mirror of
https://github.com/paboyle/Grid.git
synced 2024-11-10 15:55:37 +00:00
7d3512ab21
Interface in FermionOperator will change a lot in future
269 lines
8.6 KiB
C++
269 lines
8.6 KiB
C++
#include "Grid.h"
|
|
|
|
namespace Grid {
|
|
|
|
|
|
CartesianStencil::CartesianStencil(GridBase *grid,
|
|
int npoints,
|
|
int checkerboard,
|
|
const std::vector<int> &directions,
|
|
const std::vector<int> &distances)
|
|
: _entries(npoints), _permute_type(npoints)
|
|
{
|
|
_npoints = npoints;
|
|
_grid = grid;
|
|
_directions = directions;
|
|
_distances = distances;
|
|
_unified_buffer_size=0;
|
|
_request_count =0;
|
|
|
|
int osites = _grid->oSites();
|
|
|
|
for(int i=0;i<npoints;i++){
|
|
|
|
int point = i;
|
|
|
|
_entries[i].resize( osites);
|
|
|
|
int dimension = directions[i];
|
|
int displacement = distances[i];
|
|
int shift = displacement;
|
|
|
|
int fd = _grid->_fdimensions[dimension];
|
|
int rd = _grid->_rdimensions[dimension];
|
|
_permute_type[point]=_grid->PermuteType(dimension);
|
|
|
|
_checkerboard = checkerboard;
|
|
|
|
// the permute type
|
|
int simd_layout = _grid->_simd_layout[dimension];
|
|
int comm_dim = _grid->_processors[dimension] >1 ;
|
|
int splice_dim = _grid->_simd_layout[dimension]>1 && (comm_dim);
|
|
|
|
int sshift[2];
|
|
|
|
// Underlying approach. For each local site build
|
|
// up a table containing the npoint "neighbours" and whether they
|
|
// live in lattice or a comms buffer.
|
|
if ( !comm_dim ) {
|
|
sshift[0] = _grid->CheckerBoardShiftForCB(_checkerboard,dimension,shift,Even);
|
|
sshift[1] = _grid->CheckerBoardShiftForCB(_checkerboard,dimension,shift,Odd);
|
|
|
|
if ( sshift[0] == sshift[1] ) {
|
|
Local(point,dimension,shift,0x3);
|
|
} else {
|
|
Local(point,dimension,shift,0x1);// if checkerboard is unfavourable take two passes
|
|
Local(point,dimension,shift,0x2);// both with block stride loop iteration
|
|
}
|
|
} else { // All permute extract done in comms phase prior to Stencil application
|
|
// So tables are the same whether comm_dim or splice_dim
|
|
sshift[0] = _grid->CheckerBoardShiftForCB(_checkerboard,dimension,shift,Even);
|
|
sshift[1] = _grid->CheckerBoardShiftForCB(_checkerboard,dimension,shift,Odd);
|
|
if ( sshift[0] == sshift[1] ) {
|
|
Comms(point,dimension,shift,0x3);
|
|
} else {
|
|
Comms(point,dimension,shift,0x1);// if checkerboard is unfavourable take two passes
|
|
Comms(point,dimension,shift,0x2);// both with block stride loop iteration
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CartesianStencil::Local (int point, int dimension,int shiftpm,int cbmask)
|
|
{
|
|
int fd = _grid->_fdimensions[dimension];
|
|
int rd = _grid->_rdimensions[dimension];
|
|
int ld = _grid->_ldimensions[dimension];
|
|
int gd = _grid->_gdimensions[dimension];
|
|
|
|
// Map to always positive shift modulo global full dimension.
|
|
int shift = (shiftpm+fd)%fd;
|
|
|
|
// the permute type
|
|
int permute_dim =_grid->PermuteDim(dimension);
|
|
|
|
for(int x=0;x<rd;x++){
|
|
|
|
int o = 0;
|
|
int bo = x * _grid->_ostride[dimension];
|
|
|
|
int cb= (cbmask==0x2)? Odd : Even;
|
|
|
|
int sshift = _grid->CheckerBoardShiftForCB(_checkerboard,dimension,shift,cb);
|
|
int sx = (x+sshift)%rd;
|
|
|
|
int wraparound=0;
|
|
if ( (shiftpm==-1) && (sx>x) ) {
|
|
wraparound = 1;
|
|
}
|
|
if ( (shiftpm== 1) && (sx<x) ) {
|
|
wraparound = 1;
|
|
}
|
|
|
|
|
|
int permute_slice=0;
|
|
if(permute_dim){
|
|
int wrap = sshift/rd;
|
|
int num = sshift%rd;
|
|
if ( x< rd-num ) permute_slice=wrap;
|
|
else permute_slice = 1-wrap;
|
|
}
|
|
|
|
CopyPlane(point,dimension,x,sx,cbmask,permute_slice,wraparound);
|
|
|
|
}
|
|
}
|
|
|
|
void CartesianStencil::Comms (int point,int dimension,int shiftpm,int cbmask)
|
|
{
|
|
GridBase *grid=_grid;
|
|
|
|
int fd = _grid->_fdimensions[dimension];
|
|
int ld = _grid->_ldimensions[dimension];
|
|
int rd = _grid->_rdimensions[dimension];
|
|
int pd = _grid->_processors[dimension];
|
|
int simd_layout = _grid->_simd_layout[dimension];
|
|
int comm_dim = _grid->_processors[dimension] >1 ;
|
|
|
|
// assert(simd_layout==1); // Why?
|
|
assert(comm_dim==1);
|
|
int shift = (shiftpm + fd) %fd;
|
|
assert(shift>=0);
|
|
assert(shift<fd);
|
|
|
|
int buffer_size = _grid->_slice_nblock[dimension]*_grid->_slice_block[dimension];
|
|
_comm_buf_size[point] = buffer_size; // Size of _one_ plane. Multiple planes may be gathered and
|
|
// send to one or more remote nodes.
|
|
|
|
int cb= (cbmask==0x2)? Odd : Even;
|
|
int sshift= _grid->CheckerBoardShiftForCB(_checkerboard,dimension,shift,cb);
|
|
|
|
for(int x=0;x<rd;x++){
|
|
|
|
int offnode = (((x+sshift)%fd) >= rd );
|
|
// int comm_proc = ((x+sshift)/ld)%pd;
|
|
// int offnode = (comm_proc!=0);
|
|
int sx = (x+sshift)%rd;
|
|
|
|
int wraparound=0;
|
|
if ( (shiftpm==-1) && (sx>x) && (grid->_processor_coor[dimension]==0) ) {
|
|
wraparound = 1;
|
|
}
|
|
if ( (shiftpm== 1) && (sx<x) && (grid->_processor_coor[dimension]==grid->_processors[dimension]-1) ) {
|
|
wraparound = 1;
|
|
}
|
|
if (!offnode) {
|
|
|
|
int permute_slice=0;
|
|
CopyPlane(point,dimension,x,sx,cbmask,permute_slice,wraparound);
|
|
|
|
} else {
|
|
|
|
int words = buffer_size;
|
|
if (cbmask != 0x3) words=words>>1;
|
|
|
|
// GatherPlaneSimple (point,dimension,sx,cbmask);
|
|
|
|
int rank = grid->_processor;
|
|
int recv_from_rank;
|
|
int xmit_to_rank;
|
|
|
|
int unified_buffer_offset = _unified_buffer_size;
|
|
_unified_buffer_size += words;
|
|
ScatterPlane(point,dimension,x,cbmask,unified_buffer_offset,wraparound); // permute/extract/merge is done in comms phase
|
|
|
|
}
|
|
}
|
|
}
|
|
// Routine builds up integer table for each site in _offsets, _is_local, _permute
|
|
void CartesianStencil::CopyPlane(int point, int dimension,int lplane,int rplane,int cbmask,int permute,int wrap)
|
|
{
|
|
int rd = _grid->_rdimensions[dimension];
|
|
|
|
if ( !_grid->CheckerBoarded(dimension) ) {
|
|
|
|
int o = 0; // relative offset to base within plane
|
|
int ro = rplane*_grid->_ostride[dimension]; // base offset for start of plane
|
|
int lo = lplane*_grid->_ostride[dimension]; // offset in buffer
|
|
|
|
// Simple block stride gather of SIMD objects
|
|
for(int n=0;n<_grid->_slice_nblock[dimension];n++){
|
|
for(int b=0;b<_grid->_slice_block[dimension];b++){
|
|
_entries[point][lo+o+b]._offset =ro+o+b;
|
|
_entries[point][lo+o+b]._is_local=1;
|
|
_entries[point][lo+o+b]._permute=permute;
|
|
_entries[point][lo+o+b]._around_the_world=wrap;
|
|
}
|
|
o +=_grid->_slice_stride[dimension];
|
|
}
|
|
|
|
} else {
|
|
|
|
int ro = rplane*_grid->_ostride[dimension]; // base offset for start of plane
|
|
int lo = lplane*_grid->_ostride[dimension]; // base offset for start of plane
|
|
int o = 0; // relative offset to base within plane
|
|
|
|
for(int n=0;n<_grid->_slice_nblock[dimension];n++){
|
|
for(int b=0;b<_grid->_slice_block[dimension];b++){
|
|
|
|
int ocb=1<<_grid->CheckerBoardFromOindex(o+b);
|
|
|
|
if ( ocb&cbmask ) {
|
|
_entries[point][lo+o+b]._offset =ro+o+b;
|
|
_entries[point][lo+o+b]._is_local=1;
|
|
_entries[point][lo+o+b]._permute=permute;
|
|
_entries[point][lo+o+b]._around_the_world=wrap;
|
|
}
|
|
|
|
}
|
|
o +=_grid->_slice_stride[dimension];
|
|
}
|
|
|
|
}
|
|
}
|
|
// Routine builds up integer table for each site in _offsets, _is_local, _permute
|
|
void CartesianStencil::ScatterPlane (int point,int dimension,int plane,int cbmask,int offset, int wrap)
|
|
{
|
|
int rd = _grid->_rdimensions[dimension];
|
|
|
|
if ( !_grid->CheckerBoarded(dimension) ) {
|
|
|
|
int so = plane*_grid->_ostride[dimension]; // base offset for start of plane
|
|
int o = 0; // relative offset to base within plane
|
|
int bo = 0; // offset in buffer
|
|
|
|
// Simple block stride gather of SIMD objects
|
|
for(int n=0;n<_grid->_slice_nblock[dimension];n++){
|
|
for(int b=0;b<_grid->_slice_block[dimension];b++){
|
|
_entries[point][so+o+b]._offset =offset+(bo++);
|
|
_entries[point][so+o+b]._is_local=0;
|
|
_entries[point][so+o+b]._permute=0;
|
|
_entries[point][so+o+b]._around_the_world=wrap;
|
|
}
|
|
o +=_grid->_slice_stride[dimension];
|
|
}
|
|
|
|
} else {
|
|
|
|
int so = plane*_grid->_ostride[dimension]; // base offset for start of plane
|
|
int o = 0; // relative offset to base within plane
|
|
int bo = 0; // offset in buffer
|
|
|
|
for(int n=0;n<_grid->_slice_nblock[dimension];n++){
|
|
for(int b=0;b<_grid->_slice_block[dimension];b++){
|
|
|
|
int ocb=1<<_grid->CheckerBoardFromOindex(o+b);// Could easily be a table lookup
|
|
if ( ocb & cbmask ) {
|
|
_entries[point][so+o+b]._offset =offset+(bo++);
|
|
_entries[point][so+o+b]._is_local=0;
|
|
_entries[point][so+o+b]._permute =0;
|
|
_entries[point][so+o+b]._around_the_world=wrap;
|
|
}
|
|
}
|
|
o +=_grid->_slice_stride[dimension];
|
|
}
|
|
}
|
|
}
|
|
}
|