mirror of
https://github.com/paboyle/Grid.git
synced 2024-11-10 07:55:35 +00:00
150 lines
6.2 KiB
C++
150 lines
6.2 KiB
C++
#ifndef GRID_QCD_H
|
|
#define GRID_QCD_H
|
|
namespace Grid{
|
|
|
|
namespace QCD {
|
|
|
|
static const int Nc=3;
|
|
static const int Ns=4;
|
|
static const int Nd=4;
|
|
|
|
static const int CbRed =0;
|
|
static const int CbBlack=1;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// QCD iMatrix types
|
|
// Index conventions: Lorentz x Spin x Colour
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
static const int ColourIndex = 1;
|
|
static const int SpinIndex = 2;
|
|
static const int LorentzIndex= 3;
|
|
|
|
|
|
// ChrisK very keen to add extra space for Gparity doubling.
|
|
//
|
|
// Also add domain wall index, in a way where Wilson operator
|
|
// naturally distributes across the 5th dimensions.
|
|
//
|
|
// That probably makes for GridRedBlack4dCartesian grid.
|
|
|
|
template<typename vtype> using iSinglet = iScalar<iScalar<iScalar<vtype> > >;
|
|
template<typename vtype> using iSpinMatrix = iScalar<iMatrix<iScalar<vtype>, Ns> >;
|
|
template<typename vtype> using iSpinColourMatrix = iScalar<iMatrix<iMatrix<vtype, Nc>, Ns> >;
|
|
template<typename vtype> using iColourMatrix = iScalar<iScalar<iMatrix<vtype, Nc> > > ;
|
|
template<typename vtype> using iLorentzColourMatrix = iVector<iScalar<iMatrix<vtype, Nc> >, Nd > ;
|
|
|
|
|
|
template<typename vtype> using iSpinVector = iScalar<iVector<iScalar<vtype>, Ns> >;
|
|
template<typename vtype> using iColourVector = iScalar<iScalar<iVector<vtype, Nc> > >;
|
|
template<typename vtype> using iSpinColourVector = iScalar<iVector<iVector<vtype, Nc>, Ns> >;
|
|
|
|
typedef iSpinMatrix<Complex > SpinMatrix;
|
|
typedef iColourMatrix<Complex > ColourMatrix;
|
|
typedef iSpinColourMatrix<Complex > SpinColourMatrix;
|
|
typedef iLorentzColourMatrix<Complex > LorentzColourMatrix;
|
|
typedef iLorentzColourMatrix<ComplexF > LorentzColourMatrixF;
|
|
typedef iLorentzColourMatrix<ComplexD > LorentzColourMatrixD;
|
|
|
|
typedef iSpinVector<Complex > SpinVector;
|
|
typedef iColourVector<Complex > ColourVector;
|
|
typedef iSpinColourVector<Complex > SpinColourVector;
|
|
|
|
|
|
typedef iSpinMatrix<vComplex > vSpinMatrix;
|
|
typedef iColourMatrix<vComplex > vColourMatrix;
|
|
typedef iSpinColourMatrix<vComplex > vSpinColourMatrix;
|
|
typedef iLorentzColourMatrix<vComplex > vLorentzColourMatrix;
|
|
|
|
typedef iSpinVector<vComplex > vSpinVector;
|
|
typedef iColourVector<vComplex > vColourVector;
|
|
typedef iSpinColourVector<vComplex > vSpinColourVector;
|
|
|
|
typedef iSinglet<Complex > TComplex; // This is painful. Tensor singlet complex type.
|
|
typedef iSinglet<vComplex > vTComplex; // what if we don't know the tensor structure
|
|
typedef iSinglet<Real > TReal; // Shouldn't need these; can I make it work without?
|
|
typedef iSinglet<vReal > vTReal;
|
|
typedef iSinglet<vInteger > vTInteger;
|
|
typedef iSinglet<Integer > TInteger;
|
|
|
|
typedef Lattice<vTReal> LatticeReal;
|
|
typedef Lattice<vTComplex> LatticeComplex;
|
|
typedef Lattice<vTInteger> LatticeInteger; // Predicates for "where"
|
|
|
|
typedef Lattice<vColourMatrix> LatticeColourMatrix;
|
|
typedef Lattice<vSpinMatrix> LatticeSpinMatrix;
|
|
typedef Lattice<vSpinColourMatrix> LatticeSpinColourMatrix;
|
|
|
|
typedef Lattice<vSpinColourVector> LatticeSpinColourVector;
|
|
typedef Lattice<vSpinVector> LatticeSpinVector;
|
|
typedef Lattice<vColourVector> LatticeColourVector;
|
|
|
|
///////////////////////////////////////////
|
|
// Physical names for things
|
|
///////////////////////////////////////////
|
|
typedef Lattice<vSpinColourVector> LatticeFermion;
|
|
typedef Lattice<vSpinColourMatrix> LatticePropagator;
|
|
typedef Lattice<vLorentzColourMatrix> LatticeGaugeField;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Peek and Poke named after physics attributes
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//spin
|
|
template<class vobj> auto peekSpin(const vobj &rhs,int i) -> decltype(peekIndex<SpinIndex>(rhs,0))
|
|
{
|
|
return peekIndex<SpinIndex>(rhs,i);
|
|
}
|
|
template<class vobj> auto peekSpin(const vobj &rhs,int i,int j) -> decltype(peekIndex<SpinIndex>(rhs,0,0))
|
|
{
|
|
return peekIndex<SpinIndex>(rhs,i,j);
|
|
}
|
|
template<class vobj> auto peekSpin(const Lattice<vobj> &rhs,int i) -> decltype(peekIndex<SpinIndex>(rhs,0))
|
|
{
|
|
return peekIndex<SpinIndex>(rhs,i);
|
|
}
|
|
template<class vobj> auto peekSpin(const Lattice<vobj> &rhs,int i,int j) -> decltype(peekIndex<SpinIndex>(rhs,0,0))
|
|
{
|
|
return peekIndex<SpinIndex>(rhs,i,j);
|
|
}
|
|
//colour
|
|
template<class vobj> auto peekColour(const vobj &rhs,int i) -> decltype(peekIndex<ColourIndex>(rhs,0))
|
|
{
|
|
return peekIndex<ColourIndex>(rhs,i);
|
|
}
|
|
template<class vobj> auto peekColour(const vobj &rhs,int i,int j) -> decltype(peekIndex<ColourIndex>(rhs,0,0))
|
|
{
|
|
return peekIndex<ColourIndex>(rhs,i,j);
|
|
}
|
|
template<class vobj> auto peekColour(const Lattice<vobj> &rhs,int i) -> decltype(peekIndex<ColourIndex>(rhs,0))
|
|
{
|
|
return peekIndex<ColourIndex>(rhs,i);
|
|
}
|
|
template<class vobj> auto peekColour(const Lattice<vobj> &rhs,int i,int j) -> decltype(peekIndex<ColourIndex>(rhs,0,0))
|
|
{
|
|
return peekIndex<ColourIndex>(rhs,i,j);
|
|
}
|
|
//lorentz
|
|
template<class vobj> auto peekLorentz(const vobj &rhs,int i) -> decltype(peekIndex<LorentzIndex>(rhs,0))
|
|
{
|
|
return peekIndex<LorentzIndex>(rhs,i);
|
|
}
|
|
template<class vobj> auto peekLorentz(const vobj &rhs,int i,int j) -> decltype(peekIndex<LorentzIndex>(rhs,0,0))
|
|
{
|
|
return peekIndex<LorentzIndex>(rhs,i,j);
|
|
}
|
|
template<class vobj> auto peekLorentz(const Lattice<vobj> &rhs,int i) -> decltype(peekIndex<LorentzIndex>(rhs,0))
|
|
{
|
|
return peekIndex<LorentzIndex>(rhs,i);
|
|
}
|
|
template<class vobj> auto peekLorentz(const Lattice<vobj> &rhs,int i,int j) -> decltype(peekIndex<LorentzIndex>(rhs,0,0))
|
|
{
|
|
return peekIndex<LorentzIndex>(rhs,i,j);
|
|
}
|
|
|
|
} //namespace QCD
|
|
} // Grid
|
|
|
|
#include <qcd/Grid_qcd_dirac.h>
|
|
|
|
#endif
|