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Grid/lib/math/Grid_math_tensors.h
2015-05-13 09:24:10 +01:00

319 lines
9.4 KiB
C++

#ifndef GRID_MATH_TENSORS_H
#define GRID_MATH_TENSORS_H
namespace Grid {
///////////////////////////////////////////////////
// Scalar, Vector, Matrix objects.
// These can be composed to form tensor products of internal indices.
///////////////////////////////////////////////////
// It is useful to NOT have any constructors
// so that these classes assert "is_pod<class> == true"
// because then the standard C++ valarray container eliminates fill overhead on new allocation and
// non-move copying.
//
// However note that doing this eliminates some syntactical sugar such as
// calling the constructor explicitly or implicitly
//
class GridTensorBase {};
template<class vtype> class iScalar
{
public:
vtype _internal;
typedef typename GridTypeMapper<vtype>::scalar_type scalar_type;
typedef typename GridTypeMapper<vtype>::vector_type vector_type;
typedef typename GridTypeMapper<vtype>::tensor_reduced tensor_reduced_v;
typedef iScalar<tensor_reduced_v> tensor_reduced;
typedef typename GridTypeMapper<vtype>::scalar_object recurse_scalar_object;
typedef iScalar<recurse_scalar_object> scalar_object;
enum { TensorLevel = GridTypeMapper<vtype>::TensorLevel + 1};
// Scalar no action
// template<int Level> using tensor_reduce_level = typename iScalar<GridTypeMapper<vtype>::tensor_reduce_level<Level> >;
iScalar()=default;
iScalar(scalar_type s) : _internal(s) {};// recurse down and hit the constructor for vector_type
iScalar(const Zero &z){ *this = zero; };
iScalar<vtype> & operator= (const Zero &hero){
zeroit(*this);
return *this;
}
friend void vstream(iScalar<vtype> &out,const iScalar<vtype> &in){
vstream(out._internal,in._internal);
}
friend void zeroit(iScalar<vtype> &that){
zeroit(that._internal);
}
friend void prefetch(iScalar<vtype> &that){
prefetch(that._internal);
}
friend void permute(iScalar<vtype> &out,const iScalar<vtype> &in,int permutetype){
permute(out._internal,in._internal,permutetype);
}
// Unary negation
friend inline iScalar<vtype> operator -(const iScalar<vtype> &r) {
iScalar<vtype> ret;
ret._internal= -r._internal;
return ret;
}
// *=,+=,-= operators inherit from corresponding "*,-,+" behaviour
inline iScalar<vtype> &operator *=(const iScalar<vtype> &r) {
*this = (*this)*r;
return *this;
}
inline iScalar<vtype> &operator -=(const iScalar<vtype> &r) {
*this = (*this)-r;
return *this;
}
inline iScalar<vtype> &operator +=(const iScalar<vtype> &r) {
*this = (*this)+r;
return *this;
}
inline vtype & operator ()(void) {
return _internal;
}
inline const vtype & operator ()(void) const {
return _internal;
}
operator ComplexD () const { return(TensorRemove(_internal)); };
operator RealD () const { return(real(TensorRemove(_internal))); }
// convert from a something to a scalar
template<class T,typename std::enable_if<!isGridTensor<T>::value, T>::type* = nullptr > inline auto operator = (T arg) -> iScalar<vtype>
{
_internal = vtype(arg);
return *this;
}
friend std::ostream& operator<< (std::ostream& stream, const iScalar<vtype> &o){
stream<< "S {"<<o._internal<<"}";
return stream;
};
};
///////////////////////////////////////////////////////////
// Allows to turn scalar<scalar<scalar<double>>>> back to double.
///////////////////////////////////////////////////////////
template<class T> inline typename std::enable_if<!isGridTensor<T>::value, T>::type TensorRemove(T arg) { return arg;}
template<class vtype> inline auto TensorRemove(iScalar<vtype> arg) -> decltype(TensorRemove(arg._internal))
{
return TensorRemove(arg._internal);
}
template<class vtype,int N> class iVector
{
public:
vtype _internal[N];
typedef typename GridTypeMapper<vtype>::scalar_type scalar_type;
typedef typename GridTypeMapper<vtype>::vector_type vector_type;
typedef typename GridTypeMapper<vtype>::tensor_reduced tensor_reduced_v;
typedef typename GridTypeMapper<vtype>::scalar_object recurse_scalar_object;
typedef iScalar<tensor_reduced_v> tensor_reduced;
typedef iVector<recurse_scalar_object,N> scalar_object;
enum { TensorLevel = GridTypeMapper<vtype>::TensorLevel + 1};
iVector(const Zero &z){ *this = zero; };
iVector() =default;
iVector<vtype,N> & operator= (const Zero &hero){
zeroit(*this);
return *this;
}
friend void zeroit(iVector<vtype,N> &that){
for(int i=0;i<N;i++){
zeroit(that._internal[i]);
}
}
friend void prefetch(iVector<vtype,N> &that){
for(int i=0;i<N;i++) prefetch(that._internal[i]);
}
friend void vstream(iVector<vtype,N> &out,const iVector<vtype,N> &in){
for(int i=0;i<N;i++){
vstream(out._internal[i],in._internal[i]);
}
}
friend void permute(iVector<vtype,N> &out,const iVector<vtype,N> &in,int permutetype){
for(int i=0;i<N;i++){
permute(out._internal[i],in._internal[i],permutetype);
}
}
// Unary negation
friend inline iVector<vtype,N> operator -(const iVector<vtype,N> &r) {
iVector<vtype,N> ret;
for(int i=0;i<N;i++) ret._internal[i]= -r._internal[i];
return ret;
}
// *=,+=,-= operators inherit from corresponding "*,-,+" behaviour
inline iVector<vtype,N> &operator *=(const iScalar<vtype> &r) {
*this = (*this)*r;
return *this;
}
inline iVector<vtype,N> &operator -=(const iVector<vtype,N> &r) {
*this = (*this)-r;
return *this;
}
inline iVector<vtype,N> &operator +=(const iVector<vtype,N> &r) {
*this = (*this)+r;
return *this;
}
inline vtype & operator ()(int i) {
return _internal[i];
}
inline const vtype & operator ()(int i) const {
return _internal[i];
}
friend std::ostream& operator<< (std::ostream& stream, const iVector<vtype,N> &o){
stream<< "V<"<<N<<">{";
for(int i=0;i<N;i++) {
stream<<o._internal[i];
if (i<N-1) stream<<",";
}
stream<<"}";
return stream;
};
// inline vtype && operator ()(int i) {
// return _internal[i];
// }
};
template<class vtype,int N> class iMatrix
{
public:
vtype _internal[N][N];
typedef typename GridTypeMapper<vtype>::scalar_type scalar_type;
typedef typename GridTypeMapper<vtype>::vector_type vector_type;
typedef typename GridTypeMapper<vtype>::tensor_reduced tensor_reduced_v;
typedef typename GridTypeMapper<vtype>::scalar_object recurse_scalar_object;
typedef iScalar<tensor_reduced_v> tensor_reduced;
typedef iMatrix<recurse_scalar_object,N> scalar_object;
enum { TensorLevel = GridTypeMapper<vtype>::TensorLevel + 1};
iMatrix(const Zero &z){ *this = zero; };
iMatrix() =default;
iMatrix<vtype,N> & operator= (const Zero &hero){
zeroit(*this);
return *this;
}
template<class T,typename std::enable_if<!isGridTensor<T>::value, T>::type* = nullptr > inline auto operator = (T arg) -> iMatrix<vtype,N>
{
zeroit(*this);
for(int i=0;i<N;i++)
_internal[i][i] = arg;
return *this;
}
friend void zeroit(iMatrix<vtype,N> &that){
for(int i=0;i<N;i++){
for(int j=0;j<N;j++){
zeroit(that._internal[i][j]);
}}
}
friend void prefetch(iMatrix<vtype,N> &that){
for(int i=0;i<N;i++)
for(int j=0;j<N;j++)
prefetch(that._internal[i][j]);
}
friend void vstream(iMatrix<vtype,N> &out,const iMatrix<vtype,N> &in){
for(int i=0;i<N;i++){
for(int j=0;j<N;j++){
vstream(out._internal[i][j],in._internal[i][j]);
}}
}
friend void permute(iMatrix<vtype,N> &out,const iMatrix<vtype,N> &in,int permutetype){
for(int i=0;i<N;i++){
for(int j=0;j<N;j++){
permute(out._internal[i][j],in._internal[i][j],permutetype);
}}
}
// Unary negation
friend inline iMatrix<vtype,N> operator -(const iMatrix<vtype,N> &r) {
iMatrix<vtype,N> ret;
for(int i=0;i<N;i++){
for(int j=0;j<N;j++){
ret._internal[i][j]= -r._internal[i][j];
}}
return ret;
}
// *=,+=,-= operators inherit from corresponding "*,-,+" behaviour
template<class T>
inline iMatrix<vtype,N> &operator *=(const T &r) {
*this = (*this)*r;
return *this;
}
template<class T>
inline iMatrix<vtype,N> &operator -=(const T &r) {
*this = (*this)-r;
return *this;
}
template<class T>
inline iMatrix<vtype,N> &operator +=(const T &r) {
*this = (*this)+r;
return *this;
}
// returns an lvalue reference
inline vtype & operator ()(int i,int j) {
return _internal[i][j];
}
inline const vtype & operator ()(int i,int j) const {
return _internal[i][j];
}
friend std::ostream& operator<< (std::ostream& stream, const iMatrix<vtype,N> &o){
stream<< "M<"<<N<<">{";
for(int i=0;i<N;i++) {
stream<< "{";
for(int j=0;j<N;j++) {
stream<<o._internal[i][j];
if (i<N-1) stream<<",";
}
stream<<"}\n\t\t";
}
stream<<"}";
return stream;
};
// inline vtype && operator ()(int i,int j) {
// return _internal[i][j];
// }
};
template<class v> void vprefetch(const iScalar<v> &vv)
{
vprefetch(vv._internal);
}
template<class v,int N> void vprefetch(const iVector<v,N> &vv)
{
for(int i=0;i<N;i++){
vprefetch(vv._internal[i]);
}
}
template<class v,int N> void vprefetch(const iMatrix<v,N> &vv)
{
for(int i=0;i<N;i++){
for(int j=0;j<N;j++){
vprefetch(vv._internal[i][j]);
}}
}
}
#endif