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104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
#ifndef GRID_MATH_TRANSPOSE_H
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#define GRID_MATH_TRANSPOSE_H
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namespace Grid {
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/////////////////////////////////////////////////////////////////
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// Transpose all indices
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/////////////////////////////////////////////////////////////////
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inline ComplexD transpose(ComplexD &rhs){ return rhs;}
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inline ComplexF transpose(ComplexF &rhs){ return rhs;}
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inline RealD transpose(RealD &rhs){ return rhs;}
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inline RealF transpose(RealF &rhs){ return rhs;}
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template<class vtype,int N>
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inline typename std::enable_if<isGridTensor<vtype>::value, iMatrix<vtype,N> >::type
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transpose(iMatrix<vtype,N> arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = transpose(arg._internal[j][i]); // NB recurses
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}}
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return ret;
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}
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template<class vtype,int N>
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inline typename std::enable_if<isGridTensor<vtype>::notvalue, iMatrix<vtype,N> >::type
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transpose(iMatrix<vtype,N> arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = arg._internal[j][i]; // Stop recursion if not a tensor type
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}}
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return ret;
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}
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template<class vtype>
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inline typename std::enable_if<isGridTensor<vtype>::value, iScalar<vtype> >::type
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transpose(iScalar<vtype> arg)
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{
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iScalar<vtype> ret;
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ret._internal = transpose(arg._internal); // NB recurses
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return ret;
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}
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template<class vtype>
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inline typename std::enable_if<isGridTensor<vtype>::notvalue, iScalar<vtype> >::type
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transpose(iScalar<vtype> arg)
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{
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iScalar<vtype> ret;
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ret._internal = arg._internal; // NB recursion stops
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return ret;
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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// Transpose a specific index; instructive to compare this style of recursion termination
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// to that of adj; which is easiers?
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////////////////////////////////////////////////////////////////////////////////////////////
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#if 0
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template<int Level,class vtype,int N> inline
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typename std::enable_if<matchGridTensorIndex<iMatrix<vtype,N>,Level>::value, iMatrix<vtype,N> >::type
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transposeIndex (const iMatrix<vtype,N> &arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = arg._internal[j][i];
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}}
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return ret;
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}
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// or not
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template<int Level,class vtype,int N> inline
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typename std::enable_if<matchGridTensorIndex<iMatrix<vtype,N>,Level>::notvalue, iMatrix<vtype,N> >::type
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transposeIndex (const iMatrix<vtype,N> &arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = transposeIndex<Level>(arg._internal[i][j]);
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}}
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return ret;
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}
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template<int Level,class vtype> inline
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typename std::enable_if<matchGridTensorIndex<iScalar<vtype>,Level>::notvalue, iScalar<vtype> >::type
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transposeIndex (const iScalar<vtype> &arg)
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{
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iScalar<vtype> ret;
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ret._internal=transposeIndex<Level>(arg._internal);
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return ret;
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}
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template<int Level,class vtype> inline
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typename std::enable_if<matchGridTensorIndex<iScalar<vtype>,Level>::value, iScalar<vtype> >::type
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transposeIndex (const iScalar<vtype> &arg)
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{
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return arg;
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}
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#endif
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}
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#endif
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