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160 lines
7.0 KiB
C++
160 lines
7.0 KiB
C++
#ifndef GRID_ALGORITHM_LINEAR_OP_H
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#define GRID_ALGORITHM_LINEAR_OP_H
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namespace Grid {
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/////////////////////////////////////////////////////////////////////////////////////////////
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// LinearOperators Take a something and return a something.
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/////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Hopefully linearity is satisfied and the AdjOp is indeed the Hermitian conjugateugate (transpose if real):
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//SBase
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// i) F(a x + b y) = aF(x) + b F(y).
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// ii) <x|Op|y> = <y|AdjOp|x>^\ast
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//
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// Would be fun to have a test linearity & Herm Conj function!
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/////////////////////////////////////////////////////////////////////////////////////////////
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template<class Field> class LinearOperatorBase {
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public:
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virtual void Op (const Field &in, Field &out) = 0; // Abstract base
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virtual void AdjOp (const Field &in, Field &out) = 0; // Abstract base
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};
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Hermitian operators are self adjoint and only require Op to be defined, so refine the base
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/////////////////////////////////////////////////////////////////////////////////////////////
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template<class Field> class HermitianOperatorBase : public LinearOperatorBase<Field> {
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public:
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virtual void OpAndNorm(const Field &in, Field &out,double &n1,double &n2)=0;
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void AdjOp(const Field &in, Field &out) {
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Op(in,out);
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};
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void Op(const Field &in, Field &out) {
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double n1,n2;
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OpAndNorm(in,out,n1,n2);
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};
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};
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Whereas non hermitian takes a generic sparse matrix (e.g. lattice action)
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// conforming to sparse matrix interface and builds the full checkerboard non-herm operator
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// Op and AdjOp distinct.
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// By sharing the class for Sparse Matrix across multiple operator wrappers, we can share code
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// between RB and non-RB variants. Sparse matrix is like the fermion action def, and then
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// the wrappers implement the specialisation of "Op" and "AdjOp" to the cases minimising
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// replication of code.
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/////////////////////////////////////////////////////////////////////////////////////////////
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template<class Matrix,class Field>
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class NonHermitianOperator : public LinearOperatorBase<Field> {
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Matrix &_Mat;
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public:
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NonHermitianOperator(Matrix &Mat): _Mat(Mat){};
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void Op (const Field &in, Field &out){
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_Mat.M(in,out);
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}
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void AdjOp (const Field &in, Field &out){
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_Mat.Mdag(in,out);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////
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// Redblack Non hermitian wrapper
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////////////////////////////////////////////////////////////////////////////////////
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template<class Matrix,class Field>
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class NonHermitianCheckerBoardedOperator : public LinearOperatorBase<Field> {
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Matrix &_Mat;
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public:
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NonHermitianCheckerBoardedOperator(Matrix &Mat): _Mat(Mat){};
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void Op (const Field &in, Field &out){
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_Mat.Mpc(in,out);
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}
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void AdjOp (const Field &in, Field &out){ //
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_Mat.MpcDag(in,out);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////
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// Hermitian wrapper
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////////////////////////////////////////////////////////////////////////////////////
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template<class Matrix,class Field>
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class HermitianOperator : public HermitianOperatorBase<Field> {
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Matrix &_Mat;
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public:
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HermitianOperator(Matrix &Mat): _Mat(Mat) {};
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void OpAndNorm(const Field &in, Field &out,double &n1,double &n2){
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return _Mat.MdagM(in,out,n1,n2);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////
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// Hermitian CheckerBoarded wrapper
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////////////////////////////////////////////////////////////////////////////////////
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template<class Matrix,class Field>
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class HermitianCheckerBoardedOperator : public HermitianOperatorBase<Field> {
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Matrix &_Mat;
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public:
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HermitianCheckerBoardedOperator(Matrix &Mat): _Mat(Mat) {};
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void OpAndNorm(const Field &in, Field &out,RealD &n1,RealD &n2){
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_Mat.MpcDagMpc(in,out,n1,n2);
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}
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};
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/////////////////////////////////////////////////////////////
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// Base classes for functions of operators
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/////////////////////////////////////////////////////////////
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template<class Field> class OperatorFunction {
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public:
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virtual void operator() (LinearOperatorBase<Field> &Linop, const Field &in, Field &out) = 0;
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};
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// FIXME : To think about
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// Chroma functionality list defining LinearOperator
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/*
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virtual void operator() (T& chi, const T& psi, enum PlusMinus isign) const = 0;
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virtual void operator() (T& chi, const T& psi, enum PlusMinus isign, Real epsilon) const
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virtual const Subset& subset() const = 0;
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virtual unsigned long nFlops() const { return 0; }
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virtual void deriv(P& ds_u, const T& chi, const T& psi, enum PlusMinus isign) const
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class UnprecLinearOperator : public DiffLinearOperator<T,P,Q>
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const Subset& subset() const {return all;}
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};
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*/
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// Chroma interface defining GaugeAction
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/*
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template<typename P, typename Q> class GaugeAction
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virtual const CreateGaugeState<P,Q>& getCreateState() const = 0;
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virtual GaugeState<P,Q>* createState(const Q& q) const
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virtual const GaugeBC<P,Q>& getGaugeBC() const
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virtual const Set& getSet(void) const = 0;
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virtual void deriv(P& result, const Handle< GaugeState<P,Q> >& state) const
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virtual Double S(const Handle< GaugeState<P,Q> >& state) const = 0;
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class LinearGaugeAction : public GaugeAction< multi1d<LatticeColorMatrix>, multi1d<LatticeColorMatrix> >
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typedef multi1d<LatticeColorMatrix> P;
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typedef multi1d<LatticeColorMatrix> Q;
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virtual void staple(LatticeColorMatrix& result,
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const Handle< GaugeState<P,Q> >& state,
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int mu, int cb) const = 0;
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*/
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// Chroma interface defining FermionAction
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/*
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template<typename T, typename P, typename Q> class FermAct4D : public FermionAction<T,P,Q>
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virtual LinearOperator<T>* linOp(Handle< FermState<T,P,Q> > state) const = 0;
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virtual LinearOperator<T>* lMdagM(Handle< FermState<T,P,Q> > state) const = 0;
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virtual LinOpSystemSolver<T>* invLinOp(Handle< FermState<T,P,Q> > state,
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virtual MdagMSystemSolver<T>* invMdagM(Handle< FermState<T,P,Q> > state,
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virtual LinOpMultiSystemSolver<T>* mInvLinOp(Handle< FermState<T,P,Q> > state,
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virtual MdagMMultiSystemSolver<T>* mInvMdagM(Handle< FermState<T,P,Q> > state,
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virtual MdagMMultiSystemSolverAccumulate<T>* mInvMdagMAcc(Handle< FermState<T,P,Q> > state,
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virtual SystemSolver<T>* qprop(Handle< FermState<T,P,Q> > state,
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class DiffFermAct4D : public FermAct4D<T,P,Q>
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virtual DiffLinearOperator<T,Q,P>* linOp(Handle< FermState<T,P,Q> > state) const = 0;
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virtual DiffLinearOperator<T,Q,P>* lMdagM(Handle< FermState<T,P,Q> > state) const = 0;
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*/
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}
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#endif
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