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Grid/lib/simd/Old/Grid_vRealD.h
neo 257aa92421 Merge remote-tracking branch 'upstream/master'
Conflicts:
	lib/math/Grid_math_tensors.h
	lib/simd/Grid_vector_types.h
2015-05-26 13:14:06 +09:00

277 lines
7.1 KiB
C++

#ifndef GRID_VREALD_H
#define GRID_VREALD_H
namespace Grid {
class vRealD {
public:
dvec v; // dvec is double precision vector
public:
typedef dvec vector_type;
typedef RealD scalar_type;
vRealD()=default;
vRealD(RealD a){
vsplat(*this,a);
};
vRealD(Zero &zero){
zeroit(*this);
}
vRealD & operator = ( Zero & z){
vzero(*this);
return (*this);
}
friend inline void mult(vRealD * __restrict__ y,const vRealD * __restrict__ l,const vRealD *__restrict__ r) {*y = (*l) * (*r);}
friend inline void sub (vRealD * __restrict__ y,const vRealD * __restrict__ l,const vRealD *__restrict__ r) {*y = (*l) - (*r);}
friend inline void add (vRealD * __restrict__ y,const vRealD * __restrict__ l,const vRealD *__restrict__ r) {*y = (*l) + (*r);}
friend inline vRealD adj(const vRealD &in) { return in; }
friend inline vRealD conjugate(const vRealD &in){ return in; }
friend inline void mac (vRealD &y,const vRealD a,const vRealD x){
#if defined (AVX1) || defined (SSE4)
y = a*x+y;
#endif
#ifdef AVX2 // AVX 2 introduced FMA support. FMA4 eliminates a copy, but AVX only has FMA3
// accelerates multiply accumulate, but not general multiply add
y.v = _mm256_fmadd_pd(a.v,x.v,y.v);
#endif
#ifdef AVX512
// here precision of vector are still single
y.v = _mm512_fmadd_pd(a.v,x.v,y.v);
#endif
#ifdef QPX
y.v = vec_madd(a.v,x.v,y.v);
#endif
}
//////////////////////////////////
// Initialise to 1,0
//////////////////////////////////
friend inline void vone (vRealD &ret){ vsplat(ret,1.0);}
friend inline void vzero(vRealD &ret){ vsplat(ret,0.0);}
////////////////////////////////////
// Arithmetic operator overloads +,-,*
////////////////////////////////////
friend inline vRealD operator + (vRealD a, vRealD b)
{
vRealD ret;
#if defined (AVX1)|| defined (AVX2)
ret.v = _mm256_add_pd(a.v,b.v);
#endif
#ifdef SSE4
ret.v = _mm_add_pd(a.v,b.v);
#endif
#ifdef AVX512
ret.v = _mm512_add_pd(a.v,b.v);
#endif
#ifdef QPX
ret.v = vec_add(a.v,b.v);
#endif
return ret;
};
friend inline vRealD operator - (vRealD a, vRealD b)
{
vRealD ret;
#if defined (AVX1)|| defined (AVX2)
ret.v = _mm256_sub_pd(a.v,b.v);
#endif
#ifdef SSE4
ret.v = _mm_sub_pd(a.v,b.v);
#endif
#ifdef AVX512
ret.v = _mm512_sub_pd(a.v,b.v);
#endif
#ifdef QPX
ret.v = vec_sub(a.v,b.v);
#endif
return ret;
};
friend inline vRealD operator * (vRealD a, vRealD b)
{
vRealD ret;
#if defined (AVX1)|| defined (AVX2)
ret.v = _mm256_mul_pd(a.v,b.v);
#endif
#ifdef SSE4
ret.v = _mm_mul_pd(a.v,b.v);
#endif
#ifdef AVX512
ret.v = _mm512_mul_pd(a.v,b.v);
#endif
#ifdef QPX
ret.v = vec_mul(a.v,b.v);
#endif
return ret;
};
////////////////////////////////////////////////////////////////////
// General permute; assumes vector length is same across
// all subtypes; may not be a good assumption, but could
// add the vector width as a template param for BG/Q for example
////////////////////////////////////////////////////////////////////
friend inline void permute(vRealD &y,vRealD b,int perm)
{
Gpermute<vRealD>(y,b,perm);
}
/*
friend inline void merge(vRealD &y,std::vector<RealD *> &extracted)
{
Gmerge<vRealD,RealD >(y,extracted);
}
friend inline void extract(const vRealD &y,std::vector<RealD *> &extracted)
{
Gextract<vRealD,RealD>(y,extracted);
}
friend inline void merge(vRealD &y,std::vector<RealD > &extracted)
{
Gmerge<vRealD,RealD >(y,extracted);
}
friend inline void extract(const vRealD &y,std::vector<RealD > &extracted)
{
Gextract<vRealD,RealD>(y,extracted);
}
*/
friend inline void vsplat(vRealD &ret,double a){
#if defined (AVX1)|| defined (AVX2)
ret.v = _mm256_set_pd(a,a,a,a);
#endif
#ifdef SSE4
ret.v = _mm_set_pd(a,a);
#endif
#ifdef AVX512
ret.v = _mm512_set1_pd(a);
#endif
#ifdef QPX
ret.v = {a,a,a,a};
#endif
}
friend inline void vset(vRealD &ret, double *a){
#if defined (AVX1)|| defined (AVX2)
ret.v = _mm256_set_pd(a[3],a[2],a[1],a[0]);
#endif
#ifdef SSE4
ret.v = _mm_set_pd(a[1],a[0]);
#endif
#ifdef AVX512
ret.v = _mm512_set_pd(a[7],a[6],a[5],a[4],a[3],a[2],a[1],a[0]);
// Note v has a0 a1 a2 a3 a4 a5 a6 a7
#endif
#ifdef QPX
ret.v = {a[0],a[1],a[2],a[3]};
#endif
}
friend inline void vstore(const vRealD &ret, double *a){
#if defined (AVX1)|| defined (AVX2)
_mm256_store_pd(a,ret.v);
#endif
#ifdef SSE4
_mm_store_pd(a,ret.v);
#endif
#ifdef AVX512
_mm512_store_pd(a,ret.v);
// Note v has a7 a6 a5ba4 a3 a2 a1 a0
#endif
#ifdef QPX
assert(0);
#endif
}
friend inline void vstream(vRealD &out,const vRealD &in){
#if defined (AVX1)|| defined (AVX2)
_mm256_stream_pd((double *)&out.v,in.v);
#endif
#ifdef SSE4
_mm_stream_pd((double *)&out.v,in.v);
#endif
#ifdef AVX512
_mm512_storenrngo_pd((double *)&out.v,in.v);
//Note v has a3 a2 a1 a0
#endif
#ifdef QPX
assert(0);
#endif
}
friend inline void prefetch(const vRealD &v)
{
_mm_prefetch((const char*)&v.v,_MM_HINT_T0);
}
// Unary negation
friend inline vRealD operator -(const vRealD &r) {
vRealD ret;
vzero(ret);
ret = ret - r;
return ret;
}
friend inline RealD Reduce(const vRealD & in)
{
vRealD v1,v2;
union {
dvec v;
double f[sizeof(dvec)/sizeof(double)];
} conv;
#ifdef SSE4
permute(v1,in,0); // sse 128; paired real double
v1=v1+in;
#endif
#if defined(AVX1) || defined (AVX2)
permute(v1,in,0); // avx 256; quad double
v1=v1+in;
permute(v2,v1,1);
v1=v1+v2;
#endif
#ifdef AVX512
permute(v1,in,0); // avx 512; octo-double
v1=v1+in;
permute(v2,v1,1);
v1=v1+v2;
permute(v2,v1,2);
v1=v1+v2;
#endif
#ifdef QPX
#endif
conv.v=v1.v;
return conv.f[0];
}
// *=,+=,-= operators
inline vRealD &operator *=(const vRealD &r) {
*this = (*this)*r;
return *this;
}
inline vRealD &operator +=(const vRealD &r) {
*this = *this+r;
return *this;
}
inline vRealD &operator -=(const vRealD &r) {
*this = *this-r;
return *this;
}
public:
static int Nsimd(void) { return sizeof(dvec)/sizeof(double);}
};
inline vRealD innerProduct(const vRealD & l, const vRealD & r) { return conjugate(l)*r; }
inline void zeroit(vRealD &z){ vzero(z);}
inline vRealD outerProduct(const vRealD &l, const vRealD& r)
{
return l*r;
}
inline vRealD trace(const vRealD &arg){
return arg;
}
inline vRealD real(const vRealD &arg){
return arg;
}
}
#endif