grid pre-requisites, you can use your favourite package manager, e.g.:

3.1. MacPorts

Install MacPorts if you haven't done so already, and then install packages with:

sudo port install openmpi git-flow-avh gmp hdf5 mpfr fftw-3-single lapack wget autoconf automake bison cmake gawk libomp

On a Mac without GPUs:

sudo port install OpenBLAS +native

To use Gnu sha256sum:

pushd /opt/local/bin; sudo ln -s gsha256sum sha256sum; popd 

These ports are not strictly necessary, but they are helpful:

sudo port install gnuplot gsl h5utils nasm rclone texinfo tree xorg-server

Please update this list with any packages I've missed!

Install LIME

There isn't currently a port for C-LIME, so download the source and then build it:

../configure CC=clang --prefix=$GridPre
make -j 4 all install

3.2. Homebrew

Install Homebrew if you haven't done so already, and then install packages with:

sudo brew install <packagename>

I don't use Homebrew, so I'm not sure what the Brew package name equivalents are. ** Please update if you know **

4. Install, Configure and Build Grid

4.1 Install Grid

Start by cloning Grid (from GitHub) into the directory you specified in $Grid. Bear in mind that git will create the Grid subdirectory to place Grid in, so for example if $Grid is set to ~/src/Grid then install Grid with:

cd ~/src

followed by either:

git clone git@github.com:paboyle/Grid.git

or

git clone https://github.com/paboyle/Grid.git

depending on how many times you like to enter your password.

4.2 Configure Grid

The Xcode build system supports multiple configurations for each project, by default: Debug and Release, but more configurations can be defined. We will create separate Grid build directories for each configuration, using the Grid Autoconf build system to make each configuration. NB: it is not necessary to run make install on them once they are built (IDE features such as jump to definition will work better of you don't).

Below are shown the configure script invocations for three recommended configurations. You are free to define more, fewer or different configurations, but as a minimum, be sure to build a Debug configuration.

1. Debug

This is the build for every day developing and debugging with Xcode. It uses the Xcode clang c++ compiler, without MPI, and defaults to double-precision. Xcode builds the Debug configuration with debug symbols for full debugging:

../configure CXX=clang++ CXXFLAGS="-I$GridPkg/include/libomp -Xpreprocessor -fopenmp -std=c++11" LDFLAGS="-L$GridPkg/lib/libomp" LIBS="-lomp" --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre --enable-simd=GEN --enable-comms=none --prefix=$GridPre/Debug

2. Release

Since Grid itself doesn't really have debug configurations, the release build is recommended to be the same as Debug:

../configure CXX=clang++ CXXFLAGS="-I$GridPkg/include/libomp -Xpreprocessor -fopenmp -std=c++11" LDFLAGS="-L$GridPkg/lib/libomp" LIBS="-lomp" --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre --enable-simd=GEN --enable-comms=none --prefix=$GridPre/Release

3. MPIDebug

Debug configuration with MPI:

../configure CXX=clang++ CXXFLAGS="-I$GridPkg/include/libomp -Xpreprocessor -fopenmp -std=c++11" LDFLAGS="-L$GridPkg/lib/libomp" LIBS="-lomp" --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre --enable-simd=GEN --enable-comms=mpi-auto MPICXX=$GridPre/bin/mpicxx --prefix=$GridPre/MPIDebug

4.3 Build Grid

Each configuration must be built before they can be used. You can either:

  1. Use automake and the Grid Makefile with make -j 4 (NB: you do not need to run make install for these to work with Xcode)
  2. Build Grid and Hadrons under Xcode (see below)

Make a new application which links to Grid / Hadrons

Making an Xcode project which links to Grid / Hadrons is straightforward:

  • Make a new application (in the usual way)
  • Configure your application to use Grid (via three project settings:)
    1. HEADER_SEARCH_PATHS
    2. LIBRARY_SEARCH_PATHS
    3. OTHER_LDFLAGS
  • Make additional configurations, e.g. MPIDebug (NB Xcode will make Debug and Release by default)

Detailed instructions follow, but instead of following the instructions in this section, you can clone HelloGrid from the University of Edinburgh GitLab site.

Make a new application

To make a hello world application for Grid:

  • Start Xcode
  • Click 'Create a new project'
  • Click macOS, then in the Application section choose Command Line Tool, then click Next
  • Choose options for your new project:
    • Product Name: HelloGrid
    • Team: None
    • Organisation Name: sopa
    • Organisation Identifier: uk.ac.ed.ph
    • Language: C++
    • ... then click Next
  • Choose a location for your project, e.g. $HOME/src. NB: The project and all its files will be created inside $HOME/src/HelloGrid. If you are using Git, you can put the new project under Git source control immediately, if you like. Now click Create.

Configure your new application to use Grid

Click the project name (HelloGrid) in the project navigator pane on the left (command-1 if it's not visible), then click the project name (HelloGrid) under PROJECT in the second pane. Click the Build Settings tab on the right, then under that click All and Combined. You should see:

Project settings

We now need to make changes to two sections (these are listed in alphabetical order), bearing in mind that if you are not using MPI (or you gave your build directories different names) replace build_mpidebug and build_mpirelease with the directory names you used.

1. Search Paths

HEADER_SEARCH_PATHS

Obtain a list of header locations required by Grid by running the following from your Grid build directory (choose an MPI configuration if you built one, e.g. MPIDebug):

./grid-config --cxxflags

Output should look similar to (but will likely include duplicates):

-I$GridPre/include -I$GridPkg/include -O3 -g -std=c++11

The header locations follow the -I switches. You can ignore the other switches, and you can ignore duplicate entries, which just mean that your package manager has installed multiple packages in the same location.

Note: grid-config will output absolute paths. Make sure to replace absolute paths with environment variables (such as $GridPre) in your settings, so that the project will work unmodified for other collaborators downloading the same project from git.

Set HEADER_SEARCH_PATHS to:

$Grid/build$(CONFIGURATION)/Grid
$Grid

followed by (the order is important) the locations reported by grid-config --cxxflags, ignoring duplicates, e.g.:

$GridPre/include
$GridPkg/include

Note: the easiest way to set this value is to put it all on one line, space separated, and edit the text to the right of HEADER_SEARCH_PATHS, i.e.:

$Grid/build$(CONFIGURATION)/Grid $Grid $GridPre/include $GridPkg/include

LIBRARY_SEARCH_PATHS

Obtain a list of library locations required by Grid by running the following from your Grid build directory (again, choose an MPI configuration if you built one, e.g. MPIDebug):

./grid-config --ldflags

Output should look similar to (but will likely include duplicates):

-L$GridPre/lib -L$GridPkg/lib

Paste the output with $Grid/build$(CONFIGURATION)/Grid $Grid/build$(CONFIGURATION)/Hadrons prepended into LIBRARY_SEARCH_PATHS:

$Grid/build$(CONFIGURATION)/Grid $Grid/build$(CONFIGURATION)/Hadrons $GridPre/lib $GridPkg/lib

2. Linking

OTHER_LDFLAGS

The easiest way to link to all required libraries is to obtain a list of all libraries required by Grid by running the following from your Grid build directory:

./grid-config --libs

and pasting the output with -lGrid -lHadrons prepended (including the -l switches) directly into OTHER_LDFLAGS, e.g.:

-lGrid -lHadrons -lmpi -lhdf5_cpp -lhdf5 -lz -lcrypto -llime -lfftw3f -lfftw3 -lmpfr -lgmp -lm

Make additional configurations

On the project settings, Info tab, click the plus sign underneath configurations:

Add configurations

Choose Duplicate "Debug" Configuration (you can choose Release if you prefer) and give the new configuration a name, e.g. MPIDebug.

Edit your source code

A hello world for grid is:

#include <Grid/Grid.h>
using namespace Grid;

int main(int argc, char * argv[]) {
  Grid_init(&argc,&argv);
  std::cout << GridLogMessage << "Hello Grid" << std::endl;
  Grid_finalize();
  return 0;
}

Create a .gitignore file for Xcode

You can create an up-to-date .gitignore file to ignore all the Xcode temporary build files using gitignore.io.

NB: If you let Xcode add your project to git when you created it, you probably want to remove your personal scheme selection from git:

git rm --cached HelloGrid.xcodeproj/xcuserdata/$USER.xcuserdatad/xcschemes/xcschememanagement.plist

Run your program under the Xcode debugger

First, specify command-line arguments. From the menu, select Product, then Scheme, then Edit Scheme. Select Run on the left, then select the Arguments tab on the right. Add the following to Arguments passed on Launch:

--grid 4.4.4.8

If your program will be manipulating files, it's a good idea to specify the working directory on the Options tab under Use Custom Working Directory (by default, Xcode launches the program inside the Xcode build folder).

Then click Close.

Let's set a breakpoint by clicking on:

Grid_finalize();

then from the menu selecting Debug, then Breakpoints, then Add Breakpoint at Current Line.

Now click on the Play button (the right pointing triangle just to the right of the maximise button) to run your program under the debugger. (You may see dialog boxes the first couple of times asking whether to allow MPI to receive network requests - say yes to these.)

The debug output pane opens at the bottom of Xcode, with output on the right (ending with Hello Grid) and local variables on the left i.e.:

Running under the debugger

See the Xcode documentation to learn about the debugger. When you're done, press ctl-cmd-Y to let the program run to completion.

Debugging multiple MPI processes under Xcode

You could tell Xcode to use mpirun to launch multiple copies of a target executable, however if you do this the debugger will attach to mpirun - not your target process.

Instead:

  1. Set a breakpoint just inside main() (otherwise your programs may complete before you attach to them all)

  2. From the Debug menu, select Attach to Process by PID or Name .... In the PID or Process Name field, enter the name of your target. Then click Attach.

  3. From a terminal session, locate and run your executable using mpirun (the mangled name of the project build products will not be exactly the same as this example):

    $GridPre/bin/mpirun -np 2 ~/Library/Developer/Xcode/DerivedData/HelloGrid-fiyyuveptaqelbbvllomcgjyvghr/Build/Products/Debug/HelloGrid --grid 4.4.4.8 --mpi 1.1.1.2

    The Xcode debugger will attach to the first process.

  4. From the Debug menu in Xcode, select Attach to Process, and other running instances of your application will appear at the top of the list. Attach to as many instances as you wish to debug.

  5. Click on the first process (which should have stopped at the breakpoint) and restart it with ctl-cmd-y

You are now debugging multiple MPI instances, and the Xcode debugger should look similar to this:

Debugging multiple MPI instances under the Xcode debugger

Build Grid and Hadrons libraries under Xcode

If you want to build Grid and Hadrons libraries using Xcode, you will need to:

  1. Make new library targets for Grid and Hadrons

  2. Add Grid source folders to your project:

    a. Right click project then Add files to "project" ... b. Choose $Grid/Grid folder c. Select Create groups (folder references doesn't work) d. Make sure none of the targets are selected e. Click Add f. Add each source file (not header) in Grid and its subdirectories to the Grid target (option-command-1, then tick source files)

  3. Add Hadrons source folders to your project

    a. As per Grid, but add each source file in Hadrons (except those in Archive and Utilities) to the Hadrons target

  4. Set the following values for the entire project in Build Settings

    Group Variable Value
    Deployment DSTROOT $Grid/build$(CONFIGURATION) (do this for the entire project)
    Search Paths LIBRARY_SEARCH_PATHS remove $Grid/build$(CONFIGURATION)/Grid $Grid/build$(CONFIGURATION)/Hadrons from the start of the path

    This sets the deployment location to the makefile build folders (but by default, targets will have SKIP_INSTALL set to Yes). The change to the paths is to make sure any executable targets link to the versions of the Grid and Hadrons libraries just built.

  5. Set the following values for each of the Grid and Hadrons targets in Build Settings

    Group Variable Value
    Deployment DEPLOYMENT_LOCATION Yes
    Deployment INSTALL_PATH $(PRODUCT_NAME)/
    Deployment SKIP_INSTALL No
    Linking OTHER_LDFLAGS remove -lGrid -lHadrons from the list

    This ensures that the libraries are copied back into the build folders when they are made (removing the need to run make -j 4)

  6. For Grid, in Build Settings in the Build Options group, set:

    Variable Configuration Value
    EXCLUDED_SOURCE_FILE_NAMES Non-MPI configurations (Debug and Release) $(Grid)/Grid/communicator/Communicator_mpi3.cc $(Grid)/Grid/communicator/SharedMemoryMPI.cc
    EXCLUDED_SOURCE_FILE_NAMES MPI configurations (MPIDebug) $(Grid)/Grid/communicator/Communicator_none.cc $(Grid)/Grid/communicator/SharedMemoryNone.cc
  7. Make a new scheme called Libraries containing both Grid and Hadrons targets

    a. Edit the new scheme b. On the Build tab, add both Grid and Hadrons targets

You should now be able to build and debug any configuration.

Note that with this setup, the Xcode build system is not aware of dependencies of your targets on the grid libraries. So you can modify Grid and/or Hadrons headers if you need to, and build your target without rebuilding the entire Grid and Hadrons Libraries (you can manually force the Libraries to rebuild by making the Libraries scheme). You can instead configure target dependencies to Grid and Hadrons libraries in the Xcode build system, just remember to also remove -lGrid -lHadrons from the list under OTHER_LDFLAGS for the entire project.