mirror of
https://github.com/paboyle/Grid.git
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263 lines
7.8 KiB
C++
263 lines
7.8 KiB
C++
#ifndef VREALD_H
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#define VREALD_H
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#include "Grid.h"
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namespace dpo{
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class vRealD {
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protected:
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dvec v; // dvec is double precision vector
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public:
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vRealD(){};
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friend inline void mult(vRealD * __restrict__ y,const vRealD * __restrict__ l,const vRealD *__restrict__ r) {*y = (*l) * (*r);}
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friend inline void sub (vRealD * __restrict__ y,const vRealD * __restrict__ l,const vRealD *__restrict__ r) {*y = (*l) - (*r);}
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friend inline void add (vRealD * __restrict__ y,const vRealD * __restrict__ l,const vRealD *__restrict__ r) {*y = (*l) + (*r);}
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friend inline vRealD adj(const vRealD &in) { return in; }
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friend inline vRealD conj(const vRealD &in){ return in; }
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friend inline void mac (vRealD &y,const vRealD a,const vRealD x){
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#if defined (AVX1) || defined (SSE2)
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y = a*x+y;
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#endif
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#ifdef AVX2 // AVX 2 introduced FMA support. FMA4 eliminates a copy, but AVX only has FMA3
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// accelerates multiply accumulate, but not general multiply add
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y.v = _mm256_fmadd_pd(a.v,x.v,y.v);
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#endif
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#ifdef AVX512
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// here precision of vector are still single
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y.v = _mm512_fmadd_pd(a.v,x.v,y.v);
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#endif
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#ifdef QPX
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y.v = vec_madd(a.v,x.v,y.v);
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#endif
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}
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//////////////////////////////////
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// Initialise to 1,0
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//////////////////////////////////
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friend inline void vone (vRealD &ret){ vsplat(ret,1.0);}
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friend inline void vzero(vRealD &ret){ vsplat(ret,0.0);}
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////////////////////////////////////
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// Arithmetic operator overloads +,-,*
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////////////////////////////////////
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friend inline vRealD operator + (vRealD a, vRealD b)
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{
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vRealD ret;
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_add_pd(a.v,b.v);
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#endif
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#ifdef SSE2
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ret.v = _mm_add_pd(a.v,b.v);
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#endif
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#ifdef AVX512
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ret.v = _mm512_add_pd(a.v,b.v);
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#endif
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#ifdef QPX
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ret.v = vec_add(a.v,b.v);
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#endif
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return ret;
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};
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friend inline vRealD operator - (vRealD a, vRealD b)
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{
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vRealD ret;
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_sub_pd(a.v,b.v);
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#endif
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#ifdef SSE2
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ret.v = _mm_sub_pd(a.v,b.v);
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#endif
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#ifdef AVX512
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ret.v = _mm512_sub_pd(a.v,b.v);
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#endif
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#ifdef QPX
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ret.v = vec_sub(a.v,b.v);
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#endif
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return ret;
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};
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friend inline vRealD operator * (vRealD a, vRealD b)
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{
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vRealD ret;
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_mul_pd(a.v,b.v);
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#endif
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#ifdef SSE2
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ret.v = _mm_mul_pd(a.v,b.v);
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#endif
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#ifdef AVX512
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ret.v = _mm512_mul_pd(a.v,b.v);
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#endif
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#ifdef QPX
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ret.v = vec_mul(a.v,b.v);
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#endif
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return ret;
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};
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// Permute plans
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// Permute 0 every ABCDEFGH -> BA DC FE HG
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// Permute 1 every ABCDEFGH -> CD AB GH EF
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// Permute 2 every ABCDEFGH -> EFGH ABCD
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// Permute 3 possible on longer iVector lengths (512bit = 8 double = 16 single)
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// Permute 4 possible on half precision @512bit vectors.
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friend inline void permute(vRealD &y,vRealD b,int perm){
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switch (perm){
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// 4 doubles=>2 permutes
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#if defined(AVX1)||defined(AVX2)
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case 0: y.v = _mm256_shuffle_pd(b.v,b.v,0x5); break;
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case 1: y.v = _mm256_permute2f128_pd(b.v,b.v,0x01); break;
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#endif
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#ifdef SSE2
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case 0: y.v = _mm_shuffle_pd(b.v,b.v,0x1); break;
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#endif
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#ifdef AVX512
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// 8 double => 3 permutes
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// Permute 0 every abcd efgh -> badc fehg
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// Permute 1 every abcd efgh -> cdab ghef
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// Permute 2 every abcd efgh -> efgh abcd
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// NOTE: mm_512_permutex_pd not implemented
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// NOTE: ignore warning
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case 0: y.v = _mm512_swizzle_pd(b.v,_MM_SWIZ_REG_CDAB); break;
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case 1: y.v = _mm512_swizzle_pd(b.v,_MM_SWIZ_REG_BADC); break;
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case 2: y.v = _mm512_permute4f128_ps(b.v,(_MM_PERM_ENUM)_MM_SHUFFLE(1,0,3,2)); break;
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#endif
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#ifdef QPX
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#error
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#endif
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default: exit(EXIT_FAILURE); break;
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}
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};
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// gona be bye bye
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void vload(dvec& a){
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this->v = a;
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}
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dvec vget(){
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return this->v ;
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}
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friend inline void vsplat(vRealD &ret,double a){
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_set_pd(a,a,a,a);
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#endif
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#ifdef SSE2
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ret.v = _mm_set_pd(a,a);
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#endif
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#ifdef AVX512
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ret.v = _mm512_set1_pd(a);
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#endif
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#ifdef QPX
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ret.v = {a,a,a,a};
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#endif
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}
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friend inline void vset(vRealD &ret, double *a){
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#if defined (AVX1)|| defined (AVX2)
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ret.v = _mm256_set_pd(a[3],a[2],a[1],a[0]);
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#endif
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#ifdef SSE2
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ret.v = _mm_set_pd(a[0],a[1]);
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#endif
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#ifdef AVX512
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ret.v = _mm512_set_pd(a[7],a[6],a[5],a[4],a[3],a[2],a[1],a[0]);
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// Note v has a0 a1 a2 a3 a4 a5 a6 a7
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#endif
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#ifdef QPX
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ret.v = {a[0],a[1],a[2],a[3]};
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#endif
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}
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friend inline void vstore(vRealD &ret, double *a){
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#if defined (AVX1)|| defined (AVX2)
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_mm256_store_pd(a,ret.v);
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#endif
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#ifdef SSE2
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_mm_store_pd(a,ret.v);
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#endif
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#ifdef AVX512
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_mm512_store_pd(a,ret.v);
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// Note v has a7 a6 a5ba4 a3 a2 a1 a0
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#endif
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#ifdef QPX
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printf("%s Not implemented\n",__func__);
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exit(-1);
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#endif
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}
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friend inline void vprefetch(const vRealD &v)
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{
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_mm_prefetch((const char*)&v.v,_MM_HINT_T0);
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}
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// Unary negation
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friend inline vRealD operator -(const vRealD &r) {
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vRealD ret;
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vzero(ret);
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ret = ret - r;
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return ret;
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}
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friend inline RealD Reduce(const vRealD & in)
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{
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#if defined (AVX1) || defined(AVX2)
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typedef union {
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uint64_t l;
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double d;
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} my_conv_t;
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my_conv_t converter;
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// more reduce_add
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/*
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__attribute__ ((aligned(32))) double c_[16];
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__m256d tmp = _mm256_permute2f128_pd(in.v,in.v,0x01); // tmp 1032; in= 3210
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__m256d hadd = _mm256_hadd_pd(in.v,tmp); // hadd = 1+0,3+2,3+2,1+0
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tmp = _mm256_permute2f128_pd(hadd,hadd,0x01);// tmp = 3+2,1+0,1+0,3+2
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hadd = _mm256_hadd_pd(tmp,tmp); // tmp = 3+2+1+0,3+2+1+0,1+0+3+2,1+0+3+2
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_mm256_store_pd(c_,hadd);<3B>
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return c[0]
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*/
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__m256d tmp = _mm256_permute2f128_pd(in.v,in.v,0x01); // tmp 1032; in= 3210
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__m256d hadd = _mm256_hadd_pd(in.v,tmp); // hadd = 1+0,3+2,3+2,1+0
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hadd = _mm256_hadd_pd(hadd,hadd); // hadd = 1+0+3+2...
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converter.l = _mm256_extract_epi64(hadd,0);
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return converter.d;
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#endif
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#ifdef AVX512
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return _mm512_reduce_add_pd(in.v);
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/*
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__attribute__ ((aligned(32))) double c_[8];
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_mm512_store_pd(c_,in.v);
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return c_[0]+c_[1]+c_[2]+c_[3]+c_[4]+c_[5]+c_[6]+c_[7];
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*/
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#endif
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#ifdef QPX
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#endif
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}
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// *=,+=,-= operators
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inline vRealD &operator *=(const vRealD &r) {
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*this = (*this)*r;
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return *this;
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}
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inline vRealD &operator +=(const vRealD &r) {
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*this = *this+r;
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return *this;
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}
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inline vRealD &operator -=(const vRealD &r) {
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*this = *this-r;
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return *this;
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}
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public:
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static int Nsimd(void) { return sizeof(dvec)/sizeof(double);}
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};
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inline vRealD localInnerProduct(const vRealD & l, const vRealD & r) { return conj(l)*r; }
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inline void zeroit(vRealD &z){ vzero(z);}
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inline vRealD outerProduct(const vRealD &l, const vRealD& r)
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{
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return l*r;
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}
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}
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#endif
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