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Grid/lib/simd/Grid_neon.h

342 lines
8.7 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/simd/Grid_neon.h
Copyright (C) 2015
Author: Peter Boyle <paboyle@ph.ed.ac.uk>
Author: neo <cossu@post.kek.jp>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
//----------------------------------------------------------------------
/*! @file Grid_sse4.h
@brief Optimization libraries for NEON (ARM) instructions set ARMv8
Experimental - Using intrinsics - DEVELOPING!
*/
// Time-stamp: <2015-07-10 17:45:09 neo>
//----------------------------------------------------------------------
#include <arm_neon.h>
// ARMv8 supports double precision
namespace Optimization {
template<class vtype>
union uconv {
float32x4_t f;
vtype v;
};
union u128f {
float32x4_t v;
float f[4];
};
union u128d {
float64x2_t v;
double f[4];
};
struct Vsplat{
//Complex float
inline float32x4_t operator()(float a, float b){
float tmp[4]={a,b,a,b};
return vld1q_f32(tmp);
}
// Real float
inline float32x4_t operator()(float a){
return vld1q_dup_f32(&a);
}
//Complex double
inline float32x4_t operator()(double a, double b){
float tmp[4]={(float)a,(float)b,(float)a,(float)b};
return vld1q_f32(tmp);
}
//Real double
inline float32x4_t operator()(double a){
return vld1q_dup_f32(&a);
}
//Integer
inline uint32x4_t operator()(Integer a){
return vld1q_dup_u32(&a);
}
};
struct Vstore{
//Float
inline void operator()(float32x4_t a, float* F){
vst1q_f32(F, a);
}
//Double
inline void operator()(float32x4_t a, double* D){
vst1q_f32((float*)D, a);
}
//Integer
inline void operator()(uint32x4_t a, Integer* I){
vst1q_u32(I, a);
}
};
struct Vstream{
//Float
inline void operator()(float * a, float32x4_t b){
}
//Double
inline void operator()(double * a, float32x4_t b){
}
};
struct Vset{
// Complex float
inline float32x4_t operator()(Grid::ComplexF *a){
float32x4_t foo;
return foo;
}
// Complex double
inline float32x4_t operator()(Grid::ComplexD *a){
float32x4_t foo;
return foo;
}
// Real float
inline float32x4_t operator()(float *a){
float32x4_t foo;
return foo;
}
// Real double
inline float32x4_t operator()(double *a){
float32x4_t foo;
return foo;
}
// Integer
inline uint32x4_t operator()(Integer *a){
uint32x4_t foo;
return foo;
}
};
template <typename Out_type, typename In_type>
struct Reduce{
//Need templated class to overload output type
//General form must generate error if compiled
inline Out_type operator()(In_type in){
printf("Error, using wrong Reduce function\n");
exit(1);
return 0;
}
};
/////////////////////////////////////////////////////
// Arithmetic operations
/////////////////////////////////////////////////////
struct Sum{
//Complex/Real float
inline float32x4_t operator()(float32x4_t a, float32x4_t b){
return vaddq_f32(a,b);
}
//Complex/Real double
inline float64x2_t operator()(float64x2_t a, float64x2_t b){
return vaddq_f64(a,b);
}
//Integer
inline uint32x4_t operator()(uint32x4_t a, uint32x4_t b){
return vaddq_u32(a,b);
}
};
struct Sub{
//Complex/Real float
inline float32x4_t operator()(float32x4_t a, float32x4_t b){
return vsubq_f32(a,b);
}
//Complex/Real double
inline float64x2_t operator()(float64x2_t a, float64x2_t b){
return vsubq_f64(a,b);
}
//Integer
inline uint32x4_t operator()(uint32x4_t a, uint32x4_t b){
return vsubq_u32(a,b);
}
};
struct MultComplex{
// Complex float
inline float32x4_t operator()(float32x4_t a, float32x4_t b){
float32x4_t foo;
return foo;
}
// Complex double
inline float64x2_t operator()(float64x2_t a, float64x2_t b){
float32x4_t foo;
return foo;
}
};
struct Mult{
// Real float
inline float32x4_t mac(float32x4_t a, float32x4_t b, float32x4_t c){
return vaddq_f32(vmulq_f32(b,c),a);
}
inline float64x2_t mac(float64x2_t a, float64x2_t b, float64x2_t c){
return vaddq_f64(vmulq_f64(b,c),a);
}
inline float32x4_t operator()(float32x4_t a, float32x4_t b){
return vmulq_f32(a,b);
}
// Real double
inline float64x2_t operator()(float64x2_t a, float64x2_t b){
return vmulq_f64(a,b);
}
// Integer
inline uint32x4_t operator()(uint32x4_t a, uint32x4_t b){
return vmulq_u32(a,b);
}
};
struct Conj{
// Complex single
inline float32x4_t operator()(float32x4_t in){
return in;
}
// Complex double
//inline float32x4_t operator()(float32x4_t in){
// return 0;
//}
// do not define for integer input
};
struct TimesMinusI{
//Complex single
inline float32x4_t operator()(float32x4_t in, float32x4_t ret){
return in;
}
//Complex double
//inline float32x4_t operator()(float32x4_t in, float32x4_t ret){
// return in;
//}
};
struct TimesI{
//Complex single
inline float32x4_t operator()(float32x4_t in, float32x4_t ret){
//need shuffle
return in;
}
//Complex double
//inline float32x4_t operator()(float32x4_t in, float32x4_t ret){
// return 0;
//}
};
//////////////////////////////////////////////
// Some Template specialization
template < typename vtype >
void permute(vtype &a, vtype b, int perm) {
};
//Complex float Reduce
template<>
inline Grid::ComplexF Reduce<Grid::ComplexF, float32x4_t>::operator()(float32x4_t in){
return 0;
}
//Real float Reduce
template<>
inline Grid::RealF Reduce<Grid::RealF, float32x4_t>::operator()(float32x4_t in){
float32x2_t high = vget_high_f32(in);
float32x2_t low = vget_low_f32(in);
float32x2_t tmp = vadd_f32(low, high);
float32x2_t sum = vpadd_f32(tmp, tmp);
return vget_lane_f32(sum,0);
}
//Complex double Reduce
template<>
inline Grid::ComplexD Reduce<Grid::ComplexD, float64x2_t>::operator()(float64x2_t in){
return 0;
}
//Real double Reduce
template<>
inline Grid::RealD Reduce<Grid::RealD, float64x2_t>::operator()(float64x2_t in){
float64x2_t sum = vpaddq_f64(in, in);
return vgetq_lane_f64(sum,0);
}
//Integer Reduce
template<>
inline Integer Reduce<Integer, uint32x4_t>::operator()(uint32x4_t in){
// FIXME unimplemented
printf("Reduce : Missing integer implementation -> FIX\n");
assert(0);
}
}
//////////////////////////////////////////////////////////////////////////////////////
// Here assign types
namespace Grid {
typedef float32x4_t SIMD_Ftype; // Single precision type
typedef float64x2_t SIMD_Dtype; // Double precision type
typedef uint32x4_t SIMD_Itype; // Integer type
inline void v_prefetch0(int size, const char *ptr){}; // prefetch utilities
inline void prefetch_HINT_T0(const char *ptr){};
// Gpermute function
template < typename VectorSIMD >
inline void Gpermute(VectorSIMD &y,const VectorSIMD &b, int perm ) {
Optimization::permute(y.v,b.v,perm);
}
// Function name aliases
typedef Optimization::Vsplat VsplatSIMD;
typedef Optimization::Vstore VstoreSIMD;
typedef Optimization::Vset VsetSIMD;
typedef Optimization::Vstream VstreamSIMD;
template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
// Arithmetic operations
typedef Optimization::Sum SumSIMD;
typedef Optimization::Sub SubSIMD;
typedef Optimization::Mult MultSIMD;
typedef Optimization::MultComplex MultComplexSIMD;
typedef Optimization::Conj ConjSIMD;
typedef Optimization::TimesMinusI TimesMinusISIMD;
typedef Optimization::TimesI TimesISIMD;
}