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Grid/lib/qcd/action/scalar/ScalarInteractionAction.h
2018-01-26 23:05:32 +00:00

147 lines
4.7 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/qcd/action/gauge/WilsonGaugeAction.h
Copyright (C) 2015
Author: Guido Cossu <guido,cossu@ed.ac.uk>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution
directory
*************************************************************************************/
/* END LEGAL */
#ifndef SCALAR_INT_ACTION_H
#define SCALAR_INT_ACTION_H
// Note: this action can completely absorb the ScalarAction for real float fields
// use the scalarObjs to generalise the structure
NAMESPACE_BEGIN(Grid);
template <class Impl, int Ndim >
class ScalarInteractionAction : public Action<typename Impl::Field> {
public:
INHERIT_FIELD_TYPES(Impl);
private:
RealD mass_square;
RealD lambda;
typedef typename Field::vector_object vobj;
typedef CartesianStencil<vobj,vobj> Stencil;
SimpleCompressor<vobj> compressor;
int npoint = 2*Ndim;
std::vector<int> directions;// = {0,1,2,3,0,1,2,3}; // forcing 4 dimensions
std::vector<int> displacements;// = {1,1,1,1, -1,-1,-1,-1};
public:
ScalarInteractionAction(RealD ms, RealD l) : mass_square(ms), lambda(l), displacements(2*Ndim,0), directions(2*Ndim,0){
for (int mu = 0 ; mu < Ndim; mu++){
directions[mu] = mu; directions[mu+Ndim] = mu;
displacements[mu] = 1; displacements[mu+Ndim] = -1;
}
}
virtual std::string LogParameters() {
std::stringstream sstream;
sstream << GridLogMessage << "[ScalarAction] lambda : " << lambda << std::endl;
sstream << GridLogMessage << "[ScalarAction] mass_square : " << mass_square << std::endl;
return sstream.str();
}
virtual std::string action_name() {return "ScalarAction";}
virtual void refresh(const Field &U, GridParallelRNG &pRNG) {}
virtual RealD S(const Field &p) {
assert(p._grid->Nd() == Ndim);
static Stencil phiStencil(p._grid, npoint, 0, directions, displacements);
phiStencil.HaloExchange(p, compressor);
Field action(p._grid), pshift(p._grid), phisquared(p._grid);
phisquared = p*p;
action = (2.0*Ndim + mass_square)*phisquared - lambda/24.*phisquared*phisquared;
for (int mu = 0; mu < Ndim; mu++) {
// pshift = Cshift(p, mu, +1); // not efficient, implement with stencils
parallel_for (int i = 0; i < p._grid->oSites(); i++) {
int permute_type;
StencilEntry *SE;
vobj temp2;
const vobj *temp, *t_p;
SE = phiStencil.GetEntry(permute_type, mu, i);
t_p = &p[i];
if ( SE->_is_local ) {
temp = &p[SE->_offset];
if ( SE->_permute ) {
permute(temp2, *temp, permute_type);
action[i] -= temp2*(*t_p) + (*t_p)*temp2;
} else {
action[i] -= (*temp)*(*t_p) + (*t_p)*(*temp);
}
} else {
action[i] -= phiStencil.CommBuf()[SE->_offset]*(*t_p) + (*t_p)*phiStencil.CommBuf()[SE->_offset];
}
}
// action -= pshift*p + p*pshift;
}
// NB the trace in the algebra is normalised to 1/2
// minus sign coming from the antihermitian fields
return -(TensorRemove(sum(trace(action)))).real();
};
virtual void deriv(const Field &p, Field &force) {
assert(p._grid->Nd() == Ndim);
force = (2.0*Ndim + mass_square)*p - lambda/12.*p*p*p;
// move this outside
static Stencil phiStencil(p._grid, npoint, 0, directions, displacements);
phiStencil.HaloExchange(p, compressor);
//for (int mu = 0; mu < Nd; mu++) force -= Cshift(p, mu, -1) + Cshift(p, mu, 1);
for (int point = 0; point < npoint; point++) {
parallel_for (int i = 0; i < p._grid->oSites(); i++) {
const vobj *temp;
vobj temp2;
int permute_type;
StencilEntry *SE;
SE = phiStencil.GetEntry(permute_type, point, i);
if ( SE->_is_local ) {
temp = &p[SE->_offset];
if ( SE->_permute ) {
permute(temp2, *temp, permute_type);
force[i] -= temp2;
} else {
force[i] -= *temp;
}
} else {
force[i] -= phiStencil.CommBuf()[SE->_offset];
}
}
}
}
};
NAMESPACE_END(Grid);
#endif // SCALAR_INT_ACTION_H